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Originally Posted by
azrael4h
Well, Clerics. FvS won't be affected, since I don't believe they get domain spells (I'd have to dig out the book, and don't feel like it). They will, I believe, result in an increase of Cleric population though. At least for a time. But only if the domains are useful. Whether people stay with their clerics depends on whether they're forced into nanny-botting only too much, and whether they can make use of their abilities.
As to the number of domains being limited, there were feats, IIRC, which allowed you to take additional domains. But, it all depends on how they are implemented. I like the thought of the domains giving additional powers as the cleric levels up, as well as offering enhancement-based alternatives.
As far as the Dragonmarks go, there was a section in the Let's Talk:Enhancements thread about them. Notably, they are underpowered and over-priced. Very few people work the marks into their builds, and then it's hard to argue that their making the best use out of those three feats. The exceptions are a crafting-bot Human Dragonmarked Artificer, and a Human Chimera's Fang Tank. I don't think making Domains out of our current Dragonmarks will help Clerics any. In fact, I think that would be insulting the Cleric population, to make useless as Dragonmarks Domains.
Not getting the full damage lines is fine, though in the case of Fire, Clerics already get a few fire-based spells and should probably be considered for a line to boost them. Right now, the only time I see any of those spells is with a few Hirelings. I'd say the first 20% would be plenty, but I'd want to see how it worked out live first before making such a commitment.
The differences in DDO and PnP mean both that the limitations in PnP don't work, and that the expected balance from the original design doesn't work. 1-2 use per rest clickies are worthless. Period. Don't bother wasting time implementing them if they are going to be that way. Especially for the short-duration buffs.
Spell choice goes along way towards ensuring they are not over-powered. Fire domain does not need to offer Firewall as one of the spells if people feel that is over-powering. Fireball can work as well. In fact, with Fire Shield as a domain spell, I'd expect it to remain a popular choice for Clerics to take even if no damage spells were present. I've used more than enough Fireshield scrolls on my Cleric life and on my FvS to know that. Death domain would definitely skew things with Wail; so don't give them Wail.
Maybe long regeneration periods for the clicky/SLA use sort of like the FvS Wings situation is now? It's IMO what melee Action Boosts need as well. 5 uses, but when they regenerate over time. This would keep offensive spells from being spammable, while not really negatively affecting the short term buffs that a straight limit would make utterly useless.
Regardless, I'm against limited per rest uses. That works fine for extended abilities like Rage or Bard songs, that can last 5 or more minutes and have more uses than that anyway. But for straight offensive abilities or short term buffs like Haste or Fire Shield, it makes them garbage. And yes, I feel that way about the Action Boosts too; they should be more sustainable than 5-9 uses at most.
As far as pay-to-win, no. Don't implement them if it's pay-to-win. Your financial incentive is player retention and new players coming in and spending money because they can actually play a CLERIC, not a slave. Far too many people leave because they roll a Cleric, join a pug, and get the notion that they are nothing more than a slave for other people to play off of, and even at times have to spend real money to support those other players.