Page 2 of 2 FirstFirst 12
Results 21 to 23 of 23

Thread: Bardic lore

  1. #21
    Community Member red_cardinal's Avatar
    Join Date
    May 2010
    Posts
    414

    Default

    Quote Originally Posted by Vesuvium View Post
    The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

    The Bardic Knowledge suggestion is interesting and worth considering.
    As far as I think your quest scripts can reference character class and determine MAX(levels) -> primary class to say in a dialog: "Hail, gimpy wizard (12/7/1 build)!" Why introduce a bunch of new feats since you can determine primary class and therefore you can determine amount of 'arcane lore' internally. :\

  2. #22
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by red_cardinal View Post
    As far as I think your quest scripts can reference character class and determine MAX(levels) -> primary class to say in a dialog: "Hail, gimpy wizard (12/7/1 build)!" Why introduce a bunch of new feats since you can determine primary class and therefore you can determine amount of 'arcane lore' internally. :\
    I think you might have hit the nail on the head there. The feat might be necessary for multiclass builds since the NPC can determine the primary class, but not the secondary classes. If more dialog, queues, etc are opened by the different type of Lore, then the feats might be necessary so all the necessary text works for multiclass players.

    Of course, there's a chance that as one levels up, there's something added like Greater Arcane Lore, Greater Wilderness Lore, so even more information is included. (Yes, I doubt this will happen, but it is an option that could happen.)

    I actually think this is a great flavor addition to the quests that I think were missing for most of the quests. I just hope it's not part of the cycle where it's included for an update or two then never touched again (which seems to be a reoccuring theme in the game).

  3. #23
    Hero Aashrym's Avatar
    Join Date
    Dec 2008
    Posts
    2,330

    Default

    Quote Originally Posted by InsanityIsYourFriend View Post
    I agree as they are not purely arcane or divine, whereas every other class is, clerics/fvs/pally/ranger all are purely divine
    wiz/sorc/art are all purely arcane
    bard pure and simple is everything
    Just to nitpick a little, bards are purely arcane. They have arcane versions of divine spells.

    On that note, however, bards are one of 2 classes with all knowledge skills in PnP and additionally have bardic knowledge. I don't see a reason not to give them all 3 and still add bardic lore unless there is a technical limitation preventing multiple lore abilities.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload