Results 1 to 5 of 5

Thread: crafting??

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member tygara's Avatar
    Join Date
    Dec 2009
    Posts
    197

    Default crafting??

    I dont know exactely if this is a bug, a wrong patch, if this is working as intended to give more options to levelup, or what the deal is with this, but is there a reason why so many bound craftable shards are suddenly twice now in the crafting list?

    For example:
    - heavy fort:
    lvl 100 (21greater earth, 192 lesser earth, 2 purified, 2 rudi fungi, 1 goblet)
    lvl 150 (21greater earth, 224 lesser earth, 2 purified, 2 rudi fungi, 1 goblet)

    This is the only example I will give as there are a load of items like this added to the lvl 101-150 list, have a look yourself
    What is the deal with this?
    Was it too hard to maybe add totally new stuff that ya decided to add just doubles of already craftable stuff, why not add smiting or banashing, or sup potency V-VI or so?
    Anyone played around with this already that has a valid explanation why exactely they choose to add doubles of the already exsisting stuff instead of totally new shards? And why exactely the higher level versions of the shards are even more expensive to craft then the already excisting ones, shouldnt they be cheaper if they are higher level?
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

  2. #2
    Community Member Auran82's Avatar
    Join Date
    Mar 2006
    Posts
    151

    Default

    Its in the release notes, the level 150 one gives you more options on what slot it can be crafted on.

    If you look at the machine where you apply the shards and search for heavy fort, you can mouse over the sword next to the recipe to see what you can apply that shard to.

  3. #3
    Community Member tygara's Avatar
    Join Date
    Dec 2009
    Posts
    197

    Default

    oh, thats acceptable, but still kinda the easy way out imo. I think they should have added totally new crafting shards imo, instead of duplicating already exsisting ones
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

  4. #4
    Community Member Crann's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by tygara View Post
    oh, thats acceptable, but still kinda the easy way out imo. I think they should have added totally new crafting shards imo, instead of duplicating already exsisting ones
    Agreed.

    I do enjoy being able to have more options for shard placement though....especially for Greater <insert spell school here> Focus Shards.

  5. #5
    Community Member Crann's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    The duplicate shards are higher level and cost more because they offer greater flexibility in their placement.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload