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Thread: Bardic lore

  1. #1
    Community Member junta74's Avatar
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    Default Bardic lore

    How will "Arcane Lore", "Religious Lore", or "Wilderness Lore" will be implemented in game play. It seems that a bard should get all three instead of just Arcane.

  2. #2
    Community Member Oakianus's Avatar
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    I'll assume it will come into play like, for example, the spot check in DQ1. If you have the correct lore, the DM will tell you something that he wouldn't tell you otherwise, like "You notice a stylized carving of an Octopus above this door."

    Of course, you know what they say about assumption.

    ETA: It would be very neat if there was some way to work in Bardic Lore, like maybe it being one of the other lores, but at a penalty. Or if it was just another category, straight up, but with slightly different information (like True Seeing vs. Paladin vs. Spot to see through Tiefling disguises in Partycrashers, for instance.)
    Last edited by Oakianus; 01-30-2012 at 05:46 PM.

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    Community Member Valindria's Avatar
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    I said it what seems like years ago the easiest thing would be make any INT/WIS rune checks us CHA for bards. So VoN 5 for example a bard could use CHA to activate the WIS rune.

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    Community Member junta74's Avatar
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    Quote Originally Posted by Valindria View Post
    I said it what seems like years ago the easiest thing would be make any INT/WIS rune checks us CHA for bards. So VoN 5 for example a bard could use CHA to activate the WIS rune.
    I like it! Their incomplete knowledge might lead to a penalty, but still a highly useful feat.

  5. #5
    Community Member Hordo's Avatar
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    Quote Originally Posted by Oakianus View Post
    I'll assume it will come into play like, for example, the spot check in DQ1. If you have the correct lore, the DM will tell you something that he wouldn't tell you otherwise, like "You notice a stylized carving of an Octopus above this door."

    Of course, you know what they say about assumption.

    ETA: It would be very neat if there was some way to work in Bardic Lore, like maybe it being one of the other lores, but at a penalty. Or if it was just another category, straight up, but with slightly different information (like True Seeing vs. Paladin vs. Spot to see through Tiefling disguises in Partycrashers, for instance.)
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    Community Member TheDearLeader's Avatar
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    From what people have said, it's showing up as just "Arcane Lore" at the moment.

    I agree that Bards should get thrown a bone here, and at least get a Bardic Lore that encompasses Arcane & Divine Lore.

  7. #7
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    I agree as they are not purely arcane or divine, whereas every other class is, clerics/fvs/pally/ranger all are purely divine
    wiz/sorc/art are all purely arcane
    bard pure and simple is everything
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    Developer Vesuvium's Avatar
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    The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

    The Bardic Knowledge suggestion is interesting and worth considering.
    Last edited by Vesuvium; 01-31-2012 at 09:56 AM.

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    Community Member Aeolwind's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    From what people have said, it's showing up as just "Arcane Lore" at the moment.

    I agree that Bards should get thrown a bone here, and at least get a Bardic Lore that encompasses Arcane & Divine Lore.
    Would be nicer if it was just a random roll against -any- knowledge to see if they can 'bard' their way through it.
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  10. #10
    Hatchery Founder Glenalth's Avatar
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    A good compromise would be to just give them 1/2 ranks in every lore they wouldn't normally get.
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  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Vesuvium View Post
    The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

    The Bardic Knowledge suggestion is interesting and worth considering.
    By the way, I LOVE the flavor those kind of checks provide... I love extra spot messages that no one else in the party can see, etc.

    I had one guy once who had a high skill in Listening...

    Some of the earlier dungeons actually checked for that, and I'd get unique messages standing outside a door giving me hints of what was inside...
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    Quote Originally Posted by Thrudh View Post
    By the way, I LOVE the flavor those kind of checks provide... I love extra spot messages that no one else in the party can see, etc.

    I had one guy once who had a high skill in Listening...

    Some of the earlier dungeons actually checked for that, and I'd get unique messages standing outside a door giving me hints of what was inside...
    I agree with you completely. I love that the Listen and Spot skills gave extra information in several of the low-level quests. I'd love to see more of that in quests, especially Listen since it has little practical use (it's not like we can use Listen when we are blind to know where mobs are).

    That's one of the things I liked about House C: you got different dialoug from NPCs if you were WF. More things like that would be nice.

    I'd like to see Dragonmarks get more hints/dialog from NPCs in quests. I've even suggested before that Dragonmarks should give a +1 loot bonus to quests of the corresponding house (in example Elves with Phiarlan Dragonmarks get +1 loot from chests and end rewards of House P quests).

  13. #13
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Vesuvium View Post
    The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

    The Bardic Knowledge suggestion is interesting and worth considering.
    This, for me, is one of the best news I've heard since I started following and playing DDO. Dare I say it, that it beats druids? :0

  14. #14
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Vesuvium View Post
    The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

    The Bardic Knowledge suggestion is interesting and worth considering.
    Make it so.

  15. #15
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Make it so.
    is it weird that i read this in Patrick Stewart's voice?


    edit: oh ya, and bardic knowledge/lore. good idea
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  16. #16
    Developer Vesuvium's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    is it weird that i read this in Patrick Stewart's voice?
    What, you don't read everything in Patrick Stewart's voice?

    You unfortunate soul.
    Last edited by Vesuvium; 01-31-2012 at 06:03 PM.

  17. #17
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Asmodeus451 View Post
    is it weird that i read this in Patrick Stewart's voice?


    edit: oh ya, and bardic knowledge/lore. good idea
    Nope, 100% intentional. Well done sir.

  18. #18
    Community Member Alexandryte's Avatar
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    Quote Originally Posted by Vesuvium View Post
    What, you don't read everything in Patrick Stewart's voice?

    You poor man.
    ...

    And now my internal monologue has Patrick Stewart's voice.....

    VESUVIUUUUUUUUUUUUUM!

    There we go, sounds like Shatner now.
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  19. #19
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Vesuvium View Post
    What, you don't read everything in Patrick Stewart's voice?
    This feels right but it tastes like a dirty penny.

  20. #20
    Hatchery Founder Tamerlane's Avatar
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    if your listen skill is high enough, you get warnings in wiz king, you can hear pebbles falling from the floor underneath you before the floors collapse under you.
    if you choose to play scissors, and rock kicks your @$$, dont whine like a punk.

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