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  1. #1
    Community Member JOAO300's Avatar
    Join Date
    Nov 2009
    Posts
    8

    Default Favored Soul Build Rate

    I wish you measure my build, my focus is healing and damage with offensive spells, and have a good income in end game quests and epic quests.

    I wonder if the correct spells are chosen.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Favored Soul) 
    Hit Points: 322
    Spell Points: 2317 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 11
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 12                   12
    Dexterity             8                  8                    8
    Constitution         14                 16                   16
    Intelligence         10                 10                   10
    Wisdom               16                 18                   19
    Charisma             16                 22                   27
    
    Tomes Used
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +1 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -0.5                0                    0
    Bluff                 3                  8                    8
    Concentration         6                 26                   26
    Diplomacy             3                  8                   10
    Disable Device        n/a               n/a                   n/a
    Haggle                3                  8                    8
    Heal                  3                  4                    6
    Hide                 -1                 -1                   -1
    Intimidate            3                  8                    8
    Jump                  2                  9                    9
    Listen                3                  4                    4
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                  3                  4                    4
    Swim                  2                  8                    8
    Tumble               n/a               n/a                   n/a
    Use Magic Device      5                 19                   19
    
    Level 1 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Maximize Spell
    Feat: (Human Bonus) Toughness
    Spell (1): Nightshield
    Spell (1): Remove Fear
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Toughness I
    
    
    Level 2 (Favored Soul)
    Spell (1): Divine Favor
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Spell (1): Cure Light Wounds
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    
    
    Level 4 (Favored Soul)
    Ability Raise: CHA
    Spell (2): Cure Moderate Wounds
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Toughness II
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (2): Resist Energy
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Mental Toughness
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Angel of Vengeance I
    
    
    Level 7 (Favored Soul)
    Spell (2): Soundburst
    Spell (3): Prayer
    Enhancement: Unyielding Sovereignty (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Ability Raise: CHA
    Spell (4): Cure Critical Wounds
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Spell Penetration I
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Spell Penetration
    Spell (3): Searing Light
    Spell (4): Freedom of Movement
    Spell (2): Lesser Restoration
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Life I
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Raise Dead
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Incredible Life II
    
    
    Level 11 (Favored Soul)
    Spell (5): Stalwart Pact
    Spell (3): Magic Circle Against Evil
    Spell (4): Holy Smite
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    
    
    Level 12 (Favored Soul)
    Ability Raise: CHA
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Heal
    Enhancement: Favored Soul Charisma II
    
    
    Level 13 (Favored Soul)
    Spell (4): Restoration
    Spell (5): Mass Cure Light Wounds
    Spell (6): Cometfall
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Toughness III
    
    
    Level 14 (Favored Soul)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Favored Soul Smiting III
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Improved Mental Toughness
    Spell (5): Flame Strike
    Spell (6): Blade Barrier
    Spell (7): Mass Spell Resistance
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Life Magic III
    
    
    Level 16 (Favored Soul)
    Ability Raise: CHA
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 17 (Favored Soul)
    Spell (7): Resurrection
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Toughness IV
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Spell (9): Mass Heal
    Enhancement: Favored Soul Spell Penetration II
    
    
    Level 19 (Favored Soul)
    Spell (9): True Resurrection
    Spell (8): Death Pact
    
    
    Level 20 (Favored Soul)
    Ability Raise: CHA
    Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Favored Soul Charisma III
    suggestions and criticisms are welcome

  2. #2
    Community Member darkniteyogi's Avatar
    Join Date
    Oct 2010
    Posts
    600

    Default

    for me,

    take Empower
    remove Mental toughness, improved mental toughness
    take quicken earlier maybe about lvl 15.

    Stats:
    12-14 str
    8 dex
    14-16 con
    8-10 int
    18 wis (level ups in wis)
    10 cha

    -You don't need Cha nor more SP. you have alot of SP already. At lvl 20 you can get 2900+ SP with starting 10 Cha. 16 Cha + level ups, Mental toughness/Improved mental toughness will get you about 3200-3300. 2900 is enough.
    -Every point of Wis is crucial for your spell DC's.
    -14 Str & 8 Int w/o Balance vs 12 Str & 10 Int with Balance.
    Last edited by darkniteyogi; 01-28-2012 at 02:39 PM.

  3. #3
    Community Member -Zephyr-'s Avatar
    Join Date
    Feb 2010
    Posts
    1,033

    Default

    Take heighten. As is your build will have some spell pen, but won't land anything at all because every single mob will save. Low wisdom, no spell focus, no heighten... Don't do that.

    As for spells, energy drain is great, instead of true rez. One of the only spells you'll be able to land even with low DCs if you have spell pen, and that will drop mobs saves by a lot. Can't be relied on for packs of mobs/high saves mobs, because you'll blow too much SP on those
    Last edited by -Zephyr-; 01-28-2012 at 03:58 PM.

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