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  1. #21
    Community Member Therrias's Avatar
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    Quote Originally Posted by Combat_Wombat View Post
    As to the not liking SLA thing. This was an attempt to not allow the normal domain spell system because it would be vastly vastly overpowered in DDO because of the SP system so the best way to control it was to use preselected spells with separately controlled cooldowns to vastly limit what each domain offered.
    Are you thinking that free spells are less powerful than normal spells?

  2. #22
    Community Member Aeolwind's Avatar
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    Some observations:

    -War Domain is a bit over the top with 2 free feats built in.
    -Spell Immunity is O_O. It would need to absorb incoming beneficial spells as well, and even then it is over the top.
    -Evil Domain is way over the top with Summon Monster IX.
    -Wall of Fire, disjunction, disintegrate and Ice Storm = right out

    I agree that SLA's are probably the best way to handle domains since many areas lack a spell at all. However what you have listed here make an already not under-performing class become the most over powered pile of megawatt destruction.
    Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS

  3. #23
    Founder Aesop's Avatar
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    Overall theory isn't bad ... though you may need to work on implementation.

    Suggestions.

    Start Small. PnP you get your Domains at 1st level.

    so take your Air Domain.

    At 1st level you get

    Turn Earth Elemental (your turn undead affects both EEs and Undead)
    Electric Resist 2
    Caster Level +1 For Air Domain Spells
    Adds Air Domain Spells to the Cleric's Spell List
    Opens Storm Line Enhancements
    • +Electric Damage
    • +Electric Crit Range
    • +Electric Crit Multiplier
    • Reduced Air Domain Spell Cost
    • Other Air/Electric Enhancements
    • Perhaps a line to improve the Inherent Resistance


    Every odd level the Electric Resistance increases by 1

    at 20th level it would allow for

    Air Master Capstone

    +15% to Lighting Damage
    Air Guard


    Spread out the benefits and have the costs be in Enhancements. Allow for it to customize the Cleric.

    Aesop


    Oh and its ok if not every spell is included just get 4 or 5 spread out through the levels maybe 1st 3rd 5th 7th and 9th level spells
    Rule 1: Don't sweat the small stuff
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  4. #24
    Community Member Combat_Wombat's Avatar
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    Quote Originally Posted by Therrias View Post
    Are you thinking that free spells are less powerful than normal spells?
    You look at that domain spell list he linked? LOL you bet I do SP is worth nothing every class is a SP generating machine between all the clickies and torc and conc op weapon and item. The only way to balance is with cooldowns.
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

  5. #25
    Community Member Combat_Wombat's Avatar
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    Quote Originally Posted by Aeolwind View Post
    Some observations:

    -War Domain is a bit over the top with 2 free feats built in.
    -Spell Immunity is O_O. It would need to absorb incoming beneficial spells as well, and even then it is over the top.
    -Evil Domain is way over the top with Summon Monster IX.
    -Wall of Fire, disjunction, disintegrate and Ice Storm = right out

    I agree that SLA's are probably the best way to handle domains since many areas lack a spell at all. However what you have listed here make an already not under-performing class become the most over powered pile of megawatt destruction.
    War Domain only covers the diety weapons so, longsword, greatsword, scimitar not the highest preforming weapons to start with its no different then dark monks and shortswords.

    Spell Immunity could be toned down a bit

    Summon Monster IX is OP? I guess I am missing something

    All those spells listed I don't see the problems with them either
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

  6. #26
    Community Member Antheal's Avatar
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    Maybe you should try to adapt the 3.5 D&D Cleric Domain system for DDO instead of trying to make up something completely new?

  7. #27
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Combat_Wombat View Post
    Clerics would lose their free healing spell slots since those currently represent domain spells.
    First of all THIS^ is incorrect. The healing spell slot represents the feat or rather class feature called Spontaneous Casting which in the Players Handbook states a good or neutral cleric may channel stored spell energy into healing spells that the cleric did not prepare ahead of time.

    Because DDO uses spell points instead of spells per day they gave clerics a healing spell slot per spell level to represent this class feature.

