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Thread: WF Wizard Build

  1. #1
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    Default WF Wizard Build

    For that same friend for which I made a Cleric build earlier, I now made a Wizard Build.

    Note that the Enhancements only go for lvl 20, I would pick much more fire enhancements at the start. The feats are in the order I'd pick them though.

    This build should hopefully be playable from lvl 4 (with different Enhancements), I hope 8 STR isn't too low.

    I left many skill points unused, I only used what I thought was essential to the build. The rest is up for whatever skill you fancy.

    I welcome any Remarks/Advice.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Wizard WarForged
    Level 20 Lawful Good Warforged Female
    (20 Wizard) 
    Hit Points: 302
    Spell Points: 1985 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         20                    24
    Intelligence         18                    30
    Wisdom                6                     8
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                -2                    -1
    Concentration         9                    34
    Diplomacy            -2                    -1
    Disable Device        n/a                  n/a
    Haggle               -2                    -1
    Heal                 -2                    -1
    Hide                 -1                     0
    Intimidate           -2                    -1
    Jump                  1                    11
    Listen               -2                    -1
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                 -2                    -1
    Swim                 -1                     0
    Tumble               n/a                    n/a
    Use Magic Device      0                    10
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 6 (Wizard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Mighty Reconstruction I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Storm Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Secondary Spell Mastery I: Necromancy
    Enhancement: Archmage Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery II: Enchantment
    EDIT: I messed up about one thing, the alignment should be True Neutral.
    Last edited by Gwendor; 02-01-2012 at 11:01 PM.

  2. #2
    Community Member ArcaneMelee's Avatar
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    Default

    Quote Originally Posted by Gwendor View Post
    ...
    This build should hopefully be playable from lvl 4 (with different Enhancements), I hope 8 STR isn't too low.
    ...
    Well, it won't take you long to find out - you'll get reduced to 0 Str pretty quick. They tend to spam Ray of Exhaustion in the early levels (around 7 is where I remember it the most).

    Personally, I'd rather put the last 6 build points into Str - giving up 20 HP at level 20, +1 Fort, and +1 Concentration to not have to wear a Strength item means an extra gear slot.

    Not to mention that the early levels are more fun with decent melee damage.

    Quote Originally Posted by Gwendor View Post
    ...
    EDIT: I messed up about one thing, the alignment should be True Neutral.
    I believe this is the first time I've seen someone pick Female WF deliberately.

  3. #3
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    Default

    Quote Originally Posted by ArcaneMelee View Post
    Well, it won't take you long to find out - you'll get reduced to 0 Str pretty quick. They tend to spam Ray of Exhaustion in the early levels (around 7 is where I remember it the most).

    Personally, I'd rather put the last 6 build points into Str - giving up 20 HP at level 20, +1 Fort, and +1 Concentration to not have to wear a Strength item means an extra gear slot.

    Not to mention that the early levels are more fun with decent melee damage.



    I believe this is the first time I've seen someone pick Female WF deliberately.
    That was my second option, the comments on my Cleric build was that at lvl 20 you didn't need 12 STR though so I went low STR on this one. I am fine with a 14 STR 16 CON build though.


    I actually play a WF female toon. I think it is fun, I have also played a homosexual Elf. Imagination is only bound by silly preconceptions. (And for some by the strange idea that what you play is actually an image of whom you are in real life. How boring would that be. (At least in my case))

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