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  1. #1
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    Default Uzy VI - 10k stars, manyshot, and enless fusillade on a full AA with decent melee

    [EDIT: PLEASE SEE http://forums.ddo.com/showthread.php?t=361322 for the latest discussion on the Uzy builds.]

    This build is perhaps the ultimate in ranged combat versatility on a utility platform, a full Arcane Archer with manyshot and 10k stars on longbow and endless fusillade on crossbow; naturally, it has (optional) trapping skills; it also has decent melee (GTWF), modest buffing ability, and some nice defenses like evasion, reasonable AC, disease immunity, and still mind. It started out as a joke, but the proof of concept turned out so nicely that I decided to post it.

    Comments welcome.

    [edit: updated build w/ notes
    Futher notes:
    *Since Uzy has quick draw, swapping between weapons is nearly instantaneous, and
    **as long as you have conjured bolts or arrows, gameplay will automatically load the corresponding ammo of either xbow or longbow** meaning
    ***there is really no need to fiddle with opening inventory, opening, unloading/loading quivers, etc.*** and
    ****switching weapons is a breeze***
    *Because **Uzy can conjure bolts and arrows, or use a fire arrow wand/spell to bring about fire bolts and arrows, **
    ***managing ammo is a breeze***
    *conjured arrows are infinite and can be imbued with force, acid, fire, fear, and slaying, so there is rarely need or reason to use fire arrows (though, where optimal, there's nothing preventing you from using them).*
    *fire arrows will automatically load/reload when arcane arrows are removed from your inventory.*
    *conjured bolts are finite, and if you bring about fire bolts via wand/spell, they will automatically load when you fully exhaust your conjured bolts* which means that
    *you should simply not conjure bolts when you expect good procs from fire bolts (you enter the troll lair), then bring about several fire bolts via wand/spell, and gameplay will automatically load the fire bolts--this can all be done without ever opening up inventory.*
    *Uzy switches to handwraps to build ki and to provide blunt damage on oozes and skellies, and in such cases you may need to reenter a stance in order to capitalize on monk stances; however, your reasoning should simply be that using xbows is like another monk stance that grants you xbow use and costs all of your existing ki; it's really as simple as that; use this stance when ki is <=7; when you reason that way you will also appreciate that it is merely one click on the xbow icon to enter that "stance" fully equipped with an xbow.
    *You can use kamas for slash damage while in monk stances to build ki; or if you are a rebel, you can pull out scimitars or a greatsword, just consider using them like another monk stance [see point above] that costs you all your ki* as **Uzy has full martial weapon proficiency; use it to your advantage** and ***I guess what I'm trying to say here is that pulling out a repeater on a monkcher should be no more controversial than pulling out a greatsword (or even a couple of scimitars) on a <20 monk (or monk splash), which I've seen many times before.***
    *Uzy can cast the Byeshk Weapons or Adamantine Weapons spells on any weapon, which should facilitate overall inventory management.
    *The training dummy takes on a whole new meaning with Uzy. You can use it to optimize and practice your cycles between longbow, xbow, or melee. It will help you put your clickies in the ideal place. The dummy is now your friend! The next option, of course, is to do slayers, where you can put theory into practice.
    *If you are concerned about Uzy VI's intitial int of 12 you should consider that (1) Uzy doesn't get insightful damage until level 18, and (2) the well-established economic theory of diminishing marginal utility states that the more you have of any one category of good -- like a particular stat -- the less each unit of that stat is worth. In this context, that simply means that *as you approach endgame both initial and ultimate differences in stats become less and less significant*. The more buffs and the more awesome items there are, the higher all stats become, and the less significant initial and ultimate differences in stats become. That's solid reasoning from a PhD (ABD) in economics. Think about it. Don't worry. You're going to be able to get int relatively high, and at endgame the repeater will be the least used weapon out of longbow, melee, and xbow.*

    I give you, Uzy VI:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Uzy VI (6M-6Rr-8A)
    Level 20 Lawful Good Half-Elf Female
    (6 Monk \ 6 Ranger \ 8 Artificer) 
    Hit Points: 296
    Spell Points: 556 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 17
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    21
    Constitution         14                    16
    Intelligence         12                    16
    Wisdom               14                    22
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Conjure Bolts
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Ranger)
    Ability Raise: WIS
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Quick Draw
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 14 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Rune Arm Use
    Spell (1): Grease
    
    
    Level 15 (Artificer)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Artificer Knowledge: Wands
    Spell (2): Flame Arrow
    
    
    Level 16 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Trapmaking
    Spell (2): Elemental Weapons
    
