Encumbrance: what value does it really bring to DDO?
How many of you would mind if this just sort of 'went away'?
Encumbrance: what value does it really bring to DDO?
How many of you would mind if this just sort of 'went away'?
None.
Wouldn't mind at all.
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I never used it as a DM in any pnp game. Why, because it's just dumb.
It could go bye bye tomorrow and I wouldn't care one bit.
I wouldn't notice.
If anything, the junk that gets put the collectables and crafting bags should be weightless since there is just soooo much we can or need to get.
Disappointed and without trust in the powers that be.
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get rid of it! especially with ing/collectible bags not being weightless anymore.
Losing encumberance altogether wouldn't hurt my feelings at all.
While I can understand that having SOMETHING to make str worthwhile on some builds is a good thing, to me encumberance is more of an annoyance than a feature.
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Originally Posted by Chilldude
None.
By all means.
“If at first you don't succeed, keep on sucking till you do succeed.”
It's about as useful as permanent damage to items... as in not at all. Both could go bye-bye and I wouldn't miss them.
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orth’ bháis’s bethad
do chél dénmha
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Last edited by Scraap; 01-27-2012 at 12:43 PM.
Like spell components it adds flavor to the game.
You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics
Just one example where it makes the game a little more 'complex' (in a good way)
What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
Remove it. Just like spell components it doesn't add anything good to the game.
the only 'encumbrance' that matters is the backpack slots. that is the limiting factor for a huge amount of players. Yes your str can be dropped and slow you down, but anytime that may happen when it matters, its a non-problem.
so you want encumbrance to matter, but you want stuff you carry to have no weight?
I don't mind if I am getting encumbered on my Strength Dump Stat Cleric if I hoard lots of items, like heavy armors, great swords etc that I don't even need to use. Encumbrance is part of management for me. Too heavy for you? Remove those items, or use only the things you need, or add more Strength.
But what I do mind is, forcing encumbrance in ingredients. Because sadly, there are a lot of ingredients that are needed to be with you most of the times. Also with the House C quest? You can't even choose what ingredients to not get because it is auto collect.
If it was worth dumping strength to gain significant defenses through dex, I would say Encumbrance plays an important role in balancing build choices.
As it is, though, there's no reason to "dump" strength in the current game, unless you're a new player that fell for the trap that is Weapon Finesse. But even for them, they'll learn their mistake soon enough, even without the penalty of Encumbrance.
We already have a severe enough limitation on inventory just by the number of inventory slots a character has, the encumbrance on top of playing inventory Tetris has never really made much sense (aside from penalizing halfling dex builds more than being a dex build already does).
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It's quite arbitrary. I mean, like, yeah right I'm going to be carrying around 10 pieces of heavy armor, a bag full of trap parts and other bits and pieces. So why bother having an encumbrance mechanic as it's already insanely unrealistic? Playing Skyrim with more realistic loot vs weight considerations it was just annoying. D&D is about loot. Lots of different types of loot but more specifically LOTS of loot. If you were genuinely going to go full on yes to encumbrance then... no just please don't.
Encumbrance is not a huge deal - except that I need to put often a couple of stat points in str on characters I wouldn't normally bother doing so - and also bother to slot a +6 str item. But if you can do that I rarely feel annoyed by encumbrance. But it would be nice to have those stat points and slot back.
On a monk/monk splash where it pushes you out of stance that's a pain. Doesn't happen a lot and other effects cause that too. Mildly painful but again not that much of a big deal.
Verdict: meh.
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It is one of the thing's still tied to PnP in DDO - that has value to me.
You should get encumbered if you only have a low STR and want to carry a half to full TON of gear.
I would mind if it 'went away'.
Rather see Bags become weightless.
And I don't want to see "Spell Components: what value do the really have in DDO" thread MadFloyd.![]()
I don't like the idea to be honest... Sure maybe the bags should be as a bag of holding, but there should certainly be a limitation on low strength builds... Removing encumberance mechanic in total would cause the game to lose even more flavor IMO..... Just one more nail in the coffin of things you need to think about and consider...