MP got fixed tonight, sadly it is not in the build going to Lamannia.
MP got fixed tonight, sadly it is not in the build going to Lamannia.
As for Guen. SHE is not a pet, more a companion.
Pets are here to stay. Love them, or not.
HEY, I'M TRYING TO SOLVE THAT!
STOP TOUCHING MY PUZZLE!
TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!
I never said anything about those.
Who knows what the future will bring with those woodland classes.
Dungeon and Dragons was a rules system. It gave creative people a means to build worlds, and interact with them in a fair manner. What that world entailed, was entirely up to the GM.
So, yes, you guys have been doing a great job on this, and while I am not a fan of the Mario Brothers, jump around type stuff, it has it's place I assume.
But I suppose the most stand out problem is not with the game itself, but with a MMO mentality that players possess, and how sad it is that that people do want more from a game then yet another means to get a +1 to hit.
I haven't logged into Lamannia so I have a few quesitons on the pets....
What do the pets do? Just follow you and do tricks? If you're tanking in VOD, do they get in the way? Do enemies have to move around them, or just walk through them? If you're in a battle, do they act differently than when you're just walking. Are they affected by traps, or underwater (i don't think my kitty likes water).
Can i have a monkey with cymbals?
Just wondering......
Read by a piker
I'd love to have a pet Minime. Or a Bobblehead(of my character), how cool would that be?
talkin' to some vendor and the guy jumps up on the table and starts nodding. I'd probably pee my pants
first time it happened. Wouldn't ask anyone else to see it on the server, just so I could see it myself.
/edit, I think this may be the most successful troll thread in history. The OP still has a grand total of 1 post as of this time.
And was last active 4 minutes after he posted this thread . . . WOW!!!!!
Last edited by herzkos; 02-12-2012 at 02:43 PM.
The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)
I'll bet the devs are really scratching their heads over this thread. Anything they seem to do lately gets a damned if you do, damned if you don't response from the community.
I have played the game since 06 and still have no idea what is going on in Deleras. Couldn't explain one story line in the game, and have no real desire to learn the story lines of any. But that is just how I play. I think what might have happened here is not that the dev's have failed so much as that they succeeded beyond their wildest imaginations.
Free to play has saved the game and opened the flood gates. But with these oodles of players comes oodles of opinions, play styles, and desires. When is comes to designing content, it has to be (at least to some extent) designed to appeal not only to the masses but to the least common denominator of those masses and yet be challenging somehow to the uber players. This is almost an impossible task anymore. A success now seems like anything that only gets a handful of players to rage on the forum and quit.
Take the new content. A lot of it is very challenging (especially the challenges). If you have played them, especially to the point of (dare I say) challenging yourself in them, you will realize that a heck of lot of time went into designing them. However, they fall way above the skill level of the vast majority of folks currently in the game. And perceived rewards are too few (notice I said perceived) to warrant setting up a party to learn them. A cute story line could easily have been superimposed on top, but that would not change this fact. Their appeal factor to the masses is currently low. However, imagine the posts online if they had been a complete easy joke to complete. There would be even more discontent.
I think the devs have hit an unexpected wall. There really is no way they can produce content to satisfy the entire community. High level challenging content for the uber players, cutesy stories and sidekicks for the others, dark creepy gothic D&D for still others,...
Here is a solution.
I think the time has come for the next big evolution in MMO design. A serious effort should be made to hand over the majority of content design to the player base.
Highlight the hidden text above to read (could not resist the new gimmick in forum communication).
Actually there is a game out there that did just that (as an option). Guess what the supposedly content starved player base did with it: Build exploit dungeons to farm to cap in the most easy and most effective way possible and spam chat channels with offers of powerleveling others for a hefty fee all day long.
Noone but the good hearted, well meaning devs I guess
Very nice post, tinyelvis.
STO has player-made quests. NWN used to have user-made content PLUS the ability to play as a DM and directly control quests. I tried STO and the player-made quests were ranked by players to help you pick ones to try. One in particular was really fantastic-- great story, good gameplay, plus unique play in interaction mechanisms.
I agree that player-made content could have a place in DDO, and furthermore it really goes back to D&D's PnP roots as well.
Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...
Give me 20 reasons why player created content would be a bad idea. I could then sit down one afternoon and come up with a number of safeguards and rules that would overcome all of these problems.
For example, quest timers. We have them already in epic and raid content.
Player rated quests. DM's must purchase or gain through questing some or all loot to stock quests. Popular quest creators could be rewarded with turbine points or subscription augmentation.
Oh, don´t misunderstand me, I like the concept very much myself (well, minus the abuse part). Neverwinter Nights player created content was one of the best gaming experiences I ever had.
I know that pets can make a huge difference in a game. Just a silly thing like a pet cockroach came to define my character in WoW...I actually got the idea for my type of character to play from the pet. I built my toon to be as sturdy as a cockroach...me and my pet would be the last ones standing in the event of a nuclear war!
As for the OP's criticisms, DDO has consistently delivered high quality story-based quests up until U12. Yes, DDO has events like the ice jump, mabar, cove that come along and are less 'story' based. Yes, the latest update was light on story. But it sounds like U13 is jumping right back into heavy story-line based quests again. A single update and a few events that have been around for awhile don't signify a change of approach. They simply add some flavor and options to a heavily story-based game.
Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
Very pleased I decided to hop on forums today and find this. A perfect summation of my own sentiment, as well as many others I can imagine. Listen to this man Turbine, he knows what he's talking about!
Edit: Not to suggest that I believe that Turbine isn't giving their take on D&D enough feeling.
Last edited by BrennanRiesling; 07-13-2012 at 03:01 AM.
I played mario when younger. I liked it as well as anyone, had as much fun as anyone, but I now loathe all things mario and mario-esque with a passion. It's just the weird, slavish nostalgia people have for the stuff, and the seeming compulsion to shoehorn cr@ppy ersatz minigame mario elements into everything now. It's just tiresome. MOVE ON already.
Sorry for the /rantish nature of the post, but if i wanted to go play a jumping game from the 1980s, i would absolutely go off and do that. And i'm not totally horrible at it, I managed to master the ice jump, and even adapt a new method when they tweaked it. But, please, no more. And if long time and respected DDOers like DoctorWhoFan, say, are any indication, I'm not alone.
Because, no matter what sort of game you want to play now, whether RTS, RPG, or even good old twitch, we're several generations removed from the Ancient Times. There are exponentially better games now, let's play them please, ok? And no, I don't want fries, or mario, with that.
I'd like to address this, because I'd like to clarify. I'm not entirely in sync with the OP, i don't mind the odd arcade element here and there, and i'm not arguing it's not D&D, I just specifically am tired of mario type things. Other people are tired of other specific mechanics. So long as they're not central, required for decent stuff, and limited in scope as fun flavor, I don't think anyone can complain that much (and puzzles are D&D, old school, no one's disputing that.) So long as we can avoid the stuff we don't like without feeling like we're missing out, not a big problem.
Last edited by EustaceTrevelyan; 07-13-2012 at 05:37 AM.