    
    Level 17 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    Spell (2): Byeshk Weapons
    
    
    Level 18 (Artificer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (3): Insightful Damage
    
    
    Level 19 (Artificer)
    Feat: (Automatic) Artificer Knowledge (ALL)
    Spell (3): Adamantine Weapons
    
    
    Level 20 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Improved Precise Shot
    Spell (3): Curative Admixture: Cure Serious Wounds
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Elven Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Ten Thousand Stars
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Artificer Energy of Creation I
    Enhancement: Ranger Dexterity I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Half-Elf Barbarian Toughness I
    Enhancement: Half-Elf Barbarian Toughness II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Two suggested ways of allocating skill points on this build are:
    [note: these are points allocated, not total mod.]
    (1) Concentration - 18, Disable Device - 23, Search - 23, Spot - 10, Use Magic Device - 23, Balance - 6, Jump - 3, Tumble - 1.
    (2) Concentration - 18, Disable Device - 23, Search - 23, Spot - 23, Balance - 13, Jump - 8, Tumble - 1.

    If you take the second option, effectively giving up UMD, then you will also gain a feat by dropping Skill Focus:UMD and free up a couple action points by dropping the UMD enhancements.

    Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-12 involve (i) using longbow only when manyshot is available, (ii) using the heavy repeater for normal ranged combat, and (iii) switching to melee when enemies are near or to provide blunt or slash damage. At level 13 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.

    You have the option of using the following leveling strategy:
    1. Because Uzy does not need wis to be high until she gets zen archery/10k stars at level 13, Uzy's intitial stats could be 16str, 16dex, 14con, 8int, 14wis, 8cha (if you like using the repeater and having slightly higher AC, will saves, and total ki); 17, 16, 14, 8, 11, 8 (if you like a balanced build); or maybe even 18, 16, 14, 8, 8, 8 (if you like brutal buck-naked melee and/or use of the longbow). Optimize the spot skill, then put remaining points into balance, etc. At level 4, put ability point into dex; at level 8 and 12, put ability point into str. Take enhancements like Kensei I in your preferred weapon.
    2. Then at level 13, when you get zen archery/10k stars, you can lesser reincarnate to the initial stats and build above, taking Kensei I in the longbow, etc. Get concentration to 20, then put remaining points into balance, spot, umd, etc.
    ]


    /original post and build starts here/

    I know from playing my unarmed "beastly archer" build that it's not a huge problem to lose ki when switching to and from a longbow (as the original unarmed beastly archer I played had no zen archery feat). Uzy VI assumes the same regarding heavy repeaters; when repeaters are used you lose center but do not lose the wisdom bonus to AC. However, to take advantage of the 10k stars enhancement, you do need ki, so what do you do? First of all, you max out concentration. But seriously, I'm being an optimist here and am willing to bet that one can find a rhythm of alternating endless fusillade, manyshot, 10k stars, and melee that works. Rune arms are more of a problem, as they are like shields or armor that remove your wisdom bonus to AC. Even here, however, one might find it possible to use rune arms alongside repeaters on this build when enemies are far enough away.

    (The build as proposed may be kinda squishy in melee, but it's glory is in ranged combat, so perhaps that is not a huge issue; also, someone TRing is going to be able to put more points into Con [or whatever else], and make it all the more viable. I'm surprised and delighted that this build is even possible as a 32 pointer. I decided to put all ability points into dex because it is the common denominator between finessed handwrap, longbow, and xbow attack. Also, you could go dark monk, squeeze in Ninja I and finesse shortswords; i personally like the attack on handwraps even though the crit is weak. Start with the artificer class if you want trap skills; so you would basically swap ranger for artificer at level 1, and vice versa at level 4.)


    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Uzy VI (6M-6Rr-8A)
    Level 20 Lawful Good Half-Elf Female
    (6 Monk \ 6 Ranger \ 8 Artificer) 
    Hit Points: 256
    Spell Points: 511 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 19
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            16                 21                   25
    Constitution         14                 14                   14
    Intelligence         14                 14                   16
    Wisdom               12                 14                   16
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Wisdom used at level 3
    +2 Tome of Wisdom used at level 19
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 4 (Artificer)
    Ability Raise: DEX
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 14 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Rune Arm Use
    
    
    Level 15 (Artificer)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 16 (Artificer)
    Ability Raise: DEX
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Trapmaking
    
    
    Level 17 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 18 (Artificer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Artificer)
    Feat: (Automatic) Artificer Knowledge (ALL)
    
    
    Level 20 (Artificer)
    Ability Raise: DEX
    Feat: (Artificer Bonus) Improved Precise Shot
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Artificer Energy of Creation I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Artificer Wand and Scroll Mastery I
    Last edited by savingsoul; 03-06-2012 at 11:09 PM.

