I grew up with the NES and early SNES, and my sister and I got quite good with platforming. However, 2D Platforming is WAY different than 3D Platforming, so there was a pretty stiff learning curve to overcome when reaching the Arcane Skeleton optional, falls from Misery Peak, and the Pit.
I died for the first time in MP......fell! If you are a first life first toon level 2, it's a decent challenge. Obviously if you are a twinked, tr, experienced player, less so.
How soon we forget what life was like when we said, "Sweet! 30 copper just fell out of that barrel! I can almost buy some full plate!"
If I'm asking for too much tell me so, but would it be possible...ever... to get the items from the rares on the end reward list like on a 5th, or 10th, or heck even 20th completion? I've ran these quests on all my alts multiple, multiple, multiple times... and even when I see the rares, not a guaranteed event for certain (I know they're rares), they almost never have their item in their chest.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
It's certainly possible, but it's not in the cards for U13 or (most likely) the expansion. It would likely have to be part of a larger scale loot pass on old content, and there are lots of design considerations that would have to be weighed.
When you do get to it, then plz add the epic versions of those items as well. Ha, an epic muckbane to go after the cube should do it.
Epic version of ring of trollish regeneration should have a hidden effect on it that cast a spell on you (1% chance) like a kobold cookie would.
This would be fantastic.
To actually get the item while your in the level range to use it would be even better. How many times have we all taken our 20's into level 5~14 content looking for a base item to make epic or to grab something just to have it changed or eclipsed by gear in a new pack.
Any mechanic to make it so that you'll eventually get the item from a rare is a good mechanic. Right now the beating the odds so that the rare will even show up is only the tip of the iceberg once you ransack the chest several times to still not have your item.
I guess it ultimately comes down to what the Devs think is an acceptable number of runs or amount of time for a particular item.
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
I can envision it now: Epic Ring of Trollish generation. Regenerate 5 HPs every 10 minutes.
To be honest, with damage output as is, the basic ring should give 1d4 regen every 2 rounds. Not 1 HP every minute.
Then they could give the Pouch of Turkey 1d8 every round and 1d10 for the epic version.
But HP regen is so far behind everything else that I think it deserves a review for a bump.
Coldflame | Toord and many horrible experiments.
True Join Date: Circa mid 2007. Still a noob. My simple forum rules: http://pastebin.com/ftE2V1GG