Melee are unbalanced less by weighted dice, I agree!! firstly this applies to range too

Most adventurers are aiming for somewhere between 1.5 - 2.5 attacks per second that may not be the 20d? per second of damage dice of nukebots but its still a fair chunk of unweighted dice.
Getting it balanced should be important even tho its less frequent...for eg if 5% of the time my CAR wouldn't travel faster than walking speed I would take it to get fixed, just cause it is less for physical doesn't make it less important!
As for cutting spell damage... on AVERAGES it seems that way but REALISTICALLY if you drop the weighted dice the spell actually works as intended (and originally written) if its ok for a raging barb to roll min damage on a crit why not for a spell??
Improving things in a meaningful way: if this small step slows/stops the countless threads on OP casters, or even better makes the game more challenging to SOLO for those casters, encouraging grouping I would consider that MAJOR positive change