  2. #2
    Community Member FengXian's Avatar
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    I think artificer is overkill. Your str is not very high so you lose some bow damage; your wisdom is not very high so you lose some 10k stars damage; you int is not very high so you lose fusilade damage (not very keen on artificers, they use int for damage right?). Melee is not that great either :/

    If you want a build that spends most time shooting, manyshot and 10k stars are enough, you'll want to melee sometimes for ki purposes, and you have to boost str as much as you can for ranged damage anyway, so your melee to-hit and damage will still be decent.

    Also in end game being ranged does not mean you can avoid being hit, you need as many hp as you can get even on ranged toons...I feel squishy sometimes at 550ish and trying to get more, and if they nerf madstone it'll become even harder.
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  3. #3
    Community Member Thrudh's Avatar
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    Quote Originally Posted by savingsoul View Post
    However, to take advantage of the 10k stars enhancement, you do need ki, so what do you do? First of all, you max out concentration. But seriously, I'm being an optimist here and am willing to bet that one can find a rhythm of alternating endless fusillade, manyshot, 10k stars, and melee that works.
    It won't be easy to find such a rhythm.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4
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    Quote Originally Posted by FengXian View Post
    I think artificer is overkill. Your str is not very high so you lose some bow damage; your wisdom is not very high so you lose some 10k stars damage; you int is not very high so you lose fusilade damage (not very keen on artificers, they use int for damage right?). Melee is not that great either :/

    If you want a build that spends most time shooting, manyshot and 10k stars are enough, you'll want to melee sometimes for ki purposes, and you have to boost str as much as you can for ranged damage anyway, so your melee to-hit and damage will still be decent.

    Also in end game being ranged does not mean you can avoid being hit, you need as many hp as you can get even on ranged toons...I feel squishy sometimes at 550ish and trying to get more, and if they nerf madstone it'll become even harder.
    Yeah, you're making some valid points, but the build does offer a lot ("overkill"--music to my ears ). Think comparatively. Arcane casters tend to have lower hit points; how do they survive? Also, I know the prepackaged builds on DDO are often weak, but I think it's important to consider that the pure ranger AA build they suggest starts out with only 14 str (and they also put all ability points into dex); to be clear, I think that's a mistake, but I don't think it qualifies as a total failure (except for the fact that they don't take the weapon finesse feat). Likewise, many a dex monk starts out with 14 str. Your point regarding wisdom is moot in light of the high dex of the build (even with zen archery, if you have a higher dex mod it will be used instead of your wis mod). Lastly, the int is leveraged by allowing not just for xbow damage, but for trap skills and the artificer buffing ability. Many rogue mechanics have 14 or 16 int, use repeaters with int mod for dmg, and put all points into dex rather than int; does anybody complain about that? Having said all that, as the OP suggested, I think someone with more ability points on their 3rd life or so could possibly make it work (even better).

    Ironically, the name of the toon I already created to try this out is named monkcher--a tip of the hat to the very build you're applauding.
    Last edited by savingsoul; 02-04-2012 at 01:47 AM.

  5. #5
    Community Member JasonJi72's Avatar
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    I was trying to imagine how this build would play out, and I got a headache. Swapping weapons, swapping ammo, going in and out of stance, losing Ki extrememly fast, getting back into stance, watching timers, re-swapping weapons and ammo, maneuvering into position to damage multiple targets, watching your health, switching to fire stance and try to generate a lot of ki to get you through the next phase, and not doing meaningful damage in the process. Yeah, I got a headache. Sorry.

    If you want to use a bow and a repeater, I would suggest a pure arty with manyshot and bow strength. You really have to almost max wisdom for stars to be effective. The 1200 crit blade barrier is also kinda nice for a ranged toon. The arty capstone is pure awesome sauce btw.
    Jyn... Kender... Thelanis

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  6. #6
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    Quote Originally Posted by JasonJi72 View Post
    I was trying to imagine how this build would play out, and I got a headache. Swapping weapons, swapping ammo, going in and out of stance, losing Ki extrememly fast, getting back into stance, watching timers, re-swapping weapons and ammo, maneuvering into position to damage multiple targets, watching your health, switching to fire stance and try to generate a lot of ki to get you through the next phase, and not doing meaningful damage in the process. Yeah, I got a headache. Sorry.

