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  1. #1
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    Default Is there more to Carnifex???

    So my lvl 7 babrbarian inherited Carnifex from an alt toon. Reading the forum posts, I have stuck with Carnifex since the beginning. My issue is I see several blows doing 90-110 damage but its been that way since lvl 4/5. It's been a while, but I seem to remember my kensai doing more damage.

    On the practice dummy, I max out around 40 damage while raged and damage boosted.

    Maybe Carnifex's advantage is getting more of the 90-110 blows vs other weps. That may be true, but my barbarian doesn't want consistency, he wants to crush his enemies with one swing.

    Any thoughts will be appreciated.

  2. #2
    Community Member thwart's Avatar
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    Quote Originally Posted by jacobthered View Post
    So my lvl 7 babrbarian inherited Carnifex from an alt toon. Reading the forum posts, I have stuck with Carnifex since the beginning. My issue is I see several blows doing 90-110 damage but its been that way since lvl 4/5. It's been a while, but I seem to remember my kensai doing more damage.

    On the practice dummy, I max out around 40 damage while raged and damage boosted.

    Maybe Carnifex's advantage is getting more of the 90-110 blows vs other weps. That may be true, but my barbarian doesn't want consistency, he wants to crush his enemies with one swing.

    Any thoughts will be appreciated.
    Carnifex is keen ... therefore it crits more often than other great axes. That probably explains the numbers that you are seeing. Consistent damage on normal hits but the high damage on crits.

  3. #3
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by thwart View Post
    Carnifex is keen ... therefore it crits more often than other great axes. That probably explains the numbers that you are seeing. Consistent damage on normal hits but the high damage on crits.
    Carnifex is 'double-keen'. Not only does it have the keen property (which acts like improve crit) but it's base crit range (without keen/improved crit) is higher.

    So yes, you are critting a lot more on a Carnifex then a random loot gen g.axe

  4. #4
    Community Member dkyle's Avatar
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    The Carnifex has a 17-20 crit range, and a x3 crit multiplier. No other two-hander crits anywhere near as consistently, with as much damage per crit, at that level.

    You can't crit the dummy, so you won't see the big numbers there. But 40 at level 7 sounds reasonable, I guess. Maybe a bit low. You have Power Attack, right?

    The biggest rival for Carnifex near that level would be things like +1 Holy of PG with Icy Burst kit on them. All that extra damage can mean more one-hit-kills for even non-crit hits.

  5. #5
    Community Member mobrien316's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Carnifex is 'double-keen'.
    I think this is what throws people with regards to Carnifex.

    A keen greataxe (such as the Hellfire greataxe) lists "keen" as one of its enhancements, which increases its threat range from 20 to 19-20.

    Carnifex also lists keen as one of its enhancements (and it reads exactly the same as the "Keen" descriptor on the Hellfire greataxe), but it also lists the threat range as 17-20.

    On a regular keen greataxe, you can expect critical hits approximately 10% of the time (all other things being equal.) On Carnifex, you can expect them about 20% of the time.

    All in all, Carnifex is a very good two-handed weapon from level four all the way up until level 12 or 13 (and sometimes even a bit higher.)
    All on Thelanis: Archenpaul Sixblade (Epic Triple Completionist), Archernicus Thornwood, Crestellin Moonwood, Gregorovic Redcloak, Jaklomeo Evermug, Jarladdin Nalfesne, Jonathraxius Kane, and Praetoreus Silvershield (Heroic Triple Completionist, Epic Triple Completionist.)

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  6. #6
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    A paly who always grouped with an arty could make good use of it at 20.
    Wherever you went - here you are.

  7. #7
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    Thanks folks. Yes, I have barb power attack too (forgot that one). I was afraid I would hear, "at lvl 7, you should being 40+X damage." According to dkyle, what I'm seeing is reasonable which is what I hoped for my barb. Those potential extra points of damage will probably come when I properly equip him.

    Thanks to all for the responses. Just wanted to be sure I wasn't the butt of a huge joke about Carnifex being one of the best weps thru lvl 10 or so.

  8. #8
    Community Member Wraith_Sarevok's Avatar
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    Lightbulb

    It is the best THF weapon through lvl 4-9. Nothing else even comes close.

    After that, the Sword of Shadows is completely superior all the way through lvl 10-19.

    At lvl 12, use greensteel as a DR breaker. Use greensteel as a skeleton and undead basher. Use greensteel as your thrower. But the Sword of Shadows remains your main weapon until 20.

    Anyone who says otherwise is completely wrong.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  9. #9
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    It is the best THF weapon through lvl 4-9. Nothing else even comes close.

    After that, the Sword of Shadows is completely superior all the way through lvl 10-19.

    At lvl 12, use greensteel as a DR breaker. Use greensteel as a skeleton and undead basher. Use greensteel as your thrower. But the Sword of Shadows remains your main weapon until 20.

    Anyone who says otherwise is completely wrong.
    Two important issues arise that would cause you to not use your Sword of Shadow even if you are running on a THF melee character.

    1) If you don't have one. This is the same reason why a Wizard/Sorc/FvS/Cleric/Artificer would not wear a Torc.

    2) If you are fighting something that has 100% fortification. Against enemies with 100% fortification, you're better off with something that adds damage as a straight number instead of something that multiplies your damage on a critical hit.

  10. #10

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    Quote Originally Posted by jacobthered View Post
    ...he wants to crush his enemies with one swing.
    Well, there's you problem. You're only crushing your enemies. In order to maximize DPS as a barb, you also must drive them before you and invoke the lamentations of their women. Anything else makes you a fighter...

  11. #11
    Community Member davidolson22's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    It is the best THF weapon through lvl 4-9. Nothing else even comes close.

