Will items like eardweller and bloodrage symbiont, that have non-standard ways of being acquired, be effected by these changes?
I assume the answer is no, but would like to be sure if at all possible.
Will items like eardweller and bloodrage symbiont, that have non-standard ways of being acquired, be effected by these changes?
I assume the answer is no, but would like to be sure if at all possible.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Community Member
Would this include things like the Muckbane, or Ring of Troll's Regeneration, etc.?
Only named items that already appeared on the normal End Reward lists are affected. Items that only appeared in chests within the dungeon, or from other non-standard ways, are not. So Muckbane, for instance, still requires you to get lucky with the chest.
There are a couple of exceptions, such as the Ioun Stones in the Dreaming Dark, but those are called out specifically in the release notes.
In the red fens how about various dampened items and the sp for hp clickie? Im not sure I see what this is effecting in there if those dont have a chance of appearing on the lists.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Also important most of those are among the more desirable Epic items in that pack - other than the Epic Gloves of the Claw and maybe the bracers, the first three of those are on more players' wishlists than anything else in the pack.
That said I prefer the Tide Turns approach - base items dropping with ~10-12 times the drop rate of shards in the Epic chests.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Its not having a big effect there. Its just affecting the Red Fens to be consistent with all the other such quest chains. Its a big effect for many other chains, especially for first time players who actually need it. I don't get the impression this change was being made to benefit epic level players.
But definitely getting Carnifex, Visors of the Flesh Render Guards, Bracers of Tharaak/Bow of Sinew, etc is a huge benefit.
There is still all kinds of loot that people want that won't be guaranteed: Planar Girds, Twisted Talismans, and so on. I don't see how that's a problem. Those are mostly single quests. Its grinding huge chains that totally sucks.
I'm mostly just not understanding what changed about the red fens at all (lammas not loaded yet so can't just go look and see) All the quest end rewards already had named loot in ALL of them, so I'm wondering if the third rewards for each individual quest in the fens:
A: have a chance of either half of any of the set items from any of the fens quests
B: have a chance of any named item in the fens (this is what the release notes seem to say, but the above dev response has me wondering if A is the right one)
C: something I haven't thought of
I'm not even thinking of epics, someone else brought that up. I'm an altaholic, I spend little time in epics and am rather newbish to them. Almost no question I ask is related to epics in any way from my perspective, as epics are not the focus of the game for me. I'm one of those crazies that actually enjoy the non epic content.
Also I am personally not making any complaint here, just asking for clarification. I am pretty much the main forumite in my primary guild and I like to pass on as accurate info as I can to my guildies.
Last edited by Havok.cry; 01-28-2012 at 06:55 AM.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
to OP:
What you guess is probably a no, but
items like Carniflex and Tharask Bracers do
Red Fens:
Most end reward lists with named items are at the end of a quest chain, rather than an individual quest.
In contrast, each individual Red Fens quest already has it's own End Reward list. These end reward lists typically have just a few named items, each with a 50% chance of showing up when you complete the quest.
So each individual Red Fens quest has it's own, individual 3rd completion end reward list, where the named items that normally show up on that quest show up 100% of the time instead of 50% of the time.
Will the Korthos set items be added in entirety for the end of the Phiarlan Carnival chain? Given that these are end rewards for a different chain I am afraid these might get overlooked. My artificer has run the chain several times trying to get the Archivist's necklace and found some buggy end rewards. Every list from 7+ runs has had the exact same three Korthos items. I tried several with and without class based rewards enabled.
I finally did get a Dampened Shatterbow out of Claw two days ago on Hard at level. I generally play epics, and I accumulated 8 Shatterbow Scrolls, 3 Shatterbow Seals, and 3 Shatterbow Shards before I got the base item.
It took me a while to realize that the Dampened Shatterbow base item could not drop at all on epic. I really do not know why the base items are unavailable in the hardest difficulty setting. Who wants to waste time at level 20 running a level 9-11 quest 10+ times?
Base items also do not drop in Epic Wiz King or Epic Chains of Flame (though they do in Epic Offering of Blood). No doubt there are others (Last Stand, Fathom the Depths, Claw of Vulkoor), and this really should be remedied.
Also why is there such an inconsistency in the Bound status of Fens items? Added a Token of Vulkoor to a Dampened Cacophonic Verge and it became BtC. Undampened Shatterbow and Robe of Dissonance are completely unbound. I haven't undampened a Greatclub, and I believe the Dampened Frozen Plate is BtA on acquire.
Last edited by Bakarne; 01-28-2012 at 02:03 PM.
Collecting Holy Aura Scrolls - Please mail to Surare, or the cursed Illithids will eat my brains.
Would it be possible to add things like the rare named drops from chests also being added to these lists? Having them flagged as BtC or BtA if you get them in this way would make sense, but it would be nice to avoid having to grind quests to get certain items. The Rune Arm from Wizard-King is the perfect example of where this would be a welcome addition.
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
You hit most of them. Also add Snitch (but just for the Garos's Malice, the Noxious Fang base item DOES drop on epic).
Wiz King, Fathom the Depths, and the Garos's Malice chest in Snitch are because the chest that drops the named items is REPLACED by the epic chest. Most quests have the Epic Chest in addition to the other end chests.
Chains of Flame, Last Stand, and Claw of Vulkoor have the drop rate for the base items set to 0 on epic difficulty, for some unknown reason.
If you do a quest on the highest difficulty, you should have the highest chance of getting the item from the chest.
I don't think that its necessary for every item in the game to be "hand it over after 30 minutes of game play."
I like this change because running an entire chain each time you want a try at an item can get pretty old, particularly since most of these chains are quite ancient.
I don't see why Twisted Talismans, Planar Girds, Rings of the Ancestors, and similar quest chest drops need to be auto granted so easily.
No one says they should be EASY. For some items, showing up automatically after the 20th completion seems fair, while others can show up after three, and others might show up after 50. It all SHOULD depend on the item, but there should also be a point where you get it as a BtC or BtA after a certain number of completions IMO.
How about the Hand of the Tombs for Artificers, how many completions should be needed before you would be guaranteed to get it for that particular character? This is also why I feel that the difficulty the quests are run at SHOULD impact how many runs you need to complete before the item is going to show up on that end reward list. So, 20 runs on normal, 7 on elite seems fair to me.