
Originally Posted by
ArgentMage
I know a lot of folks build for cap, but I prefer to build for leveling, and then
re-spec enhancements if raid gear drops. Since the build self-heals, the extra
10 points from racial toughness III aren't always worth 3 AP, and you could
get 2 extra turns for that same 3 AP.
This is probably another play-style thing, but I like to have 10 skill points in
balance if I'm going to be in melee, since with relatively low strength, you will
get knocked down a lot, and I like to be able to get up on the first check pretty
much every time. INT for skill points is the hardest thing to change on the
cheap. So I shoot to max Concentration and 10 points (net) in Balance.