I dont know exactely if this is a bug, a wrong patch, if this is working as intended to give more options to levelup, or what the deal is with this, but is there a reason why so many bound craftable shards are suddenly twice now in the crafting list?
For example:
- heavy fort:
lvl 100 (21greater earth, 192 lesser earth, 2 purified, 2 rudi fungi, 1 goblet)
lvl 150 (21greater earth, 224 lesser earth, 2 purified, 2 rudi fungi, 1 goblet)
This is the only example I will give as there are a load of items like this added to the lvl 101-150 list, have a look yourself
What is the deal with this?
Was it too hard to maybe add totally new stuff that ya decided to add just doubles of already craftable stuff, why not add smiting or banashing, or sup potency V-VI or so?
Anyone played around with this already that has a valid explanation why exactely they choose to add doubles of the already exsisting stuff instead of totally new shards? And why exactely the higher level versions of the shards are even more expensive to craft then the already excisting ones, shouldnt they be cheaper if they are higher level?