![Quote](images/misc/quote_icon.png)
Originally Posted by
voodoogroves
Well, in general I want all melees to be able to shine at something. For each of the core classes and PRE options I want to be able to look at them and be able to ask questions like:
- How can this handle mobs solo
- How can this handle a group
- How can this CC
- How can this contribute to boss DPS
I can't wait to see what Turbine has in store - I'm sure their teams of people who spend more time on this have more and better ideas. Here are some of mine in a general sense
===============
I'd like classes with "tankiness" to have an option to stance into an offense mode, and not just gear swap, so that they can contribute more to raids when you don't need a tank.
I'd like to have the option and variety to build some tankiness in a non-tank build. It may not suffice for eLOB or elite TOD, but I don't have a problem someone tanking Zyxyz on a cleric ... but I'd like them to give up something to do that.
I want PRE options for non-prime-casters finished (this includes bards).
I'd like everyone to have cool ways to kill or manage trash; maybe some only kill trash in certain circumstances (like Assassins).
I'd like tempest 3 to be the serious master of attack speed with TWF.
I'd like it if restrictions on vorpal / banish / etc. were relaxed somewhat - raising the HP limit or removing it.
I'd like Deepwood Sniper to be a ranged assassin, with stealth kill shots and possibly debilitating shots like crippling strike, etc. I wouldn't mind if it had a rune-arm-like charge mechanic as well.
I'd like Acrobats to be able to unbalance or group-CC stuff with a staff (proc trips/stuns on glancing blows) or something crazy similar. I'd like them to have a leap.
I'd like Mechanics to have serous bonuses against non-critable folks, perhaps ignoring fortification.
I'd like Ravagers to generate serious fear (not fearsome, but fear like players get hit with), shaken and other debuff effects to control crowds and inflict debuffs on bosses similar to Symbol of Pain.
I'd like Occult Slayer to have serious bonuses against magical creatures and defenses against same tied to their rages. I wouldn't mind if in epics they had the capability to debilitate and destroy casters, esp. high SR ones.
I'd like PDKs to have party buffing auras ... some could be morale and would overlap a bit with bards; others could infringe a bit on pallies ... but that's ok on a class with a gajillion fighter feats.
I'd like the ability to be in one "form" (elemental savant, undead, druid, etc.) as well as one "martial" stance (stalwart, kensai, showtime, etc.) and one "mystical" stance or similar (monk elemental stances, etc.) ... and I'd like to move some current boosts into stances (power surge, showtime).
I'd like other dragonmarks besides sentinel matter and provide out of class benefits to non-casters. These are primarily utility and defenses, rarely offense ... and that's ok.
I'd like pally PREs and AP completely rethought and retooled.
I'd like the "casting" PREs that would encourage other styles to be finished. Warpriest and Divine Avenger both would favor swinging a weapon, and to do that properly on a divine would mean to drop some of the casting feats and AoV ... and those builds wouldn't be good DoT tanks.
I'd like elves boosted and I'd like a realistic option to play something like an Eldritch Knight (elvish or not) ... some sort of arcane spellcaster who primarily melees & buffs ... but takes a hit in DCs or area CC or something meaningful.
I'd like all racial AP rethought that are rarely used, undervalued or overpriced. Halfling guile. Add hammers to the dwarven lines. Make drow SR something you could advance.
I'd like a reason to run a monk who's not only a little splash into monk to use any other weapon besides handwraps. PRE or feats or apply some abilities to weapons.
I'd like weapon finesse to be a viable option. I'd like pointless feats to get a small bump. Precision. Resilience. Those both "end if you cast a spell". Awesome, only melees don't use them 'cause they are horrid.
I'd like tactics to proc on offhand attacks. We are talking about trash, right? Gimme a few stuns and I won't miss Wail so much.
I'm ok with resistances, absorption, etc. but I want AC to matter.
Random thoughts I know, but you did ask ;-)