Quote Originally Posted by Vesuvium View Post
The new 'Lore' feats will basically be a value on a character that our quest scripts can reference. You might have more dialog options, the DM might say something different, etc. The dungeon designers probably have more than just that in mind, but for now it exists to give them more tools in their toolbox.

The Bardic Knowledge suggestion is interesting and worth considering.
As far as I think your quest scripts can reference character class and determine MAX(levels) -> primary class to say in a dialog: "Hail, gimpy wizard (12/7/1 build)!" Why introduce a bunch of new feats since you can determine primary class and therefore you can determine amount of 'arcane lore' internally. :\