    A domain spell slot would come in addition to this not remove it.
    Blood Scented Axe Body Spray (Thelanis)
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  8. #28
    Founder Aesop's Avatar
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    Quote Originally Posted by Combat_Wombat View Post
    You look at that domain spell list he linked? LOL you bet I do SP is worth nothing every class is a SP generating machine between all the clickies and torc and conc op weapon and item. The only way to balance is with cooldowns.
    Ya know one thing that was suggested a LONG time ago is having the Domain Spells act like the Dragon Mark Spells... ie a limited number of castings per spell but allows full Metamagic. Not sure that is necessary now but its something to throw out there.

    1st effect you start with 3 castings at 5th level you gain an extra casting of the first tier and 2 casting of the second tier at 9th level you gain and extra casting of the 1st and 2nd tier and 2 castings of the 3rd tier etc to the 5th tier at 17the level. Additionally there were Enhancements for Extra Castings.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
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  9. #29
    Community Member Therrias's Avatar
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    Quote Originally Posted by Combat_Wombat View Post
    You look at that domain spell list he linked? LOL you bet I do SP is worth nothing every class is a SP generating machine between all the clickies and torc and conc op weapon and item. The only way to balance is with cooldowns.
    Really? Enervation guard at 1st level you think is not OP but adding 1 decent spell to your list is?

    Yeah, it might be annoying to see clerics running around spamming Wall of fire or disintegrate or wail. But its not like you get all of them. Those domains with a good spell in them: those are usually the only good thing you get for those domains.

    Anyway. You could have them cast as a full sp spell with a longer cooldown. You could have them cast as clickies, 1 per rest.

  10. #30
    Founder Aesop's Avatar
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    Quote Originally Posted by Antheal View Post
    Maybe you should try to adapt the 3.5 D&D Cleric Domain system for DDO instead of trying to make up something completely new?
    Doesn't work well. Remember for spells not on the normal cleric spell list you only got the domain casting additionally many of the spells don't and couldn't work in DDO and most of the other benefits are underpowered for the game.

    There are ways to make Domains worthwhile and flavorful without overpowering them. Its just a juggling act

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  11. #31
    Community Member Therrias's Avatar
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    Quote Originally Posted by Antheal View Post
    Maybe you should try to adapt the 3.5 D&D Cleric Domain system for DDO instead of trying to make up something completely new?
    That's what I was suggesting. We don't need to reinvent the wheel here.

  12. #32
    Founder Aesop's Avatar
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    Quote Originally Posted by Therrias View Post
    Really? Enervation guard at 1st level you think is not OP but adding 1 decent spell to your list is?

    Yeah, it might be annoying to see clerics running around spamming Wall of fire or disintegrate or wail. But its not like you get all of them. Those domains with a good spell in them: those are usually the only good thing you get for those domains.

    Anyway. You could have them cast as a full sp spell with a longer cooldown. You could have them cast as clickies, 1 per rest.
    just to clarify s/he was holding domains off til 9th level so you wouldn't get the EG til at least then if not 18th level... though I wouldn't want that as an ability anyway.... something lesser perhaps

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
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  13. #33
    Community Member Combat_Wombat's Avatar
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    Quote Originally Posted by Aesop View Post
    just to clarify s/he was holding domains off til 9th level so you wouldn't get the EG til at least then if not 18th level... though I wouldn't want that as an ability anyway.... something lesser perhaps

    Aesop
    This one was a toughie I went with enervation guard on evil because it was the only thing that came to me its definitely up in the air if someone has a good replacement.
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

  14. #34
    Community Member Chai's Avatar
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    Clerics with firewall and blade barrier would own this game. Sure there arent too many raids where that is OP, but there are alot of quests that would not even present a challenge.

    Wall of fire is a fire domain spell in P&P, but mobs arent stupid enough to just waltz through it repeatedly like they are in DDO.
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  15. #35
    Cosmetic Guru Aelonwy's Avatar
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    Default Cleric Domains - suggestions i made from a previous thread early this year.

