For each consecutive hit (melee or ranged) a player makes on targetted mob(s), that hit gets a stacking 10% bonus on all forms of damage on said target mob(s), cumulative up to 50%. This also stacks with the 50% from helplessness state.
For each consecutive hit (melee or ranged) a player makes on targetted mob(s), that hit gets a stacking 10% bonus on all forms of damage on said target mob(s), cumulative up to 50%. This also stacks with the 50% from helplessness state.
Ravager Set:
◦ Colethenis's Belt - Belt: Constitution +6, Seeker +2 [A New Invasion]
◦ Ring of the Ravager - Ring: Strength +6, Exceptional Strength +1, Incredible Potential ◦ Set Bonus: chance to inflict damage over time effect (Ravager's Cut: 2d6 slashing damage vs creatures that can bleed on melee hit or glancing blow plus four rounds of additional damage. Does not work with handwraps.
Wish granted. (Sort of) and already in-game.
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Originally Posted by Chilldude
http://forums.ddo.com/showthread.php?t=357100
Already mentioned in thread Let's Talk: Enhancements. Can't find the specific quote in the 130 pages of posts, but there have been several mentions of melees getting boosts.
I'd recommend you join the party over there, or at least look around a bit if you have the time.
<-Curelite Bottling Company->
Originally Posted by Chilldude
In that case, this thread is for everyone who doesn't wanna bother reading through 130 pages.