the only thing it is useful to me for is when mobs do str damage and I dont' notice till I start moving slooooo.....w. It tells me to hit the restore scroll that is all. Otherwise it is mostly an annoyance(esp for baggable type stuff)
the only thing it is useful to me for is when mobs do str damage and I dont' notice till I start moving slooooo.....w. It tells me to hit the restore scroll that is all. Otherwise it is mostly an annoyance(esp for baggable type stuff)
This. It makes the game more realistic and adds D&D flavor. I like that when I have a backpack clear full of junk, I might have to drop one of those full plates. I like that enfeeblement makes my sorc run slower. Don't get rid of it, please. I know you're going for a simpler, newbie friendly, more streamlined approach for the expansion, but getting rid of things like this is like not putting citizens in cities. They add no function but add to the immersion.
DO get rid of bag weight. THAT needs to go. It's a freaking bad of holding for crying out loud! That stuff we put in it isn't even in this dimension anymore.
Kill it with fire!
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
It's never added anything but annoyance to low strength characters, though I do like it because it reminds me of pnp and gives a little semblance of punishment for dumping str.
It is a penalty for casters, as it was in pnp too. Either find a place to put a strength item or suffer under the weight of all the gear you just have to have and be susceptible to enfeeblement.
A better fix would be cutting down the weight of the ingredient and collectable bags which is the single biggest gripe we have. Those seem to be treated as bags of holding or portable holes, which should max out at a certain fixed/negligible weight.
Would I care if encumbrance was removed? I wouldn't mind.
Would I care if it stayed? No, but fix the bag weight issues.
Encumbrance should still exist for gear (armor, weapons, rings etc.) but should be eliminated for everything else IMO.
If it is completely eliminated then any mob that likes to drop ray of enfeeblement or the like would need to get looked at...
I vote to get rid of it. It is nice in theory but a pain in practice. I for one have no clue how my Fighter manages to hotswap through all these khopeshes so quickly but I also would not have voted for crafting and other "MMO" type functions that we have in this game.
As an MMO, inventory space should be the limiting factor, not weight.
Secondlife and Komat of Sarlona
Dont want it to go away but the weight on some items should be either adjusted or elimated, weapons and armor should have weight most other items not really
Beware the Sleepeater
Will removing it reduce lag?
*someone had to.![]()
You know what definitely shouldn't have weight?
Madstone boots.
(glowers at Floyd)
This is very likely not helpful feedback, however:
No.
Get rid of it. Serves no purpose really. We are already magically carrying around so much equipment that it could fill an 18-wheeler.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
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