    If you want to use a bow and a repeater, I would suggest a pure arty with manyshot and bow strength. You really have to almost max wisdom for stars to be effective. The 1200 crit blade barrier is also kinda nice for a ranged toon. The arty capstone is pure awesome sauce btw.
    The Uzy III and IV builds are pure arty with manyshot and bow str. http://forums.ddo.com/showthread.php?t=359878 Uzy III is a Half-Elf Arcane Archer, which is more controversial than Uzy IV, which simply has manyshot.

    Anyway, Uzy VI can be optimized as soley a 10k star with manyshot build without ever pulling out a xbow, and it would still have some nice features. Artificer still synergizes because it gives you the precise shot and improved precise shot feat along with some nice buffs and skills including umd and trapping capability. Endless fusillade is fairly inexpensive in terms of action points; so it's like, why not add it? I'm playing devils advocate because the build started out as the basis for a joke, but I don't want to let go.
    Last edited by savingsoul; 02-18-2012 at 07:29 PM.

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    Here is an update of Uzy VI:

    It's better focused as a utility monkcher counterpart to the rogue mechanic.

    I chose the barbarian dilly feat for more hp, added quick draw for quick swapping and cooldowns, and optimized starting ability points for monkcher focus.

    In terms of gameplay, you start out with primarily a repeater, switch to cycling melee with manyshot and 10k stars when you get them, then optionally add endless fusillade into the mix near endgame. You can easily opt out of using endless fusillade by dropping the battle engineer PreE and taking Ninja instead; that way you have the option of finessing shortswords and synergizing the shadow effect. The build will still have much to offer merely as a utility variation on the monkcher without ever pulling out a repeater.

    I also suggest some of the more useful arty spells (and a fun one: grease )

    Comments/critiques welcome and appeciated.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Uzy VI (6M-6Rr-8A)
    Level 20 Lawful Good Half-Elf Female
    (6 Monk \ 6 Ranger \ 8 Artificer) 
    Hit Points: 276
    Spell Points: 539 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 18
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    23
    Constitution         14                    14
    Intelligence         12                    14
    Wisdom               14                    22
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Wisdom used at level 3
    +2 Tome of Dexterity used at level 7
    +2 Tome of Wisdom used at level 7
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Toughness
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Conjure Bolts
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Two Weapon Fighting
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: WIS
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Ranger)
    Feat: (Selected) Quick Draw
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 14 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Knowledge: Wands
    Feat: (Automatic) Rune Arm Use
    Spell (1): Grease
    
    
    Level 15 (Artificer)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Trapmaking
    Spell (2): Flame Arrow
    
    
    Level 16 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    Spell (2): Elemental Weapons
    
    
    Level 17 (Artificer)
    Spell (2): Byeshk Weapons
    
    
    Level 18 (Artificer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Artificer Knowledge (ALL)
    Spell (3): Insightful Damage
    
    
    Level 19 (Artificer)
    Spell (3): Adamantine Weapons
    
    
    Level 20 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Improved Precise Shot
    Spell (3): Curative Admixture: Cure Serious Wounds
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Artificer Energy of Creation I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Half-Elf Barbarian Toughness I
    Enhancement: Half-Elf Barbarian Toughness II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Last edited by savingsoul; 02-04-2012 at 02:56 AM.

  8. #8
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    See this thread http://forums.ddo.com/showthread.php?t=360721 for more on managing ki and synergizing MS, EF, and 10k stars using Uzy VII and VI.

  9. #9
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    Default Latest update on build as of 3/6/2012

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Uzy VI (6M-6Rr-8A)
    Level 20 Lawful Good Half-Elf Female
    (6 Monk \ 6 Ranger \ 8 Artificer) 
    Hit Points: 296
    Spell Points: 556 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 17
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    21
    Constitution         14                    16
    Intelligence         12                    16
    Wisdom               14                    22
    Charisma              8                     8
    
    Tomes Used
    
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Spell (1): Conjure Bolts
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 8 (Ranger)
    Ability Raise: WIS
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Quick Draw
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 14 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Rune Arm Use
    Spell (1): Grease
    
    
    Level 15 (Artificer)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Artificer Knowledge: Wands
    Spell (2): Flame Arrow
    
    
    Level 16 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Trapmaking
    Spell (2): Elemental Weapons
    
    
    Level 17 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    Spell (2): Byeshk Weapons
    
    
    Level 18 (Artificer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (3): Insightful Damage
    
    
    Level 19 (Artificer)
    Feat: (Automatic) Artificer Knowledge (ALL)
    Spell (3): Adamantine Weapons
    
