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  1. #41
    Community Member Theolin's Avatar
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    the only thing it is useful to me for is when mobs do str damage and I dont' notice till I start moving slooooo.....w. It tells me to hit the restore scroll that is all. Otherwise it is mostly an annoyance(esp for baggable type stuff)

  2. #42
    Community Member bhgiant's Avatar
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    Quote Originally Posted by Hendrik View Post
    It is one of the thing's still tied to PnP in DDO - that has value to me.

    You should get encumbered if you only have a low STR and want to carry a half to full TON of gear.

    I would mind if it 'went away'.

    Rather see Bags become weightless.
    This. It makes the game more realistic and adds D&D flavor. I like that when I have a backpack clear full of junk, I might have to drop one of those full plates. I like that enfeeblement makes my sorc run slower. Don't get rid of it, please. I know you're going for a simpler, newbie friendly, more streamlined approach for the expansion, but getting rid of things like this is like not putting citizens in cities. They add no function but add to the immersion.

    DO get rid of bag weight. THAT needs to go. It's a freaking bad of holding for crying out loud! That stuff we put in it isn't even in this dimension anymore.
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  3. #43
    Community Member Hendrik's Avatar
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    Quote Originally Posted by dkyle View Post
    Well then, in the interest of preempting the need for such a thread, so you don't have to see it, I'll just give my feedback on that issue right here:

    The trivial-cost spell components are stupid, annoying, pointless, and actually contrary to the 3.5 rules. Just give us a spell component pouch. We can carry it next to our spellbook (i.e., not in our inventory). And use the same rules 3.5 uses: trivial cost components are assumed to be contained in the spell pouch. Heck, the spells could even get their "unique" material components back in the spell description, instead of the generic level-based ones. More flavor, less hassle.
    Then remove;

    Eschew Materials Meta (then free feat swap for all casters)
    Inscription Materials
    Inscription Skill
    Mess with Vendors
    Mess with Classes

    That does not sound like it has more flavor, sounds bland, boring, and just like everything else.

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  4. #44
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    Kill it with fire!
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  5. #45
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    It's never added anything but annoyance to low strength characters, though I do like it because it reminds me of pnp and gives a little semblance of punishment for dumping str.


    It is a penalty for casters, as it was in pnp too. Either find a place to put a strength item or suffer under the weight of all the gear you just have to have and be susceptible to enfeeblement.

    A better fix would be cutting down the weight of the ingredient and collectable bags which is the single biggest gripe we have. Those seem to be treated as bags of holding or portable holes, which should max out at a certain fixed/negligible weight.

    Would I care if encumbrance was removed? I wouldn't mind.
    Would I care if it stayed? No, but fix the bag weight issues.


  6. #46
    Community Member Mithis's Avatar
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    Encumbrance should still exist for gear (armor, weapons, rings etc.) but should be eliminated for everything else IMO.

    If it is completely eliminated then any mob that likes to drop ray of enfeeblement or the like would need to get looked at...

  7. #47
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    Quote Originally Posted by MadFloyd View Post
    Encumbrance: what value does it really bring to DDO?
    How many of you would mind if this just sort of 'went away'?
    How about this:

    Create a spell called Tenser's Floating Disc, which renders you immune to encumberance for 24 hours, and which unlike most buffs isn't removed on death. Then create clickies which cast this spell.

  8. #48
    Community Member MaximumCharisma's Avatar
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    I vote to get rid of it. It is nice in theory but a pain in practice. I for one have no clue how my Fighter manages to hotswap through all these khopeshes so quickly but I also would not have voted for crafting and other "MMO" type functions that we have in this game.

    As an MMO, inventory space should be the limiting factor, not weight.
    Secondlife and Komat of Sarlona

  9. #49
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    Dont want it to go away but the weight on some items should be either adjusted or elimated, weapons and armor should have weight most other items not really


    Beware the Sleepeater

  10. #50
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by dkyle View Post
    The trivial-cost spell components are stupid, annoying, pointless, and actually contrary to the 3.5 rules. Just give us a spell component pouch. We can carry it next to our spellbook (i.e., not in our inventory). And use the same rules 3.5 uses: trivial cost components are assumed to be contained in the spell pouch. Heck, the spells could even get their "unique" material components back in the spell description, instead of the generic level-based ones. More flavor, less hassle.
    A thousand and one times this! Please!

    edit: Eschew Materials can go the way of the dodo too.
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  11. #51

  12. #52
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    Agreed

  13. #53
    Community Member somenewnoob's Avatar
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    You know what definitely shouldn't have weight?

    Madstone boots.

    (glowers at Floyd)

  14. #54
    Hopeless Romantic dunklezhan's Avatar
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    This is very likely not helpful feedback, however:

    No.
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  15. #55
    Community Member Thrudh's Avatar
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    Quote Originally Posted by smatt View Post
    I don't like the idea to be honest... Sure maybe the bags should be as a bag of holding, but there should certainly be a limitation on low strength builds... Removing encumberance mechanic in total would cause the game to lose even more flavor IMO..... Just one more nail in the coffin of things you need to think about and consider...
    Yeah I don't like it removing it either... The only reason I give my Wizard any STR at all is because of encumberance...

    Every 32 wizard will now be a 8/8/18/18/8/8 build.
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #56
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    Get rid of it. Serves no purpose really. We are already magically carrying around so much equipment that it could fill an 18-wheeler.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  17. #57
    Community Member Phemt81's Avatar
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    Quote Originally Posted by smatt View Post
    I don't like the idea to be honest... Sure maybe the bags should be as a bag of holding, but there should certainly be a limitation on low strength builds... Removing encumberance mechanic in total would cause the game to lose even more flavor IMO..... Just one more nail in the coffin of things you need to think about and consider...
    I agree with this.

    Make all bags/jars/hireling folders etc. weight 0, but keep the system on.
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    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  18. #58
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    Quote Originally Posted by somenewnoob View Post
    You know what definitely shouldn't have weight?

    Madstone boots.

    (glowers at Floyd)

    They won't because at most they will all be in the bank...

  19. #59
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    Quote Originally Posted by Thrudh View Post
    Yeah I don't like it removing it either... The only reason I give my Wizard any STR at all is because of encumberance...

    Every 32 wizard will now be a 8/8/18/18/8/8 build.
    Exactly. I'm amazed that this is a question even being asked...
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  20. #60
    Community Member k1ngp1n's Avatar
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    PnP has encumbrance, we have inventory slots.

    Encumbrance must die.

    Basic spell components must die.

    Weapon permanent damage must die.
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