    I wrote up no domain powers. This was just a sample spell list using what was already available in DDO at the time.

    --------------------------------------------------------------------------------
    Two Domains should be FREELY chosen at creation as domains and their subsequent powers are part of the cleric class but I can see any spells added to the clerics spell list or made available at a lower spell level cost AP in DDO's enhancement system; also if anyone wants to add a third or fourth bonus domain ie prestige domain each should cost a feat called Bonus Domain. The spells a cleric would gain access to are contingent upon purchasing each tier so you could not get the third spell without purchasing the previous two. Also the spells would be prepared like any other cleric spell, taking up the bonus domain slot of the designated spell level. In most cases the level of the spell is only changed if it is already a cleric spell, so that the cleric would receive it one spell level earlier.

    This is NOT an example of SLA's but an example of spells given in the clerics spellbook and cast as divine spells.

    Spell examples(Just examples), cost and level:

    Air Domain:
    Gust of Wind (2nd lvl) 1AP
    Lightning Bolt (3rd lvl) 2AP
    Cyclonic Blast (5th lvl) 3AP

    Animal Domain:
    Ram’s Might (2nd lvl) 1AP
    Hold Animal (3rd lvl) 2AP
    Wild Instincts (4th lvl) 3AP
    This could be better with a greater selection from druid spells.

    Chaos Domain: (Must be chaotic alignment.)
    Hypnotic Pattern (2nd lvl) 1AP
    Chaos Hammer (as 3rd lvl instead of 4th lvl) 2AP
    Prismatic Ray (5th lvl) 3AP

    Death Domain:
    Lesser Death Aura (2nd lvl) 1AP
    Unholy Blight (as 3rd lvl instead of 4th lvl) 2AP
    Circle of Death (6th lvl) 3AP

    Destruction Domain:
    Deific Vengeance (1st lvl instead of 2nd lvl) 1AP
    Slay Living (4th lvl instead of 5th lvl) 2AP
    Destruction (6th lvl instead of 7th lvl) 3AP

    Earth Domain:
    Camouflage (2nd lvl) 1AP
    Stoneskin (4th lvl) 2 AP
    Flesh to Stone (6th) 3 AP


    Fire Domain:
    Scorching Ray (2nd lvl) 1AP
    Fireball (3rd lvl) 2 AP
    Wall of Fire (4th lvl) 3AP

    Good Domain: (Must be good alignment.)
    Magic Circle Against Evil (2nd instead of 3rd lvl) 1AP
    Holy Smite (3rd instead of 4th lvl) 2AP
    Greater Heroism (6th lvl) 3AP

    Healing Domain:
    Cure Serious (2nd instead of 3rd lvl) 1AP
    Panacea (3rd instead of 4th lvl) 2AP
    Heal (5th instead of 6th lvl) 3AP

    Knowledge Domain:
    Detect Secret Doors (1st lvl) 1AP
    See Invisibility (2nd lvl) 2AP
    True Seeing (4th instead of 5th lvl) 3AP

    Law: (Must be lawful alignment.)
    Angelskin (2nd lvl) 1AP
    Order’s Wrath (3rd instead of 4th) 2AP
    Stalwart Pact (4th instead of 5th) 3AP

    Luck:
    Blur (2nd lvl) 1AP
    Good Hope (3rd lvl) 2AP
    Break Enchantment (4th instead of 5th) 3AP

    Magic:
    Dispel Magic (2nd instead of 3rd lvl) 1AP
    Chain Missles (3rd lvl) 2AP
    Spell Resistance (4th instead of 5th lvl) 3AP

    Plant:
    Barkskin (2nd lvl) 1AP
    Spike Growth (3rd lvl) 2AP
    ? Need another plant related spell.

