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  1. #1
    Community Member KingOfCheese's Avatar
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    Default Update 13 looking rogue-friendly?

    From the early reports, it sounds like rogues are going to have blast in the next update. Lots of SR-heavy and save-heavy mobs make caster attacks harder to pull off. Time for some massive backstabbing damage to re-assert itself on the soft fleshy drow targets.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  2. #2
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by KingOfCheese View Post
    From the early reports, it sounds like rogues are going to have blast in the next update. Lots of SR-heavy and save-heavy mobs make caster attacks harder to pull off. Time for some massive backstabbing damage to re-assert itself on the soft fleshy drow targets.
    From what I've seen, U13 is very melee-friendly in general...I don't have a good rogue to test in there, and can't character copy over my blender, which is the closest I have to a good rogue...but it feels like a rogue will do really well there (or any melee, for that matter).
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  3. #3
    Uber Completionist Lithic's Avatar
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    From Lammania "Menace of the Drow" Release Notes:

    NEW The drow have dug a tunnel that pops up in the Orchard of the Macabre. After a short vacation here, Lloth thinks the helmets with downturned horns are sexy, and has ordered all her minions to don the Minos Legends helmet until further notice, for purely cosmetic reasons. Lloth has also commanded her legions to convert all Ebberon drow to this dress code as well.

    In other news, Devs to Rogues:

    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  4. #4
    Community Member TheDearLeader's Avatar
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    There are traps in the first quest, as well, which means parties will likely want Rogues for that aspect.

    As I can't character copy my Rogue over, I couldn't tell you where the boxes are. I don't know if it's an in-the-trap, or not, sort of thing, or through-the-trap, etc. sort of things that would make Artificers viable, as well.

    Some of the Drow Priestesses seem to "Spawn" with Death Ward, and it seems to be random. So it seems that some will be capable of being assassinated, while others are not.

  5. #5
    Community Member arroyo's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Some of the Drow Priestesses seem to "Spawn" with Death Ward, and it seems to be random. So it seems that some will be capable of being assassinated, while others are not.
    Sounds like those Ogre Casters from House D, which cast DW on sight. I've seen a few players FoD'ing before mobs could cast it, though.
    Sarlona: Sagarana (Drow Roguenought) / ~Katrynna~ (Human Assassin) / ~Jcuervo~ (HElf Emerald) / ~Jwalkers~ (Human PM)

  6. #6
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by arroyo View Post
    Sounds like those Ogre Casters from House D, which cast DW on sight. I've seen a few players FoD'ing before mobs could cast it, though.
    I'm not sure. Some just seem to "appear" with it, some seem to go without it the entire fight.

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