Page 1 of 27 1234511 ... LastLast
Results 1 to 20 of 529
  1. #1
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    0

    Default LET'S TALK: Encumbrance

    Encumbrance: what value does it really bring to DDO?

    How many of you would mind if this just sort of 'went away'?

  2. #2
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    None.

    Wouldn't mind at all.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  3. #3
    Community Member somenewnoob's Avatar
    Join Date
    May 2006
    Posts
    2,166

    Default

    I never used it as a DM in any pnp game. Why, because it's just dumb.

    It could go bye bye tomorrow and I wouldn't care one bit.

  4. #4
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I wouldn't notice.

    If anything, the junk that gets put the collectables and crafting bags should be weightless since there is just soooo much we can or need to get.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  5. #5
    Community Member Dwarfo's Avatar
    Join Date
    Sep 2009
    Posts
    766

    Default

    get rid of it! especially with ing/collectible bags not being weightless anymore.

  6. #6
    The Hatchery danotmano1998's Avatar
    Join Date
    Dec 2010
    Posts
    2,928

    Default

    Losing encumberance altogether wouldn't hurt my feelings at all.

    While I can understand that having SOMETHING to make str worthwhile on some builds is a good thing, to me encumberance is more of an annoyance than a feature.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  7. #7
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    None.

    By all means.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  8. #8
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Go ahead and remove it, it doesn't add anything at all.

  9. #9
    Community Member Ganolyn's Avatar
    Join Date
    Nov 2009
    Posts
    1,177

    Default

    It's about as useful as permanent damage to items... as in not at all. Both could go bye-bye and I wouldn't miss them.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  10. #10
    The Hatchery Scraap's Avatar
    Join Date
    Oct 2009
    Posts
    1,651

    Default

    Kill it. Good. Nice short talk.

    Now back to the enhancements thread. Don't make me get the chain, rolled up news-paper, and caffeine drip again.
    Last edited by Scraap; 01-27-2012 at 12:43 PM.

  11. #11
    Community Member Qzipoun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance

  12. #12
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Remove it. Just like spell components it doesn't add anything good to the game.
    Active
    EU player since release, US player since the summer of 2009.

  13. #13
    Community Member Cam_Neely's Avatar
    Join Date
    Apr 2010
    Posts
    337

    Default

    Quote Originally Posted by MadFloyd View Post
    Encumbrance: what value does it really bring to DDO?

    How many of you would mind if this just sort of 'went away'?
    the only 'encumbrance' that matters is the backpack slots. that is the limiting factor for a huge amount of players. Yes your str can be dropped and slow you down, but anytime that may happen when it matters, its a non-problem.
    Quote Originally Posted by Qzipoun View Post
    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    so you want encumbrance to matter, but you want stuff you carry to have no weight?

  14. #14
    Community Member
    Join Date
    Feb 2010
    Posts
    748

    Default

    I don't mind if I am getting encumbered on my Strength Dump Stat Cleric if I hoard lots of items, like heavy armors, great swords etc that I don't even need to use. Encumbrance is part of management for me. Too heavy for you? Remove those items, or use only the things you need, or add more Strength.

    But what I do mind is, forcing encumbrance in ingredients. Because sadly, there are a lot of ingredients that are needed to be with you most of the times. Also with the House C quest? You can't even choose what ingredients to not get because it is auto collect.

  15. #15
    Community Member ArcaneMelee's Avatar
    Join Date
    Aug 2010
    Posts
    397

    Default

    If it was worth dumping strength to gain significant defenses through dex, I would say Encumbrance plays an important role in balancing build choices.

    As it is, though, there's no reason to "dump" strength in the current game, unless you're a new player that fell for the trap that is Weapon Finesse. But even for them, they'll learn their mistake soon enough, even without the penalty of Encumbrance.

  16. #16
    Community Member MaxwellEdison's Avatar
    Join Date
    Sep 2009
    Posts
    505

    Default

    We already have a severe enough limitation on inventory just by the number of inventory slots a character has, the encumbrance on top of playing inventory Tetris has never really made much sense (aside from penalizing halfling dex builds more than being a dex build already does).

  17. #17
    Community Member
    Join Date
    Mar 2006
    Posts
    1,823

    Default

    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance

    This.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

    YouTube | Twitch

  18. #18
    2014 DDO Players Council
    Community Member
    MeliCat's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    It's quite arbitrary. I mean, like, yeah right I'm going to be carrying around 10 pieces of heavy armor, a bag full of trap parts and other bits and pieces. So why bother having an encumbrance mechanic as it's already insanely unrealistic? Playing Skyrim with more realistic loot vs weight considerations it was just annoying. D&D is about loot. Lots of different types of loot but more specifically LOTS of loot. If you were genuinely going to go full on yes to encumbrance then... no just please don't.

    Encumbrance is not a huge deal - except that I need to put often a couple of stat points in str on characters I wouldn't normally bother doing so - and also bother to slot a +6 str item. But if you can do that I rarely feel annoyed by encumbrance. But it would be nice to have those stat points and slot back.

    On a monk/monk splash where it pushes you out of stance that's a pain. Doesn't happen a lot and other effects cause that too. Mildly painful but again not that much of a big deal.

    Verdict: meh.
    ~ Crimson Eagles of Khyber ~
    ~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~

  19. #19
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by MadFloyd View Post
    Encumbrance: what value does it really bring to DDO?

    How many of you would mind if this just sort of 'went away'?
    It is one of the thing's still tied to PnP in DDO - that has value to me.

    You should get encumbered if you only have a low STR and want to carry a half to full TON of gear.

    I would mind if it 'went away'.

    Rather see Bags become weightless.

    And I don't want to see "Spell Components: what value do the really have in DDO" thread MadFloyd.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  20. #20
    Community Member
    Join Date
    Nov 2006
    Posts
    0

    Default

    I don't like the idea to be honest... Sure maybe the bags should be as a bag of holding, but there should certainly be a limitation on low strength builds... Removing encumberance mechanic in total would cause the game to lose even more flavor IMO..... Just one more nail in the coffin of things you need to think about and consider...

Page 1 of 27 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload