[EDIT: PLEASE SEE http://forums.ddo.com/showthread.php?t=361322 for the latest discussion on the Uzy builds.]
This build is perhaps the ultimate in ranged combat versatility on a utility platform, a full Arcane Archer with manyshot and 10k stars on longbow and endless fusillade on crossbow; naturally, it has (optional) trapping skills; it also has decent melee (GTWF), modest buffing ability, and some nice defenses like evasion, reasonable AC, disease immunity, and still mind. It started out as a joke, but the proof of concept turned out so nicely that I decided to post it.
Comments welcome.
[edit: updated build w/ notes
Futher notes:
*Since Uzy has quick draw, swapping between weapons is nearly instantaneous, and
**as long as you have conjured bolts or arrows, gameplay will automatically load the corresponding ammo of either xbow or longbow** meaning
***there is really no need to fiddle with opening inventory, opening, unloading/loading quivers, etc.*** and
****switching weapons is a breeze***
*Because **Uzy can conjure bolts and arrows, or use a fire arrow wand/spell to bring about fire bolts and arrows, **
***managing ammo is a breeze***
*conjured arrows are infinite and can be imbued with force, acid, fire, fear, and slaying, so there is rarely need or reason to use fire arrows (though, where optimal, there's nothing preventing you from using them).*
*fire arrows will automatically load/reload when arcane arrows are removed from your inventory.*
*conjured bolts are finite, and if you bring about fire bolts via wand/spell, they will automatically load when you fully exhaust your conjured bolts* which means that
*you should simply not conjure bolts when you expect good procs from fire bolts (you enter the troll lair), then bring about several fire bolts via wand/spell, and gameplay will automatically load the fire bolts--this can all be done without ever opening up inventory.*
*Uzy switches to handwraps to build ki and to provide blunt damage on oozes and skellies, and in such cases you may need to reenter a stance in order to capitalize on monk stances; however, your reasoning should simply be that using xbows is like another monk stance that grants you xbow use and costs all of your existing ki; it's really as simple as that; use this stance when ki is <=7; when you reason that way you will also appreciate that it is merely one click on the xbow icon to enter that "stance" fully equipped with an xbow.
*You can use kamas for slash damage while in monk stances to build ki; or if you are a rebel, you can pull out scimitars or a greatsword, just consider using them like another monk stance [see point above] that costs you all your ki* as **Uzy has full martial weapon proficiency; use it to your advantage** and ***I guess what I'm trying to say here is that pulling out a repeater on a monkcher should be no more controversial than pulling out a greatsword (or even a couple of scimitars) on a <20 monk (or monk splash), which I've seen many times before.***
*Uzy can cast the Byeshk Weapons or Adamantine Weapons spells on any weapon, which should facilitate overall inventory management.
*The training dummy takes on a whole new meaning with Uzy. You can use it to optimize and practice your cycles between longbow, xbow, or melee. It will help you put your clickies in the ideal place. The dummy is now your friend! The next option, of course, is to do slayers, where you can put theory into practice.
*If you are concerned about Uzy VI's intitial int of 12 you should consider that (1) Uzy doesn't get insightful damage until level 18, and (2) the well-established economic theory of diminishing marginal utility states that the more you have of any one category of good -- like a particular stat -- the less each unit of that stat is worth. In this context, that simply means that *as you approach endgame both initial and ultimate differences in stats become less and less significant*. The more buffs and the more awesome items there are, the higher all stats become, and the less significant initial and ultimate differences in stats become. That's solid reasoning from a PhD (ABD) in economics. Think about it. Don't worry. You're going to be able to get int relatively high, and at endgame the repeater will be the least used weapon out of longbow, melee, and xbow.*
I give you, Uzy VI:
Two suggested ways of allocating skill points on this build are:Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Uzy VI (6M-6Rr-8A) Level 20 Lawful Good Half-Elf Female (6 Monk \ 6 Ranger \ 8 Artificer) Hit Points: 296 Spell Points: 556 BAB: 16\16\21\26\26 Fortitude: 15 Reflex: 17 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 16 21 Constitution 14 16 Intelligence 12 16 Wisdom 14 22 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 Level 1 (Artificer) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian Feat: (Selected) Point Blank Shot Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Attack Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Trapfinding Feat: (Automatic) Unleash Iron Defender Spell (1): Conjure Bolts Spell (1): Enchant Armor Spell (1): Enchant Weapons Level 2 (Monk) Feat: (Monk Bonus) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Skill Focus: Use Magic Device Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Ranger) Ability Raise: DEX Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Automatic) Bow Strength Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Wild Empathy Level 5 (Ranger) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 6 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Feat: (Automatic) Diehard Level 7 (Ranger) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 8 (Ranger) Ability Raise: WIS Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Ranger) Feat: (Selected) Quick Draw Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 10 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 11 (Monk) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 12 (Monk) Ability Raise: WIS Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 13 (Monk) Feat: (Monk Bonus) Zen Archery Level 14 (Artificer) Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Rune Arm Use Spell (1): Grease Level 15 (Artificer) Feat: (Selected) Greater Two Weapon Fighting Feat: (Automatic) Artificer Knowledge: Wands Spell (2): Flame Arrow Level 16 (Artificer) Ability Raise: WIS Feat: (Artificer Bonus) Precise Shot Feat: (Automatic) Trapmaking Spell (2): Elemental Weapons Level 17 (Artificer) Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Spell (2): Byeshk Weapons Level 18 (Artificer) Feat: (Selected) Improved Critical: Bludgeoning Weapons Spell (3): Insightful Damage Level 19 (Artificer) Feat: (Automatic) Artificer Knowledge (ALL) Spell (3): Adamantine Weapons Level 20 (Artificer) Ability Raise: WIS Feat: (Artificer Bonus) Improved Precise Shot Spell (3): Curative Admixture: Cure Serious Wounds Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Battle Engineer I Enhancement: Elven Dexterity I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Ten Thousand Stars Enhancement: Porous Soul Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Improved Use Magic Device I Enhancement: Improved Use Magic Device II Enhancement: Artificer Energy of Creation I Enhancement: Ranger Dexterity I Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Half-Elf Barbarian Toughness I Enhancement: Half-Elf Barbarian Toughness II Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II
[note: these are points allocated, not total mod.]