    After that, the Sword of Shadows is completely superior all the way through lvl 10-19.

    At lvl 12, use greensteel as a DR breaker. Use greensteel as a skeleton and undead basher. Use greensteel as your thrower. But the Sword of Shadows remains your main weapon until 20.

    Anyone who says otherwise is completely wrong.
    As calculated in other threads, it depends on your strength. Low strength toons are benefited more by weapons with holy/bleed and a high to hit than a good crit profile. Not every low level melee is a fighter or barb. Sometimes they are clerics who just have enough strength to make it to level 11 when they get blade barrier.

  12. #12
    Community Member Wraith_Sarevok's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    Two important issues arise that would cause you to not use your Sword of Shadow even if you are running on a THF melee character.

    1) If you don't have one. This is the same reason why a Wizard/Sorc/FvS/Cleric/Artificer would not wear a Torc.

    2) If you are fighting something that has 100% fortification. Against enemies with 100% fortification, you're better off with something that adds damage as a straight number instead of something that multiplies your damage on a critical hit.
    Well yeah if you don't have one, stick to your greensteel Greataxe or Falchion of course. Kind of goes without saying how powerful those items are. If you don't have those, then just grab a nice +5 Greataxe or stick with Carnifex. Just make sure you can get your attack bonus high enough to hit things.

    And yeah, already said to use greensteel against skeletons and other undead. Grab a Blasting Chime from the Cannith challenges and use it on constructs. Elementals are all but immune to crits, so use greensteel against them. Or just use whatever weapon you have on you until you can get to greensteel. It can't really be helped if it's your first toon.

    Quote Originally Posted by davidolson22 View Post
    As calculated in other threads, it depends on your strength. Low strength toons are benefited more by weapons with holy/bleed and a high to hit than a good crit profile. Not every low level melee is a fighter or barb. Sometimes they are clerics who just have enough strength to make it to level 11 when they get blade barrier.
    If you're not running a melee toon with MAX Strength, you're doing it wrong. Sorry, but everyone I know runs their melee toons with max Strength. DPS is everything in this game and virtually everything is vulnerable to critical hits. Constructs are now vulnerable to critical hits. Only undead and elementals are still near-immune and there aren't a whole lot of dangerous ones. And yeah, Sword of Shadow is a +5 item so where is the to-hit problem?

    You're a cleric. Why are you meleeing? You should be grouping with other people and casting heals. Use your team members to complete quests. This is an MMO after all. Even on my Bard-in-progress I cave in and join groups mostly because it's too difficult to solo at that stage.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  13. #13
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    double
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  14. 01-27-2012, 03:22 PM


  15. #14
    Community Member MattiG's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    Well, there's you problem. You're only crushing your enemies. In order to maximize DPS as a barb, you also must drive them before you and invoke the lamentations of their women. Anything else makes you a fighter...
    Agreed. Truly, this is what's best in life.
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  16. #15
    The Hatchery Hoglum's Avatar
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    You are a Cleric. Why would you be sitting around picking your nose and doing nothing but healing? It is Dungeons and Dragons afterall.

  17. #16
    Community Member dkyle's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    You're a cleric. Why are you meleeing? You should be grouping with other people and casting heals. Use your team members to complete quests. This is an MMO after all. Even on my Bard-in-progress I cave in and join groups mostly because it's too difficult to solo at that stage.
    Truly terrible advice. In the early game, I keep a greataxe in my Wizard's hands most of the time. With a 12 base STR.

    A healbot is a piker, outside of a few specific boss fights in high level Raids. Pick up a weapon and go to town, at least until you get the viable Divine casting stuff.

  18. #17
    Founder Freeman's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    You're a cleric. Why are you meleeing? You should be grouping with other people and casting heals. Use your team members to complete quests. This is an MMO after all. Even on my Bard-in-progress I cave in and join groups mostly because it's too difficult to solo at that stage.
    He's probably meleeing because he got tired of running with barbarians that only expected him to heal and nothing else. Plus, it takes forever to finish a quest with barbarians like that, since they inexplicably stop and rub toilet paper over every single hole in the ground they see.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  19. 01-27-2012, 03:51 PM


  20. #18
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    You're a cleric. Why are you meleeing? You should be grouping with other people and casting heals. Use your team members to complete quests. This is an MMO after all. Even on my Bard-in-progress I cave in and join groups mostly because it's too difficult to solo at that stage.
    -1

    Divines can DPS and heal alongside oneanother easily.
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    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  21. #19
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    Shade is the messiah!

    Please explain to me how your 12 STR wizard is going to hit anything in elite? I could barely hit scorpions in elite Haverdash as a lvl 3 Barbarian. I rest my case.
    And this is cus you ****, bro !
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  22. #20
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    Shade is the messiah!

    Please explain to me how your 12 STR wizard is going to hit anything in elite? I could barely hit scorpions in elite Haverdash as a lvl 3 Barbarian. I rest my case.
    1) What kind of equipment did you have? Did you at least have the Korthos +1 To Hit goggles? Did you bother to activate your Rage? Were you running around so that you had the -4 To Hit from moving or did you stand still for a moment to get rid of that -4 To Hit? Did you have Power Attack turned on to give you -3 To Hit? There are lots of ways that you can improve your ability to hit enemies in quests - even on Elite.

    2) You don't have to hit enemies on a 2+, you just have to hit them enough times to kill them before they kill you. If you can knock off a good chunk of their HP with spells, you can finish them off with a weapon. Clerics especially can do well in melee after they throw a Soundburst at the enemy because stunned enemies are easier to hit.

    3) What do you suggest that a Cleric/FvS/Wizard/Sorcerer do after they run out of spell points? Should they just stand around picking their nose instead of continuing to slaughter the enemy?

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