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  1. #41
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    Quote Originally Posted by TheDearLeader View Post
    I have made a rather quick, crude video of me getting the "Not Facing" Error multiple times while using Necrotic Bolt and Necrotic Blast against a Portal in Shroud. So stationary target, spinning Caster.

    Should be available for viewing here shortly.
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.

  2. #42
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    One thing I'd like to point out is that this has become a bigger issue since spell pass due to the increased focus on ray spells and the nerf of firewall due to less people targeting the ground. Course there are times when you target the ground at your feet and are out of range. Terrain DB issue then more than likely.

  3. #43
    Community Member Malky's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    Yup i always had a very 'spinning bunny' arcane playstyle and it happened from time to time, just by far not as much as now.

    Lol @ link with h2h combat tho
    On a long enough timeline, the survival rate for everyone drops to zero
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  4. #44
    Community Member Garix's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    If your refering to the Hand To Hand fixes in U13 I will say that this is happening on the live servers at this time
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  5. #45
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    The nature of the bug increases with latency too. I have to wait for whatever my latency amount is before casting if I turn or I will get that message. Playing at home that means 1-2 seconds. While on a good connection I will only get it with a very quick turn.

    That melee fix actually made the facing bug considerably better. While the melee issues were prevalent, it was possible for me to fire off a radiant burst on my cleric and miss myself.
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  6. #46
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    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    so that's same issue, but for different style? you did fix h2h combat, tho, so i believe you can fix this one (yay!)
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  7. #47
    Community Member Firewall's Avatar
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    Quote Originally Posted by GoRinNoSho View Post
    .... Course there are times when you target the ground at your feet and are out of range. ...
    I have the same problem on the live server very often. Seems to be getting worse lately.

  8. #48

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    Though this and other dancing around - not going off bug fixes would be nice.

    Could you also add:

    Options->Gameplay->Enable spell firing on reticle instead of displaying error even if selected target appears to be out of arc or unreachable.

    Sometimes the server is out of sync and stuff doesn't go off. Sometimes I want to keep a target selected but fire spells at other stuff. Obviously this doesn't apply to spells that don't work without a target. But this would fix cone of cold, polar ray, etc type spells always displaying errors instead of letting me game.

    If you want to feel this pain turn on auto-targetting (act like it was an accident) while playing a capped caster. OMG - frustration.
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  9. #49
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    Actually Major, I remember quite clearly it happened at the same time that hand to hand combat happened. As in, not as a result of, but at the same time as, that bug.

    Thing is, the melee bug was a much larger problem at the time. People complained about the spells fizzling, but it was minor in comparison to literally being able to hit nothing.

    But hey, if you think you know how to code a fix in for it, I don't really care how or when you think it happened. I just happened to be alone at a Shroud portal and thought I could make a demonstration. It still doesn't demonstrate the same sort of things that happen when a caster is on the move, etc.

    This also happens with Concentration effects. I'll cast a spell, the spell will complete and I will receive the effect. However, I'll take damage after the spell is done and cast, and having to make a Concentration effect versus that damage. Sometimes I succeed, sometimes I fail - but the point is the damage didn't happen until after the spell's done, so why am I making a Concentration check in the first place?

  10. #50
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    Quote Originally Posted by Gratch View Post
    Though this and other dancing around - not going off bug fixes would be nice.

    Could you also add:

    Options->Gameplay->Enable spell firing on reticle instead of displaying error even if selected target appears to be out of arc or unreachable.

    Sometimes the server is out of sync and stuff doesn't go off. Sometimes I want to keep a target selected but fire spells at other stuff. Obviously this doesn't apply to spells that don't work without a target. But this would fix cone of cold, polar ray, etc type spells always displaying errors instead of letting me game.

    If you want to feel this pain turn on auto-targetting (act like it was an accident) while playing a capped caster. OMG - frustration.

    Yep, I'e been having spell targeting issues.. Typically when things are up close an personal...