    Protection:
    Protection from Energy (2nd instead of 3rd lvl) 1AP
    Displacement (3rd lvl) 2AP
    Lesser Globe of Invulnerability (4th lvl) 3AP

    Strength: (Possibly)
    Ram's Might (2nd lvl) 1 AP
    Divine Power (3rd lvl instead of 4th lvl) 2 AP
    Symbol of Weakness (6th lvl instead of 7th lvl) 3AP
    (Not sure how to handle this one when Bull’s Strength is often not of much use and many of the better PnP spells for this domain are not in DDO like Enlarge and Righteous Might. )

    Sun:
    Searing Light (2nd instead of 3rd lvl) 1AP
    Deathward (3rd instead of 4th lvl) 2AP
    Flamestrike (4th instead of 5th lvl) 3AP

    Travel:
    Haste (3rd lvl) 1AP
    Dimension Door (4th lvl) 2AP
    Teleport (5th lvl) 3AP

    Trickery:
    Invisibility (2nd lvl) 1AP
    Knock (3rd lvl) 2AP
    Shadow Walk (6th lvl) 3AP

    War:
    Lionheart (2nd lvl) 1AP
    Rage (3rd lvl) 2AP
    Blade Barrier (5th instead of 6th lvl) 3AP

    Water:
    Snowball Swarm (2nd lvl) 1AP
    Sleet Storm (3rd lvl) 2AP
    Cone of Cold (5th lvl) 3AP

    I must say Aesop's suggestion here, is a good one too.

    Quote Originally Posted by Aesop View Post
    Ya know one thing that was suggested a LONG time ago is having the Domain Spells act like the Dragon Mark Spells... ie a limited number of castings per spell but allows full Metamagic. Not sure that is necessary now but its something to throw out there.

    1st effect you start with 3 castings at 5th level you gain an extra casting of the first tier and 2 casting of the second tier at 9th level you gain and extra casting of the 1st and 2nd tier and 2 castings of the 3rd tier etc to the 5th tier at 17the level. Additionally there were Enhancements for Extra Castings.

    Aesop
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  16. #36
    Community Member Combat_Wombat's Avatar
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    Quote Originally Posted by Chai View Post
    Clerics with firewall and blade barrier would own this game. Sure there arent too many raids where that is OP, but there are alot of quests that would not even present a challenge.

    Wall of fire is a fire domain spell in P&P, but mobs arent stupid enough to just waltz through it repeatedly like they are in DDO.
    which is why firewall has been nerfed a few times, I gave it a 60 second cooldown and again clerics are going to have to invest extra AP to get the firewall damage up with the current ammount 6 just to get firewall and then however much of the damage line they feel they need likely at least another 6+ thats allot of other things that cleric will miss out on
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

  17. #37
    Founder Aesop's Avatar
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    Quote Originally Posted by Combat_Wombat View Post
    This one was a toughie I went with enervation guard on evil because it was the only thing that came to me its definitely up in the air if someone has a good replacement.
    Well... if I was following my pattern I'd go with

    lvl 1
    Evil Domain

    DR 1/Good (Improves every 4 levels max DR 5/Good at 17 +Enhancements)
    +1 Caster Level for Spells of the Evil Domain
    Evil Enhancements (which just sounds funny as hell)

    Capstone Enhancement could be Enervation Guard though

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  18. #38
    Founder Aesop's Avatar
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    As a note I'd love to see Desecration added as a spell... I could see a cool dynamic duo of an Evil Cleric and a PM team lovin that spell.
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  19. #39
    Founder Aesop's Avatar
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    Further note. I think it would be ok if initially Clerics were limited to a single Domain instead of the normal two as long as the benefits were significant enough.

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  20. #40
    Community Member Combat_Wombat's Avatar
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    Quote Originally Posted by Aesop View Post
    Further note. I think it would be ok if initially Clerics were limited to a single Domain instead of the normal two as long as the benefits were significant enough.

    Aesop
    Maybe 2 lists choose one then choose the other off the other list so they could be balanced against each other easier instead of À la carte?
    Quote Originally Posted by Tolero View Post
    Ultimately you can lead a horse to water, but you can't make it be a good player.
    Quote Originally Posted by Tarrant
    Please don't make posts like this, thanks.
    You can give a man fire and he will be warm for a day, but set him on fire and he will be warm for the rest of his life.

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