Originally Posted by
Combat_Wombat
Air Domain
Feat: 10 inherent electric resist, turn earth creatures, inate airguard, +1 caster level evocation
Enhancements:
SLA: Obscuring Mist 1AP
SLA: Chain Lightning 2AP
SLA: Whirlwind 3AP
Electric Damage and Crit Lines
Animal Domain
Feat: acts like Augment Summon
Enhancements:
SLA: Hold Animal 1AP
SLA: Dominate Animal 2AP
SLA: Shapechange 3AP
Choas Domain
Feat: Adds 1d6 choas damage to all attacks, 1d6 random element to all attacks +1 caster level evocation, turn lawful outsiders
Enhancements:
SLA: Choas Hammer 1AP
SLA: Cloak of Chaos 2AP
SLA: Word of Chaos 3AP
Death Domain
Feat:Inate slay living guard, +1 caster level necromancy
Enhancements:
SLA: Cause Fear 1AP
SLA: Death Kneel 2AP
SLA: Destruction 3AP
Destruction Domain
Feat: Smite(like paladin)
Enhancements:
SLA: Inflict Light Wounds 1AP
SLA: Infict Critical Wounds 2AP
SLA: Disintegrate 3AP
Full smite line(minus exhalted smite)
Earth Domain
Feat: acts like Toughness, turn air creatures, 10 inherent acid resist, +1 caster level transmutation
Enhancements:
SLA: Quicksand 1AP
SLA: Stoneskin 2AP
SLA: Acid Blast 3AP
Acid damage and crit lines
Evil Domain
Feat: innate enervation guard, +1 necromancy caster level
Enhancements:
SLA: Create Undead 1AP
SLA: Summon Monster IX 2AP
SLA: Blasphemy 3AP
Fire Domain
Feat: 10 inherent fire resistance, +1 caster level evocation, turn water creatures
Enhancements:
SLA: Burning Hands 1AP
SLA: Fire Shield 2AP
SLA: Firewall 3AP 60 second cooldown
Fire damage and crit line
Good Domain
Feat: +1 caster level evocation
Enhancements:
SLA: Protection from Evil 1AP
SLA: Holy Smite 2AP
SLA: Holy Word 3AP
Healing Domain
Feat: +1 caster level conjuration
Enhancements:
SLA: Cure Light Wounds 1AP 4 second cooldown(twice length of fvs capstone)
SLA: Cure Moderate Wounds 2AP 8 second cooldown
SLA: Cure Serious 3AP 16 second cooldown
Knowledge Domain
Feat: wisdom mod as reflex bonus, +1 caster level divination
Enhancements:
SLA: Detect Secret Doors 1AP
SLA: True Seeing 2AP
SLA: Death Pact 3AP(component free casting)
Law Domain
Feat: +1 caster level enchantment, turn chaotic outsiders
Enhancements:
SLA: Command 1AP
SLA: Hold Monster 2AP
SLA: Dictum 3AP
Luck Domain
Feat: acts like lightning reflexes, +1 caster level enchantment, innate blur
Enhancements:
SLA: Freedom of Movement 1AP
SLA: Break Enchantment 2AP
SLA: Mislead 3AP
Magic Domain
Feat: Treats your cleric levels as half wizard levels for the purpose of scrolls and wands, +1 caster level abjuration
Enhancements:
SLA: Dispel Magic 1AP
SLA: Disjunction 2AP
SLA: Antimagic Field 3AP
Plant Domain
Feat: +6 natural armor bonus, thornguard, command plants via turns, +1 caster level transmutation
Enhancements:
SLA: Barkskin 1AP
SLA: Spike Growth 2AP
SLA: Control Plants 3AP
Protection Domain
Feat:+6 resistance bonus area buff via turns, 10 inherent light resistance, +1 caster level abjuration
Enhancements:
SLA: Protection from Energy 1AP
SLA: Energy Resistance 2AP
SLA: Spell Resistance 3AP 60 second cooldown
Strength Domain
Feat:+1 enhancement bonus to strength per 2 character level(1 min duration) via turns(self target only)
Enhancements:
SLA: Bulls Strength 1AP
SLA: Enlarge Person 2AP
SLA: Spell Immunity 3AP,
Sun Domain
Feat: 10 inherent light resistance, +1 caster level evocation
Enhancements:
SLA: Searing Light 1AP
SLA: Sunburst 2AP
SLA: Sunbeam 3AP
Travel Domain
Feat: inherent freedom of movement, +1 caster level conjuration, can use turns to make dimension door
Enhancements:
SLA: Jump 1AP
SLA: Teleport 2AP
SLA: Greater Teleport 3AP
Trickery Domain
Feat: acts like Stealthy, makes bluff, hide, move silently class skills, +1 caster level illusion
Enhancements:
SLA: Invisibility 1AP
SLA: Hypnotic Pattern 2AP
SLA: Mislead 3AP
War Domain
Feat: Gives Martial Weapon Proficiency,Weapon Focus, Improved Crtical for diety choosen weapon, +1 caster level evocation
Enhancements:
SLA: Divine Power 1AP
SLA: Power Word Stun 2AP
SLA: Blade Barrier 3AP 60 second cooldown
Kinetic damage and crit line
Water Domain
Feat: 10 inherent cold resistance, turn fire creature, +1 caster level evocation
Enhancements:
SLA: Obscuring Mist 1AP
SLA: Water Breathing 2AP
SLA: Ice Storm 3AP 60 second cooldown
Cold damage and crit line