I know that in PnP things like Fireball have a chance to break potions and such that players are carrying, but does anyone ever use that section of the rules? We've had this in DDO for a while, and it always rankled, but I've found it to be incredibly frustrating of late.
The effect adds absolutely nothing positive to the game, cannot really be defended against as far as I'm aware and can randomly be very expensive.
Major Mnemonic pots appear to have a high probably of being broken in this way, and having a single one destroyed during a run probably results in your losing more coin than you'd earn from all the loot you pulled during the quest. And I've had a few runs lately where I've had several Majors destroyed.
Recently had my remaining stack of Restoration scrolls destroyed (I think it was around 20 scrolls, first losing 13, then 7 during the same fight).
I've had stacks of necessary items for a particular quest/encounter get broken. Honestly, being prepared with something like Remove Curse pots, and then finding you can't take care of yourself because you got unlucky on a few Delayed Blast Fireballs really sucks.
Is there a point to this in the game? Can we have it removed?