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  1. #1
    Community Member lopter's Avatar
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    Feb 2006
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    265

    Default The M.O.A.B Build

    Welcome to the Mother of all Burst build for artificer's

    Concepts a bit crazy but enjoy ( ive seen other more rough forms hopefully this comes across a bit more polished)

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (20 Artificer) 
    Hit Points: 272
    Spell Points: 1253 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 10
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            16                    19
    Constitution         15                    18
    Intelligence         18                    24
    Wisdom                8                     8
    Charisma              8                    10
    
    Tomes Used
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +2 Tome of Strength used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                 0                    12
    Concentration         6                    28
    Diplomacy            -1                     1
    Disable Device        8                    32
    Haggle                3                    24
    Heal                 -1                     0
    Hide                  3                     5
    Intimidate           -1                     1
    Jump                 -1                     1
    Listen               -1                     0
    Move Silently         3                     5
    Open Lock             7                    28
    Perform              n/a                    n/a
    Repair                4                     9
    Search                8                    32
    Spot                  3                    23
    Swim                 -1                     1
    Tumble                4                    10
    Use Magic Device      3                    25
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Artificer
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Artificer)
    Feat: (Artificer Bonus) Empower Spell
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 9 (Artificer)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Quick Draw
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Improved Rune Arm Use II
    Enhancement: Artificer Improved Rune Arm Use III
    Enhancement: Artificer Improved Rune Arm Use IV
    Enhancement: Artificer Battle Engineer I
    Enhancement: Arcane Empowerment
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Deadly Kinetics VI
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Using bow to xbow swaps means 36 seconds in the first minute that you burst damage between bow and xbow.

    bit gear intensive as you have to focus on both bows and xbows but
    it should synergize well with deadly weapons etc.

    you have a few free aps i put them into extra damage with the human line.

    this is to synergize with the runearm out of mindsunder with your bbs in xbow form.

    that's why i recommend the force line. but tovens is serious competition. (if you decide not to use your runearm(your an idiot))

    Comments suggestions?
    ( i am aware you will lose the rune arm in bow form but you gain slaying arrows as an offset)

    Sidenote if someone can confirm that arti sp enhancement opens up the AA line then i can gain a feat

    str 10 +2(rage)+6(titans)+9(6+3exceptional)+2(madstone)+3 (3 piece abishai)= 32str or +11 dam (vs int dam +20 w/o)
    Last edited by lopter; 02-03-2012 at 01:10 AM.

  2. #2
    Community Member djsonar919's Avatar
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    Aug 2006
    Posts
    311

    Default

    I understand the concept here, but it falls short in game. Let me explain my point. This build highlights swapping between weapons that you are not proficient in. Not only are you switching between weapons that you get a huge minus from but you also have to swap ammo out in order to use either of the weapons. This takes time away from your damage output. By the time you swapped weapons after an Endless Fusillade, loaded the correct ammunition and casted the correct AA imbued arrow spell, you would be far behind the damage output from a 100% pure artificer who is using rune arm blasts and a repeater or an arcane archer using many shot. I don't believe this would be a useful build by any means. Maybe I can be proven wrong.
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  3. #3
    Community Member lopter's Avatar
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    Feb 2006
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    265

    Default

    Yes and no

    If I was to ignore the fact quickdraw drops the delay to nil reload time for arrows is sub 1 second

    Or that rapid reload and rapid shot help bot situatons

    The swap delay is virtualy non existant its as quick as clicking the weapon clicking the screen
    And hitting the ms button literally takes about 1 second if you place the weapons close
    Slaying can be prepped just like deadly weapons can specific arrows you coul hotbar them or
    Just use returners

    But I agree. It needs maths it back it up ill dump some testing data later this weekend

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