NOTE: This build is entirely theortical, while I would love to build and play it, I have neither the time nor the will to build and gear another character out of the dozen I still want to make.
I often read how a Pure monk can not tank ELoB, so I set out a goal to get enough HP in order to be able to tank ELoB while still having all the goodies that a 20 monk gets. I have personal experience Tanking ELoB without Intim so I know that it is more difficult and takes longer, but I believe this build would be a very good contender with the Shield Users.
Also this is NOT in ANY way a first or even a second life Character. Tomes are a Must, and attempting to gear while built like this will be more difficult on you.
The Heart of the Mountain
(Feat/Enhancement List Below if you don't like the code box)
Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (20 Monk) Hit Points: 454 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 21 Reflex: 15 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 19 Dexterity 14 17 Constitution 19 29 Intelligence 9 12 Wisdom 14 18 Charisma 6 6 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 34 Bluff -2 -2 Concentration 8 46 Diplomacy -2 -2 Disable Device n/a n/a Haggle -2 -2 Heal 2 4 Hide 2 7 Intimidate -2 -2 Jump 3 6 Listen 2 4 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 1 Search -1 3 Spot 2 8 Swim 3 4 Tumble n/a 28 Use Magic Device 0 9 Level 1 (Monk) Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Monk Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Two Weapon Fighting Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Toughness Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Touch of Death Enhancement: Fists of Iron Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Void Strike I Enhancement: Void Strike II Enhancement: Void Strike III Enhancement: Void Strike IV Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Grandmaster of Mountains Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Master of Bonfires Enhancement: Adept of Rain Enhancement: Master of the Sea Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I
Str 16 Base+ 3 Profane+ 6 item+ 2 Tome+ 1 Exc+ 2 Ship+ 2 Rage+ 2 Madstone= 34
Dex 14 Base+ 6 Item+ 2 Ship+ 3 Tome +1 Exc- 2 Stance= 24
Con 19 Base+ 5 Level+ 7 Item+ 3 Exc+ 4 Tome+ 2Enhancement+ 2 Ship+ 4 Stance+ 2 Rage+ 2 Alchemical= 50
Int 9 Base+ 3 Tome= 12
Wis 14 Base+ 6 item+3 Exc+ 1 Enhancement+ 2 Ship+ 2 Capstone+ 2 Tome= 30
Cha 6 Base+ 7 Item +2 Tome= 15
HP Breakdown
160 Monk
20 Heroic Durability
10 Draconic Vitality
30 GFL
45 GS
44 Toughness feat
50 Enhancement
20 Toughness item
400 Con
========
779
40 Yugo
========
819
40 Single Madstone (Double is Unlikely)
========
859
10% Positive Energy Infusion (TOven's cookie or Arti)
========
944/945 (944.9 not sure if it rounds up or down)
Stunning Fist DC
10 Base
10 Level
10 Stunners
10 Wisdom
1 PL
5 Spare Hand
========
46 Not great, but not bad either
Feats
1: Power Attack, Monk: Toughness
2: Monk: Stunning Fist
3: Monk PL Feat (or Toughness) Monk: Dark Path
6: TWF Monk: Dodge
9: Toughness
12: ITWF
15: GTWF
18: IC Bludgeon
Enhancements
Touch of Death (12 Points)
Racial Toughness IV (10)
Dwarven Con II (6)
Tortiose II (3)
Master Water (5)
Master Air (5)
Master Fire (5)
Grand Master Earth (9)
Void IV (10)
Fists of Iron (1)
Jump II (2)
Tumble II (2)
Ninja Spy II (6)
Monk Wisdom I (2)
Capstone (2)
Gear
This is his Tanking Gear, you can set up DPS gear however you want
Helm: Epic Helm of Frost w/ 1 Exc Wis
Neck: Shintao Cord
Trinket: Epic Gem of Many Facets w/ Greater False Life
Cloak: Epic Envenomed w/ Heavy Fort
Belt: Sundering Ooze Greensteel HP
Ring: Cinder's Band or Gnawed Band w/+2 Exc Con
Gloves: Epic Gloves of the Claw
Boots: Madstone Boots
Ring: Kyosho's w/ Holy burst
Bracers: Epic Scorched w/ Toughness
Chest: Dragontouched w/ 10% 20% Heal Amp 20% Threat
Goggles: Epic Raven's Sight
Wraps:Silver or Byeshk Fire/Earth/x Alchemical (slotted with +7 or Metallic edges depending on Metal type)
Single Biggest problem this and many Tanking monks face is To Hit, I tried to increase that as much as possible without sacrificing any Hate or DPS or HP Gear, you still may need to run with a Bard with max songs to have a reliable first number with Power Attack (maybe not even then)
To Hit
20 Base
12 Str
4 Raven's set
2 Shintao set
6 Wraps
3 ship
========
47
4 GH
========
51
3 Courage WC split or pure SS
2 Greatness
========
56 Not a good number, maybe once they fix Greater Banes use them and lose a little HP. However, with Destruction being fixed and many people using Imp Sunder, it should be fine.
With 20% Resistance from Earth IV, 40% Miss Chance from Cloudkill and Shadow Fade, and 10DR/Epic (does this work on ELoB?) his Tankability is not in question.
Comments Criticism and Questions welcome, Thanks for taking the time to look!