I am going to TR my monk into his next monk life (screw waiting for the update, havent used a tome anyhow)..
Going Helf, Cleric Dilly: I have read alot of forums and see alot of posts and here is my question:
All level ups into str or wis? Going to be using Grandmaster of the wind stance basically all the time....
here is first plan:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 314
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 16 18
Constitution 14 16
Intelligence 8 10
Wisdom 16 22
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 31
Bluff -1 0
Concentration 6 40
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 6
Hide 3 8
Intimidate -1 0
Jump 3 25
Listen 3 6
Move Silently 3 8
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 5 24
Swim 2 6
Tumble 4 7
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Power Attack
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
2nd option:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 319
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 17
Dexterity 16 18
Constitution 14 16
Intelligence 8 10
Wisdom 16 27
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 31
Bluff -1 0
Concentration 6 41
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 8
Hide 3 8
Intimidate -1 0
Jump 3 22
Listen 3 8
Move Silently 3 8
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 5 26
Swim 2 3
Tumble 4 7
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Power Attack
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Here is the gear:
MIN II Helm
Fabricators Bracers
Epic Gloves of Claw or epic charged gauntlets swap
Epic Envenomed Cloak
Madstone Boots or epic boots of corrosion swap
+4 icy pure good wraps
Knosts Belt
Encrusted Ring - holy burst
Shintao Ring - electric
Shintao Cord
Epic Gem of Many facets
Epic Goggles of time sensing - +2 and +1 excep wisdom
Dragontouched Vestments - 10% heal amp, Corr Salt, Heightened Aware
End stats I believe: (before ship)
str: 31(1) 23(2)
dex:28(1) 28(2)
con: 24(1&2)
int:10 (1&2)
wis: 31(1) 36(2)
cha: 16 (1&2)
I know obviously 1 is some more dps with the str, wis is better for the monk abilities, i.e. quivering palm etc...
I am not looking to tank, so a very high wis makes my monk abilities very good even in epics, as i can quivering palm and stun many things right now...
Jut seeing what the majority says.....Im actually leaning towards str atm.