    It's server-client latency, not sure how much is me and how much is server side, but I'm beating MOST of it is servr side, since this problem was fixed for the msot part and rare up until U11ME.....

    Hey wait... Maybe my casters are like Tebow.... Or maybe Tebow has some latency issues... It would certainly a lot

  11. #51
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    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.

    Fix it fix it fix it fix it...

    I will write it 10,000 times if you fix it

  12. #52
    Community Member Psiandron's Avatar
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    Quote Originally Posted by smatt View Post
    Fix it fix it fix it fix it...

    I will write it 10,000 times if you fix it
    How does you writing 'it' 10,000 times serve as a reward for the devs?
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  13. #53
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    Talking

    Suffice to say, it is one of the words the Knights who say Ni cannot stand.

  14. #54
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    In the menechtarun desert, facing hordes of undead.
    Irrelevant, but I was inspired:



    In the menechtarun desert, facing hordes of undead.
    A-nukin' an' a-blastin' an' a-blowin' off heads
    Cast an acid rain, and then without a pause
    Fired a spell off at a mummy, expecting applause

    "You are not facing mummy"

    I tried to blow his face off tried to set him on fire
    No matter what I did or rolled he wouldn't expire
    I strafed a little left and then I saw the defect
    It was a pixel near my feet that was blocking effects

    "You are not facing mummy"

    Quick as a flash I snapped my view back ahead
    With no graphics bug to block me it was his turn to dread
    But the rain of fire I threw down went and caught me instead
    Well I guess I shouldn't leave those release notes unread.*

    Ay thenkyew.


    *
    Quote Originally Posted by Somewhat Lacking In Detail Sometimes Release Notes Dev
    Turbine are having a griefing festival to celebrate their 6th birthday! All spells now have PvP flags turned on. Happy Griefus Day!**
    **not real. Geez. does everything have to have a winky around here?***

    ***yeah. I totally just did go there.

    Last edited by dunklezhan; 02-04-2012 at 06:22 PM.
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  15. #55
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    as mentioned before there has always seemed to be a problem when somehitng is to close and u can have them in front of u and targeted and when i try to shoot my necrotic blast it seems to have a flying skull right infront of me and spinns in circles intil it disapears and still hits nothing. been a persistant problem since i made my caster.

  16. #56
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    Quote Originally Posted by Psiandron View Post
    How does you writing 'it' 10,000 times serve as a reward for the devs?

    It's not a reward... There's no way for ME to reward anybody in a video game...

    Don't take things so seriously

  17. #57
    Community Member Psiandron's Avatar
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    Quote Originally Posted by smatt View Post
    It's not a reward... There's no way for ME to reward anybody in a video game...

    Don't take things so seriously
    Sorry smatt. Next time I'll use the sarcaasm font.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  18. #58

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    Quote Originally Posted by TheDearLeader View Post
    This also happens with Concentration effects. I'll cast a spell, the spell will complete and I will receive the effect. However, I'll take damage after the spell is done and cast, and having to make a Concentration effect versus that damage. Sometimes I succeed, sometimes I fail - but the point is the damage didn't happen until after the spell's done, so why am I making a Concentration check in the first place?
    I remember that also. Very disturbing to see happen.

  19. #59
    The Hatchery
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    Wanted to point out I also get this often with disabling traps on my rogue.
    1. Search for and find trap box.
    2. Run to box, start disabling.
    3. Get 'not facing trap box' error.
    4. Wait for disabling animation to finish.
    5. Start disabling again. Works 2nd try.
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  20. #60
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Backley View Post
    Wanted to point out I also get this often with disabling traps on my rogue.
    1. Search for and find trap box.
    2. Run to box, start disabling.
    3. Get 'not facing trap box' error.
    4. Wait for disabling animation to finish.
    5. Start disabling again. Works 2nd try.
    Same here, easy to reproduce too.

    edit: On live that is, haven't tried this particular thing on Lamannia as my rogue failed to transfer.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

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