(1) Concentration - 18, Disable Device - 23, Search - 23, Spot - 10, Use Magic Device - 23, Balance - 6, Jump - 3, Tumble - 1.
(2) Concentration - 18, Disable Device - 23, Search - 23, Spot - 23, Balance - 13, Jump - 8, Tumble - 1.
If you take the second option, effectively giving up UMD, then you will also gain a feat by dropping Skill Focus:UMD and free up a couple action points by dropping the UMD enhancements.
Gameplay can vary according to your style, however my experience suggests optimal results during levels 1-12 involve (i) using longbow only when manyshot is available, (ii) using the heavy repeater for normal ranged combat, and (iii) switching to melee when enemies are near or to provide blunt or slash damage. At level 13 and beyond, gameplay should then focus on the longbow using manyshot and 10k stars in mountain stance, using the repeater only when endless fusillade is available and total ki <= 7, then switch to melee if necessary to build ki for 10k stars, and perhaps to provide blunt or slash damage, etc.
You have the option of using the following leveling strategy:
1. Because Uzy does not need wis to be high until she gets zen archery/10k stars at level 13, Uzy's intitial stats could be 16str, 16dex, 14con, 8int, 14wis, 8cha (if you like using the repeater and having slightly higher AC, will saves, and total ki); 17, 16, 14, 8, 11, 8 (if you like a balanced build); or maybe even 18, 16, 14, 8, 8, 8 (if you like brutal buck-naked melee and/or use of the longbow). Optimize the spot skill, then put remaining points into balance, etc. At level 4, put ability point into dex; at level 8 and 12, put ability point into str. Take enhancements like Kensei I in your preferred weapon.
2. Then at level 13, when you get zen archery/10k stars, you can lesser reincarnate to the initial stats and build above, taking Kensei I in the longbow, etc. Get concentration to 20, then put remaining points into balance, spot, umd, etc.
]
/original post and build starts here/
I know from playing my unarmed "beastly archer" build that it's not a huge problem to lose ki when switching to and from a longbow (as the original unarmed beastly archer I played had no zen archery feat). Uzy VI assumes the same regarding heavy repeaters; when repeaters are used you lose center but do not lose the wisdom bonus to AC. However, to take advantage of the 10k stars enhancement, you do need ki, so what do you do? First of all, you max out concentration. But seriously, I'm being an optimist here and am willing to bet that one can find a rhythm of alternating endless fusillade, manyshot, 10k stars, and melee that works. Rune arms are more of a problem, as they are like shields or armor that remove your wisdom bonus to AC. Even here, however, one might find it possible to use rune arms alongside repeaters on this build when enemies are far enough away.
(The build as proposed may be kinda squishy in melee, but it's glory is in ranged combat, so perhaps that is not a huge issue; also, someone TRing is going to be able to put more points into Con [or whatever else], and make it all the more viable. I'm surprised and delighted that this build is even possible as a 32 pointer. I decided to put all ability points into dex because it is the common denominator between finessed handwrap, longbow, and xbow attack. Also, you could go dark monk, squeeze in Ninja I and finesse shortswords; i personally like the attack on handwraps even though the crit is weak. Start with the artificer class if you want trap skills; so you would basically swap ranger for artificer at level 1, and vice versa at level 4.)
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Uzy VI (6M-6Rr-8A) Level 20 Lawful Good Half-Elf Female (6 Monk \ 6 Ranger \ 8 Artificer) Hit Points: 256 Spell Points: 511 BAB: 16\16\21\26\26 Fortitude: 14 Reflex: 19 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 14 14 14 Dexterity 16 21 25 Constitution 14 14 14 Intelligence 14 14 16 Wisdom 12 14 16 Charisma 8 8 8 Tomes Used +1 Tome of Wisdom used at level 3 +2 Tome of Wisdom used at level 19 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 2 (Monk) Feat: (Monk Bonus) Weapon Finesse Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Power Attack Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 4 (Artificer) Ability Raise: DEX Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Trapfinding Feat: (Automatic) Unleash Iron Defender Level 5 (Ranger) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 6 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Feat: (Automatic) Diehard Level 7 (Ranger) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 8 (Ranger) Ability Raise: DEX Feat: (Favored Enemy) Favored Enemy: Lawful Outsider Level 9 (Ranger) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 10 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 11 (Monk) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 12 (Monk) Ability Raise: DEX Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 13 (Monk) Feat: (Monk Bonus) Zen Archery Level 14 (Artificer) Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Rune Arm Use Level 15 (Artificer) Feat: (Selected) Greater Two Weapon Fighting Feat: (Automatic) Artificer Knowledge: Wands Level 16 (Artificer) Ability Raise: DEX Feat: (Artificer Bonus) Precise Shot Feat: (Automatic) Trapmaking Level 17 (Artificer) Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Level 18 (Artificer) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 19 (Artificer) Feat: (Automatic) Artificer Knowledge (ALL) Level 20 (Artificer) Ability Raise: DEX Feat: (Artificer Bonus) Improved Precise Shot Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Skill Boost I Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Battle Engineer I Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Ten Thousand Stars Enhancement: Monk Improved Recovery I Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Artificer Energy of Creation I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Artificer Wand and Scroll Mastery I