    
    Level 20 (Artificer)
    Ability Raise: WIS
    Feat: (Artificer Bonus) Improved Precise Shot
    Spell (3): Curative Admixture: Cure Serious Wounds
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Elven Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Ten Thousand Stars
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Artificer Energy of Creation I
    Enhancement: Ranger Dexterity I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Half-Elf Barbarian Toughness I
    Enhancement: Half-Elf Barbarian Toughness II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Two suggested ways of allocating skill points on this build are:
    [note: these are points allocated, not total mod.]
    (1) Concentration - 18, Disable Device - 23, Search - 23, Spot - 10, Use Magic Device - 23, Balance - 6, Jump - 3, Tumble - 1.
    (2) Concentration - 18, Disable Device - 23, Search - 23, Spot - 23, Balance - 13, Jump - 8, Tumble - 1.

    If you take the second option, effectively giving up UMD, then you will also gain a feat by dropping Skill Focus:UMD and free up a couple action points by dropping the UMD enhancements.

    See updated OP for further notes on this update.
    Last edited by savingsoul; 03-06-2012 at 04:19 PM.

  10. #10
    Community Member Thrudh's Avatar
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    It's spelled Uzi, by the way.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    It's spelled Uzi, by the way.
    I know, I really need to work on my spelling problem

  12. #12
    Community Member Zyerz's Avatar
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    Too much of a complex build. Why get fusillade if youre gonna go AA? It makes no sense to me. Id simply go AA with monk splashes. Thats my opinion on the subject.

    My plan would be to take ranger levels for the AA and spells, while going dark monk to use shortswords (with finesse). You'd get decent melee dmg and great ranged as well.
    Last edited by Zyerz; 03-06-2012 at 04:51 PM.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  13. #13
    Community Member Thrudh's Avatar
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    I think 6 Monk \ 6 Ranger \ 8 Artificer is an interesting level split, but I think you may be trying to do too much in one character.

    Crossbow bolts and arrows automatically switch when you switch weapons, right?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #14
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    Quote Originally Posted by Zyerz View Post
    Too much of a complex build. Why get fusillade if youre gonna go AA? It makes no sense to me. Id simply go AA with monk splashes. Thats my opinion on the subject.
    Quote Originally Posted by Thrudh View Post
    I think 6 Monk \ 6 Ranger \ 8 Artificer is an interesting level split, but I think you may be trying to do too much in one character.?
    Gamplay on this build is pretty complex, and it is not for everyone; it is definitely not recommended for beginners. I have levelled Uzy VII to 19, which is pretty similar, though I've dropped trap skills on it. It has been very fun to play; it's an asset to parties not only in terms of damage, often with a good to top kill count, but also in terms of UMD such as raise dead, healing, remove disease, blindness, curse, etc. People appreciate elemental weapons too when a full arty is not around. For example, I was on Rainbow in the Dark with a full party including some TR'd level 20's--one a sorc--and I still had the top kill count, and you can't even see **** from a distance in that quest.

    Fusillade is only used from levels 18-20, and even then, it is only used when ki is low and manyshot and 10k stars are unavailable. However, it is such an awesome boost that I still tend to use it whenever I can. The cooldown on it is only 30 secs, even if it is only a few seconds long. I can easily take down a few stragglers or a small group with a single click of it. It is also great while taking down bosses. With regards to AA, slaying arrows only work on living enemies. Of course, you will want to use them whenever appropriate. Naturally, which weapon you use will also depend on what you have available; for example, IIRC I currently don't have a longbow of disruption, but I do have a heavy repeater of disruption. I'm sure I'll have all my bases covered eventually, but I've leveled the toon so quickly it is far from fully geared. In the meantime, the versatility in terms of weaponry has been a great asset.

    At the end of the day, the build doesn't seek to achieve much more than wax_on's earlier 2 rogue/12 ranger/ 6 monk build or the 3 arti/ 11 ranger/ 6 monk build he is currently working on http://forums.ddo.com/showthread.php?t=351118, which I like to call the "Asian Exploitation" project Reintroducing the repeater with endless fusillade on Uzy VI towards endgame adds another level of complexity, but it is still a considerable asset. Of course, I highly recommend having a basic hack and slash build on standby to relax and bask in some simplicity every now and then.

    Quote Originally Posted by Thrudh View Post
    Crossbow bolts and arrows automatically switch when you switch weapons, right?
    Yes, they automatically switch. However, you do have to click once with the weapon equipped--like you are attacking--to load the ammo. You will get a text message overhead confirming that the appropriate ammo has loaded.
    Last edited by savingsoul; 03-06-2012 at 11:31 PM.

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