
Originally Posted by
sephiroth1084
Giving melees weighted dice would help them a little bit in raids, even less in 6-man quests, and almost not at all when soloing, but would serve as a way to further widen the gap between well-geared melee and under-geared melee, and even then, not by very much.
Look at the Epic Sword of Shadows. The only dice being rolled their are 5d6. Right now, that's a range of 5-30, with an average of 17.5. Loading the dice gives you 5d3+15, which is a range of 18-30, with an average of 25. On cirts, the range goes from 15-90, to 54-90, and the average goes from 52.5 to 75. Those are big gains, but not enough to see any noticeable difference in how melees perform in regards to soloing, challenges, or their need for healing and crowd control.