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  1. #21
    Community Member Doomcrew's Avatar
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    Quote Originally Posted by Aurora1979 View Post
    In the op's post its him and his wife, so I imagine the grief factor will be low.

    You're not married, are you?
    You see in this world there's two kinds of people, my friend. Those with loaded guns, and those who dig. You dig.

  2. #22
    Community Member Zanuzi's Avatar
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    Quote Originally Posted by Doomcrew View Post
    You're not married, are you?

    This made me laugh out loud and then my wife checked to see what I was laughing at then griefed me
    Zanuzi-Ardazell-Ardazphyk-and a load of Jarl's

    Was once known on Keeper as Sekata, Dukkebox, Zanusi

  3. #23
    Community Member Malky's Avatar
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    Considering the current state of lag.... i wouldn't ever use it.

    Zone into the sub
    /follow [leader]
    ...
    *whack* *whack* *whack* *ding*!
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  4. #24
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by thouston View Post
    lets fix old bugs before we introduce new ones
    Sure, lets put update 13 and all releases thereafter on hold.


  5. #25
    Community Member dotHackSign's Avatar
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    Well the code already exists, hirelings do this all the time... but I can only imagine this being annoying... then again my dad plays and this would keep him from getting lost sometimes. He is in his 70s.

  6. #26
    Community Member redspecter23's Avatar
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    If I had to go afk, the last thing I'd want to do is follow someone further into the quest. Better that I just find a safe place in the room that's likely already cleared out and stay there a few minutes. I know there are some situations with respawns or areas you can get cut off from the party, but those are few and far between. Better to just catch up when you get back. I've seen what happens to hirelings that seem to be masters of /follow. They die... a lot.
    Kaarloe - Degenerate Matter - Argonnessen

  7. #27
    Hero Marcus-Hawkeye's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    I was just thinking of posting this suggestion to prod the devs.

    Yes please to /follow and have mercy on us multi-boxers.

    Intensely flipping between screens I'm sure is having a positive effect on my multi-tasking abilities, but then again it may be scrambling my brain.
    Yeah I quad box. A follow command would be really great. However, I totally understand why this wouldn't be implemented. Other turbine games have had follow, but they were large worlds where it could take 15 minutes+ to run to a quest. It was easy to take new people to quest locations using follow. With this "easy to get places" instanced junk the uses for a follow command is pretty limited.

    So I'll /sign but won't expect much.

    It would be hliarous to be running my army through a quest and the leader accidently falls off a cliff sans FF to their death... *di-di-di-ding*

  8. #28
    Community Member TekkenDevil's Avatar
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    Quote Originally Posted by Weird_Beard View Post
    Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.
    DDO is not like most MMO's. This is an Action RPG game, as opposed to the Point & Click adventures like WoW and ToR.
    This game will not ever play itself for you and if that is a problem, it might not be your ideal game.

  9. #29
    Community Member MsEricka's Avatar
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    I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.

  10. #30
    The Hatchery Galeria's Avatar
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    Quote Originally Posted by MsEricka View Post
    I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.
    /signed
    A PUG is like a box of chocolates
    Get people to read your post.

  11. #31
    Community Member dotHackSign's Avatar
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    Quote Originally Posted by MsEricka View Post
    I'd only sign this if I can also have a /dropfollow so I can kite pikers into lava and leave them there.
    I wonder if they'd follow you under water . Might be funny to see if they could make it through goggles in Abbot.

  12. #32
    Community Member Ungood's Avatar
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    Many games like EQ, had an Auto-follow option, and I can say, I miss it.

    /Signed.

  13. #33
    Community Member Talias006's Avatar
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    Games that had/have commands like that also come with an understanding that it can be used for severe griefing unless you know the person you're sticking to.

    As fond as I am for how hirelings move around terrain, I'm about as eager to have any players try to follow me in this manner.

    And in the same manner, I would still not use it to follow my party if I have to go AFK suddenly.
    Would rather catch up with them unless it's a dauntingly hard to navigate quest like Rainbow without the scepter to see by, or VoN raid.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  14. #34
    Community Member Weird_Beard's Avatar
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    Some good arguments against and some good comments for lols. I too think gold farmers and pikers are the great evils of MMOs. With the great evils in mind, I can understand the heavy opposition. I hadn't considered it much outside my own gameplay and the use it would have for those I play with. Still, I think it would be a good feature if there was a way to prevent the abuses you have all brought up.

    I like the suggestion of having both people agree to the follow command. This would't stop gold farming but would limit piking in some cases.

    As for this not being an mmo for me? This is one of the best MMOs out there. I love the personal nature of it. The guild I created is a family guild where I can hang out with brothers, nephews and my wife (who is out of the country atm). I love the active role you play with the click-to-swing interaction and active use of skills. The only other MMO that compares, in my own view, for quality of play is EVE but that is for very very different reasons than DDO. Just about all the others are the same game to me and if you've played WoW then you've also played SWTOR, LOTRO and a slew of others. They differ mostly in setting. This is opinion of course, more winded than intended and off topic.

    Maybe we could turn this thread into a brainstorming session on how to implement a /follow that is difficult to abuse? Seems like a tough challenge...
    Ebbon Nocht - Drow Mage
    Jihmee DeLoch - Human Rogue
    Murfy Slah - Human Fighter
    Pentegarn Hollow - Human Mage

  15. #35
    Community Member Bacab's Avatar
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    Final Fantasy XI has /follow...

    But if someone was following you and you changed your armor...you would blink...and the following character would be in auto-run.

    It was a great way to drop people off in bad spots. Could be pretty funny if used correctly.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  16. #36
    Community Member Ravoc-DDO's Avatar
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    Quote Originally Posted by Weird_Beard View Post
    Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.
    Most mmos out there don't have jump or climb, and the corresponding obstacles to get through that come with it.

  17. #37
    Community Member Alaunra2010's Avatar
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    Default Be careful what you wish for.

    Hello, Weird_Beard. Hello, everyone.

    I feel a bit like a voice in the wilderness here. Auto-follow and pathfinding, when accessible directly to a player, lays the groundwork for the proliferation of bots in many online games. We can certainly delve into the minutia if you want, and honestly it will stretch my knowledge if we do, but whether a bot's design is for leeching, griefing, or gold/item/material/reknown farming, such a bot must generally depend on auto-follow and/or pathfinding to function properly.

    I do not like opposing someone's decent ideas so strongly, but I feel that auto-follow and pathfinding should never be available to a player-character in DDO.

    --Alaunra

    PS: I have used auto-follow in games in the past. And I do miss it terribly. But I had wondered about this a long time ago, when I first started playing DDO. 'Where are all the bots,' I wondered. I mused that the root of this absence of bots in DDO might have some relationship to the lack of these other features, and have become further convinced of this over time.

    PPS: For those of you who multibox, I promise I did think of you as I was replying, and I do have some sympathy for you. I have absolutely no opposition to multiboxing, and feel that it does require some keen skills to manage correctly.
    Last edited by Alaunra2010; 02-11-2012 at 10:48 PM.

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