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  1. #21
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    Well Dizafrabamake some plans to fix it.

  2. #22
    Community Member sesobebo's Avatar
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    Just wanted to state here that, this is the _only_ reason I'm not using my ToD sets.

  3. #23
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    Have to agree with the general sentiment here. This seems like it should be a higher priority than, say, Madstone Boots not working with torches. Even though it doesn't affect me atm, I'd like to see this fixed, as it affects a much larger player base, and a much larger item base. Just my two cents.

  4. 01-30-2012, 02:16 PM


  5. #24
    Community Member cave_diver's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    why?
    What he said....why?
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  6. #25
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    Not to be a ****, because I do appreciate the comment, but about ****ing time!

    First dev comment I've seen in the two years we've had this one.
    Please, we want to encourage everyone to remember that this Bug Forum effort needs everyone's help to be a success, and these kind of comments are not helpful. If we want to bring some long-lost bugs into our Known Issues list, that means they will need to be placed onto the list when they are ready to be placed there, and "about time" statements hinder this process. Same with the Bug Forums. If we want to discuss some old standbys, we need to be willing to let past history not be an indicator of future success.
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  7. #26
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    Fair enough. So long as it makes the known issues list and is hopefully addressed when there is an opportunity to, that's a vast improvement.

    As a player, my response would be:
    We are aware that you are aware now. Please make this a known issue to be fixed in the (near) future.

    There are currently no plans to use these items until then. Thanks for your feedback on our reports!
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  8. #27
    Community Member PNellesen's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.
    The devs don't play clerics at all, do they? If they do, are they aware of the Radiant Servant PRE? Just checking, because I find it hard to believe they wouldn't be all over this problem if they did...

    It's NOT that you lose the 2 extra boosts when you take it off. That mechanic is fine, and no different than how extra-SP items work. What's so frustrating is the fact that if we put it back on then take it back off, we lose ANOTHER 2 boosts even though we don't actually have any extra boosts remaining (they were removed the first time we took the item off).

    Is the coding for these kinds of items so much different from extra-sp items that they can't be made to work the same way? Imagine if your casters lost 200SP EVERY SINGLE TIME they removed or swapped out their archmagi items, regardless of how much sp they had left...
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  9. #28
    Founder Lifespawn's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    This just invalidates a ton of equipment if you need to wear one of these for a set pre bonus your screwed no silver flame no gh neck clicky or belt in some cases no optic nerves forget about skill checks with the neck slot.

    Getting disjuncted roasts you too some people say deaths take them away it's just crazy for a fix to not even be planned.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  10. #29
    Community Member Auran82's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    why?
    It's not a bug that helps the players and they can't sell it in the store.

    I bet if you got extra boosts/rages every time you equipped the items it would have been fixed

  11. #30
    Community Member Vormaerin's Avatar
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    Quote Originally Posted by somenewnoob View Post

    Just kind of another thing in a long line of bugs that you SHOULD be working on. Weren't we supposed to see a bunch of mini patches fixing 25-30 bugs each one?

    Like election year politics around here with the empty promises.
    Gosh, we get a note saying that 2012 will have lot of mini patches for bugs and January isn't even over and you are already making a breach of promise claim because there was only one such patch so far?

    I suspect that he means "no one is currently working on it and we aren't adding it to the active list until the existing work is done" rather than "Nah, we like that bug and are keeping it."

  12. #31
    Community Member BladeTricks's Avatar
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    Quote Originally Posted by Auran82 View Post
    It's not a bug that helps the players and they can't sell it in the store.

    I bet if you got extra boosts/rages every time you equipped the items it would have been fixed
    I heard there's this new 'sploit where you can get infinite action boosts/turn undeads/etc. with some tricky gear swapping.................




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  13. #32
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    Quote Originally Posted by Auran82 View Post
    It's not a bug that helps the players and they can't sell it in the store.

    I bet if you got extra boosts/rages every time you equipped the items it would have been fixed
    Like Minos helm healing you 20 hp every time you took it off and put it back on?

    That would be a great bug for players...oh wait it was fixed very quickly when it happened.

  14. #33
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    Quote Originally Posted by LeLoric View Post
    This is very sad. This bug affects way more players than madstone boots not working with torches. Yet which one was decided to be fixed?
    Shade doesnt have a SD or Kensai apparently.

