Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.
Most mmos out there have some sort of follow command. It would be really cool if it was a feature of DDO. My wife and I play together and often wish for it.
Ebbon Nocht - Drow Mage
Jihmee DeLoch - Human Rogue
Murfy Slah - Human Fighter
Pentegarn Hollow - Human Mage
Oh yes, also lets add a auto-route to quest option.
(honestly? no thanks, not signed.)
(That Guy! build) http://forums.ddo.com/showthread.php?p=3957241#p3957241
You don't think it would be helpful for situations when one has to take a bio break or deal with kids or grab a drink etc? You could click on a party member and hit follow instead of making the party wait for you.
Ebbon Nocht - Drow Mage
Jihmee DeLoch - Human Rogue
Murfy Slah - Human Fighter
Pentegarn Hollow - Human Mage
Yay, more options for piking.
Still, I can't decide if it's worse or better than having to wait for someone being AFK when the quest has a "gather" objective...
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I would love this! Whenever someone follows me I can go get them stuck in lava or something somewhere!
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trust me when i say you should not follow me....
the griefing would be funny at times though.
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I do agree that you could have a lot of fun griefing with it.
What about just allowing it in public areas?
Ebbon Nocht - Drow Mage
Jihmee DeLoch - Human Rogue
Murfy Slah - Human Fighter
Pentegarn Hollow - Human Mage
NO to /follow only poor mmo's use it
Beware the Sleepeater
I can see this being useful. Not for me but for others.
maybe have it so both people have to confirm.
In the op's post its him and his wife, so I imagine the grief factor will be low.
As for other people grefing, if someone puts their char on follow and comes back to find they are dead then thats a leson learned.... only follow those you trust
Also, have a check box in the menu so if you want no part of it you can auto decline the request.
thats a fair point Ive admitted my zero programming knowledge before.
if its going to take alot of programming then yea I agree thats a deal breaker.
Being as it would be the same as what a hireling does, or an artis hound, I assumed it would be a couple or 3 hours work for 1 person.
Hirelings will warp to your position if they get stuck, though. There are two options with a player follow command:
1) Make it work like hirelings, in which case people are likely to figure out a way to abuse it to warp teammates past tricky parts.
2) Don't allow warping, in which case the function will have mixed usefulness, since following players will get stuck sometimes.
Considering the current state of lag.... i wouldn't ever use it.
Zone into the sub
/follow [leader]
...
*whack* *whack* *whack* *ding*!
On a long enough timeline, the survival rate for everyone drops to zero
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