Just wanted to state here that, this is the _only_ reason I'm not using my ToD sets.
Have to agree with the general sentiment here. This seems like it should be a higher priority than, say, Madstone Boots not working with torches. Even though it doesn't affect me atm, I'd like to see this fixed, as it affects a much larger player base, and a much larger item base. Just my two cents.
Community Member
Please, we want to encourage everyone to remember that this Bug Forum effort needs everyone's help to be a success, and these kind of comments are not helpful. If we want to bring some long-lost bugs into our Known Issues list, that means they will need to be placed onto the list when they are ready to be placed there, and "about time" statements hinder this process. Same with the Bug Forums. If we want to discuss some old standbys, we need to be willing to let past history not be an indicator of future success.Not to be a ****, because I do appreciate the comment, but about ****ing time!
First dev comment I've seen in the two years we've had this one.
Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
Fair enough. So long as it makes the known issues list and is hopefully addressed when there is an opportunity to, that's a vast improvement.
As a player, my response would be:
We are aware that you are aware now. Please make this a known issue to be fixed in the (near) future.
There are currently no plans to use these items until then. Thanks for your feedback on our reports!
<-Curelite Bottling Company->
Originally Posted by Chilldude
The devs don't play clerics at all, do they? If they do, are they aware of the Radiant Servant PRE? Just checking, because I find it hard to believe they wouldn't be all over this problem if they did...
It's NOT that you lose the 2 extra boosts when you take it off. That mechanic is fine, and no different than how extra-SP items work. What's so frustrating is the fact that if we put it back on then take it back off, we lose ANOTHER 2 boosts even though we don't actually have any extra boosts remaining (they were removed the first time we took the item off).
Is the coding for these kinds of items so much different from extra-sp items that they can't be made to work the same way? Imagine if your casters lost 200SP EVERY SINGLE TIME they removed or swapped out their archmagi items, regardless of how much sp they had left...
This just invalidates a ton of equipment if you need to wear one of these for a set pre bonus your screwed no silver flame no gh neck clicky or belt in some cases no optic nerves forget about skill checks with the neck slot.
Getting disjuncted roasts you too some people say deaths take them away it's just crazy for a fix to not even be planned.
Gosh, we get a note saying that 2012 will have lot of mini patches for bugs and January isn't even over and you are already making a breach of promise claim because there was only one such patch so far?
I suspect that he means "no one is currently working on it and we aren't adding it to the active list until the existing work is done" rather than "Nah, we like that bug and are keeping it."
Can you explain what raises a bug to the level of 'working on it'? While losing rages with the Frenzied Berserker set is limited to Barbarians, the Kensei set affects many classes and races with action boosts: Fighter, Barbarian, Rogue, Ranger, Paladin, Favored Soul, Artificer, Human and Half-Elf.
And to put the surprise around the dev response in perspective: This bug has been around since ToD first went live (2.5 years ago) and this is actually the first time a developer has acknowledged it, despite the numerous threads and bug reports created on the subject. Glad to see a response, but disappointed it doesn't 'make the cut'.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
That's fair, and I shouldn't have been so, uh, "vocal" over my frustration with this going 2 and a half years without comment.
That said, the following response that followed my post, about how there aren't even plans to start addressing this doesn't help convince me that past history isn't a good indicator here of future success. Sure, my comment preceded Kookie's reply, which is a good thing, because I would have definitely left a post worthy of infraction points if both sentiments had been expressed together.
Do the devs understand how incredibly frustrating it is for you to release a bunch of items as new must-have gear that are rather badly bugged (non-functional would have been better), then release more items using the same broken mechanics, and to never acknowledge the issue, despite numerous reports and posts, for over two years, while we see the team screwing around with stuff that isn't broken, or falling head-over-heels to fix minor stuff that benefits the players, and when we finally get a reply, it says that nothing is going to be done about it in the foreseeable future?
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
What we learn from this is that we shouldn't report beneficial bugs, as they will take precedence over things that affect us that we really want fixed.
Also, they have known about this for ages, he epic staff of Nat gann was changed after player feedback that having extra uncanny boosts on a weapon was a bad idea due to this bug.
Yeah well we don't want them to remove the extra rages and action boosts granted by these items.
We want them to stop stealing from us when we want to equip something else.
Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
I agree that it is not helpful. But to be fair, for now, nothing is.
I understand where you are coming from. The idea of the big guys of the forums must make noise in order a bug to be fixed.
But to be fair, I saw Shade commenting regarding this issue and wanted this also to be fixed.