    (He does have 4-5 barbs however...cause they are better)

  15. #34
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    Can you explain what raises a bug to the level of 'working on it'? While losing rages with the Frenzied Berserker set is limited to Barbarians, the Kensei set affects many classes and races with action boosts: Fighter, Barbarian, Rogue, Ranger, Paladin, Favored Soul, Artificer, Human and Half-Elf.

    And to put the surprise around the dev response in perspective: This bug has been around since ToD first went live (2.5 years ago) and this is actually the first time a developer has acknowledged it, despite the numerous threads and bug reports created on the subject. Glad to see a response, but disappointed it doesn't 'make the cut'.
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  16. #35
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Cordovan View Post
    Please, we want to encourage everyone to remember that this Bug Forum effort needs everyone's help to be a success, and these kind of comments are not helpful. If we want to bring some long-lost bugs into our Known Issues list, that means they will need to be placed onto the list when they are ready to be placed there, and "about time" statements hinder this process. Same with the Bug Forums. If we want to discuss some old standbys, we need to be willing to let past history not be an indicator of future success.
    That's fair, and I shouldn't have been so, uh, "vocal" over my frustration with this going 2 and a half years without comment.

    That said, the following response that followed my post, about how there aren't even plans to start addressing this doesn't help convince me that past history isn't a good indicator here of future success. Sure, my comment preceded Kookie's reply, which is a good thing, because I would have definitely left a post worthy of infraction points if both sentiments had been expressed together.

    Do the devs understand how incredibly frustrating it is for you to release a bunch of items as new must-have gear that are rather badly bugged (non-functional would have been better), then release more items using the same broken mechanics, and to never acknowledge the issue, despite numerous reports and posts, for over two years, while we see the team screwing around with stuff that isn't broken, or falling head-over-heels to fix minor stuff that benefits the players, and when we finally get a reply, it says that nothing is going to be done about it in the foreseeable future?
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  17. #36
    Community Member Auran82's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    That's fair, and I shouldn't have been so, uh, "vocal" over my frustration with this going 2 and a half years without comment.

    That said, the following response that followed my post, about how there aren't even plans to start addressing this doesn't help convince me that past history isn't a good indicator here of future success. Sure, my comment preceded Kookie's reply, which is a good thing, because I would have definitely left a post worthy of infraction points if both sentiments had been expressed together.

    Do the devs understand how incredibly frustrating it is for you to release a bunch of items as new must-have gear that are rather badly bugged (non-functional would have been better), then release more items using the same broken mechanics, and to never acknowledge the issue, despite numerous reports and posts, for over two years, while we see the team screwing around with stuff that isn't broken, or falling head-over-heels to fix minor stuff that benefits the players, and when we finally get a reply, it says that nothing is going to be done about it in the foreseeable future?
    What we learn from this is that we shouldn't report beneficial bugs, as they will take precedence over things that affect us that we really want fixed.

    Also, they have known about this for ages, he epic staff of Nat gann was changed after player feedback that having extra uncanny boosts on a weapon was a bad idea due to this bug.

  18. #37
    Community Member Wraith_Sarevok's Avatar
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    Yeah well we don't want them to remove the extra rages and action boosts granted by these items.

    We want them to stop stealing from us when we want to equip something else.
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  19. #38
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    Quote Originally Posted by Cordovan View Post
    Please, we want to encourage everyone to remember that this Bug Forum effort needs everyone's help to be a success, and these kind of comments are not helpful. If we want to bring some long-lost bugs into our Known Issues list, that means they will need to be placed onto the list when they are ready to be placed there, and "about time" statements hinder this process. Same with the Bug Forums. If we want to discuss some old standbys, we need to be willing to let past history not be an indicator of future success.
    I agree that it is not helpful. But to be fair, for now, nothing is.


    Quote Originally Posted by Riggs View Post
    Shade doesnt have a SD or Kensai apparently.

    (He does have 4-5 barbs however...cause they are better)
    I understand where you are coming from. The idea of the big guys of the forums must make noise in order a bug to be fixed.

    But to be fair, I saw Shade commenting regarding this issue and wanted this also to be fixed.

  20. #39
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    So, devise a plan.
    Seriously, you're underestimating the size of this bug.

  21. #40
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by KookieKobold View Post
    We are aware of this issue but there are currently no plans for working on it.


    Thanks for your reports about this!
    Why, because it's fixed! Seriously, this is a bizarre answer.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

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