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  1. #1
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    Join Date
    Jan 2010
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    Default WF Wizard Build

    For that same friend for which I made a Cleric build earlier, I now made a Wizard Build.

    Note that the Enhancements only go for lvl 20, I would pick much more fire enhancements at the start. The feats are in the order I'd pick them though.

    This build should hopefully be playable from lvl 4 (with different Enhancements), I hope 8 STR isn't too low.

    I left many skill points unused, I only used what I thought was essential to the build. The rest is up for whatever skill you fancy.

    I welcome any Remarks/Advice.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Wizard WarForged
    Level 20 Lawful Good Warforged Female
    (20 Wizard) 
    Hit Points: 302
    Spell Points: 1985 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         20                    24
    Intelligence         18                    30
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                -2                    -1
    Concentration         9                    34
    Diplomacy            -2                    -1
    Disable Device        n/a                  n/a
    Haggle               -2                    -1
    Heal                 -2                    -1
    Hide                 -1                     0
    Intimidate           -2                    -1
    Jump                  1                    11
    Listen               -2                    -1
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                 -2                    -1
    Swim                 -1                     0
    Tumble               n/a                    n/a
    Use Magic Device      0                    10
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 6 (Wizard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Storm Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Secondary Spell Mastery I: Necromancy
    Enhancement: Archmage Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery II: Enchantment
    EDIT: I messed up about one thing, the alignment should be True Neutral.
    Last edited by Gwendor; 02-01-2012 at 11:01 PM.

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