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  1. #1
    Developer MadFloyd's Avatar
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    Default LET'S TALK: Encumbrance

    Encumbrance: what value does it really bring to DDO?

    How many of you would mind if this just sort of 'went away'?

  2. #2
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    None.

    Wouldn't mind at all.
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  3. #3
    Community Member sweez's Avatar
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    Quote Originally Posted by Hafeal View Post
    None.

    Wouldn't mind at all.
    What he said.
    Comfortably [d|n]umb

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  4. #4
    Community Member somenewnoob's Avatar
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    I never used it as a DM in any pnp game. Why, because it's just dumb.

    It could go bye bye tomorrow and I wouldn't care one bit.

  5. #5
    Community Member KillEveryone's Avatar
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    I wouldn't notice.

    If anything, the junk that gets put the collectables and crafting bags should be weightless since there is just soooo much we can or need to get.
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  6. #6
    Community Member Postumus's Avatar
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    Quote Originally Posted by KillEveryone View Post
    I wouldn't notice.

    If anything, the junk that gets put the collectables and crafting bags should be weightless since there is just soooo much we can or need to get.
    Since it's barely adhered to anyway, and encumbrance really just gets in the way of the fun stuff, I wouldn't mind if it went away.

    But if it did, maybe some items such as heavy armor, tower shields, great axes, etc should have minimum STR requirements to use them. I think there should be SOME downside to dumping str.

  7. #7
    Community Member Dwarfo's Avatar
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    get rid of it! especially with ing/collectible bags not being weightless anymore.

  8. #8
    The Hatchery danotmano1998's Avatar
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    Losing encumberance altogether wouldn't hurt my feelings at all.

    While I can understand that having SOMETHING to make str worthwhile on some builds is a good thing, to me encumberance is more of an annoyance than a feature.
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  9. #9
    Community Member Eladiun's Avatar
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    None.

    By all means.
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  10. #10
    Community Member Aaxeyu's Avatar
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    Go ahead and remove it, it doesn't add anything at all.

  11. #11
    Community Member Ganolyn's Avatar
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    It's about as useful as permanent damage to items... as in not at all. Both could go bye-bye and I wouldn't miss them.
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  12. #12
    Community Member Tharlak's Avatar
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    Quote Originally Posted by Ganolyn View Post
    It's about as useful as permanent damage to items... as in not at all. Both could go bye-bye and I wouldn't miss them.
    This
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  13. #13
    The Hatchery Scraap's Avatar
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    Kill it. Good. Nice short talk.

    Now back to the enhancements thread. Don't make me get the chain, rolled up news-paper, and caffeine drip again.
    Last edited by Scraap; 01-27-2012 at 12:43 PM.

  14. #14
    Community Member Qzipoun's Avatar
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    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance

  15. #15
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance

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  16. #16
    Community Member jambajuicey's Avatar
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    Quote Originally Posted by Tobril View Post
    This.
    +1

    There is a penalty for low STR, and while we dont use it in PnP its only because of the mechanincs to track and deal with it that take away from game time. I won't insert the 'I remember when gold weighted you down in EQ' OMG that sucked, but it had some value.. use the bank.

  17. #17
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    +1 to this
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  18. #18
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    Agreed

  19. #19
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    This. Flavor and complexity is one of the BIG reasons I don't get bored with DDO compared to other MMOs .. back from SWTOR after not even a month.

  20. #20
    Community Member omen33's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    This ^

    But most forum users dont care if it doesnt increase DPS.
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