I am also disappointed that this is not going to be addressed. Many items I do not consider using at all because of this issue.
I am also disappointed that this is not going to be addressed. Many items I do not consider using at all because of this issue.
There is equipment I have that I don't use because of this bug
If you cannot fix, if it is too complicated, please take this effect (it's not it it doesn't work, but that it works negatively by eating charges and boosts) out of the game and replace it with something else. Or just substituting it with nothing would acually be better than how detrimentally the effect works now.
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I think that 'disappointed' is a bit of an understatement atm.
A bit of history:
When ToD was released the functionality of items that grant extra ability uses was the same as extra mana items work today. Meaning that you could use the extra granted benefit and then remove the item without loosing anything. Apparently, this was deemed overpowered and the mechanic was "fixed" to be the one we know and love today.
This was really easy to break. It's more than really easy to fix. You have the logic needed posted in multiple formats in this very thread.
This is a big issue, with far reaching consequences for a lot of builds.
It should be escalated as such ASAP.
As illustrated, the current issue is how any items that grant extra uses subtract their uses when removed, but don't re-add them when reapplied due to the fact that you need to rest first (or otherwise it would potentially create unlimited uses).
However the solution is rediculously simple: Don't have the uses removed when removing the item. Yes, that means that someone can equip an item, rest, then swap it off. But so what? They have the item, and thus should be granted the use. But by doing this, you instantly fix the problem with EVERY glitched item without granting unlimited uses. And I would think this coding would be very simple for the devs to apply.
So yes, I know you don't plan on spending time with it, but could you please tell me why applying that is not worth your time?
Turbine, we the players are strongly of the opinion that this should have a higher priority than it does now..
Perhaps a spot on the known issues list, along with some time spent fixing it would be a better use of time than fixing madstone boots, (Which weren't broken in the first place!!), or Cuddly wuddly wittle snuggle pets that have no use.
ToD is a high level raid with superlative gear. (In some cases.)
Please take a look at this long-standing bug?
Thanks!
<-Curelite Bottling Company->
Originally Posted by Chilldude
Examples of things I can't do because of this bug:
- My barbarian cannot supply himself with Greater Heroism, because removing his Knost's Belt removes one of his rages, and removing his Alchemist's Pendant removes one of his Damage Boosts and Sprint Boosts.
- My barbarian cannot supply himself with Jump, because using Morah's Belt similarly burns rages.
- He gets heavily penalized in quests with sporadic beholders (such as when clearing through the Sub), because every time I swap to either my Beholder Optic Nerves or Silver Flame Talisman, I lose 2 action boosts on top of the 20 HP I'm dropping.
- My paladin can't make use of any of the extra turning items, because they all exist in slots that I would be swapping items in and out for (trinket for Voice when optional XP is coming up, for example).
- My rogue has to choose between having GH available or getting an extra Haste, Damage and Skill Boost with Verik's Necklace--can't have both.
The list is fairly long.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
This has been a pretty darn serious issue for a while now. Why do you guys recode the way madstone works based on an inconvenience while casting torches, but you can't recode something a bit more fundamentally broken such as this?
I hope you realize how significant the detriment here is. Barbs lose rages, kensei's lose haste boosts, for NOTHING.
We'll be adding this to the Known Issues list for Lamannia soon, and add it to the live KI list when we next update it. The interest in this particular bug is noted, but we're not in a position to give a time frame for when this bug will be pursued and fixed.
Have fun, and don't forget to gather for buffs!
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Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
So I'm curious to what a dev thinks of the simple non-game breaking fix I proposed? The only concern would be to set the current ability amount two what the base is + current items when a character rests in case a member rests with higher uses than what their current gear allows (ie rests with equipment not equipped but had the bonus applied from last rest that they never used). However as far as I can tell, that is already how it works... so it'd just be a line change on the items that currently subtract when unequipped... Hell, they should be able to even comment code that line with no other changes for a 5 second fix.
Why the #@$% not? This is a significant bug!
I think you got it right, none of the devs play clerics.
They STILL haven't fixed the Radiant Burst targeting bug, even though a dev stated it should/would be fixed to work regardless of targeting over a year and a half ago.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Well, the Alchemist's Pendant certainly steals bard songs, unless it was stealth-fixed in a recent patch but not retroactively (admittedly, I didn't look at her action boosts, but swapping in and out made her song count go down, down, down, to a burnin' ring of fire.
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh
Exactly, they can just put it there and hope people stop asking about it.
And if someone does, they can just say, "We know about it, but don't have an ETA on when it will be fixed, however, we did change some other item that was working perfectly, because someone was too stupid to use it in an intelligent manner"
So now that this will be put on the issues list.....how do we as players get this bumped higher up on the priority list.
I understand certain bugs (bugs that benefit players i.e: exploits) get fixed ASAP, and performance issues as well, but from a player point of view, bugs that seem to hinder builds to items, feats not working as intended seem to get placed on the bottom of the pile and take forever to get fixed.
I wont bring up old issues because I keep reading from maj that that was the OLD Turbine. So how do we get the NEW Turbine to prioritize this?
Do we spam the bug reporting feature? Spam the forums? Is this the only way to light a fire under QA?