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  1. #21
    Community Member licho's Avatar
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    Imo there is much potencial to futher melee nerf in ranged and melee inbalance. Lets look at bowmasters, they rate of fire is much slower than melee swings. Its unfair! So the melee should now and always swing as often as archer shoots. Futhermore there will be new exiting feat. "Melee stranght" which will allow to add str modificator to dmg rolls while using a melee weapon!

  2. #22
    Community Member EddieB_TBC's Avatar
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    Oh absolutely they should nerf melee further because as you well know... melee cause lag.
    Disagree? Remember the dreaded physics check that was the reason for changing how TWF works? lag fix.

    Consider

    An arcane casts a spell they make a maybe a spell resist check, maybe a DC check, a range check, and a line of sight check then they are good for a second or two while spell timers recycle.

    For those pesky remaining melee though, every round then have to make a up to 4 physics checks to make certain the mob that is stunned, held, paralyzed, tripped, and encased in stone has not moved out of your weapons attack range... and that you roll high enough to hit and did enough damage to get by its DR.

    Add to that melee can not as effectively pay to win as casters and you will see how melee are responsible for both lagging out the server and taking money out of the WB shareholders pockets.

    Thus Turbine must continue to nerf melee, buff casters, and add fluffy things to the store for halfwits to buy just for the heck of it.



    (toungue in cheek btw, for those not able to figure it out on their own)
    This space intentionally left mostly blank.

  3. #23
    Community Member grodon9999's Avatar
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    Quote Originally Posted by licho View Post
    Imo there is much potencial to futher melee nerf in ranged and melee inbalance. Lets look at bowmasters, they rate of fire is much slower than melee swings. Its unfair! So the melee should now and always swing as often as archer shoots. Futhermore there will be new exiting feat. "Melee stranght" which will allow to add str modificator to dmg rolls while using a melee weapon!
    ooh, I like this.

    Also it's been a few months since Turbine broke handwraps, they're due

  4. #24
    Community Member Viciouspika's Avatar
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    Default Melees are way too uber

    They have mass kill affects and instant kill affects. They can solo all content in the game including challenges. The AoE's are awesome. Come on cleave and greater cleave rock. Melees can do this without the handicap of a blue bar(that can never be replenished). Sigh, melees have it all.

    /sarcasm off( just incase someone rolled a 1)

    I remember when I played DnD as a caster. Most of the time, I was more of a crossbow pew pewer then actual caster.

    One thing, I've always wondered about is that every item that offers a few temporary hitpoint to a melee(gone after one hit) while mnemonic pots were permanent and allowed the caster to cast 10-15 more wails.

    Yep, melees way over powered. Bring out the two handed nerf bats and start swinging, but watch out for those glancing blows. They can be deadly some of the time, part of the time. Oops, none of the time. Dont worry about glancing blows at all. My bad.

  5. #25
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by grodon9999 View Post
    ooh, I like this.

    Also it's been a few months since Turbine broke handwraps, they're due
    Oh yeah, monks TOTALLY need to get their handwraps nerfed.

  6. #26
    Hero Arlathen's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Also it's been a few months since Turbine broke handwraps, they're due
    Update 13 - Nerf of the Melee's!

    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  7. #27
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Arlathen View Post
    Update 13 - Nerf of the Melee's!

    lol brilliant, +1 when I can

  8. #28
    Community Member Viciouspika's Avatar
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    Default Just wondering

    Most everything attacks hit points, but only one thing attacks mana. Why is that? Because melee are uber that why.

  9. #29
    The Hatchery Syllph's Avatar
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    Default u14

    Casters may now cast Wish and Limited Wish.

    Limited wish allows players to Fully Replenish their SP pools after casting. 30 sec. cooldown.

    Wish grants nearby casters the XP for completing the quest. This XP is by nature a trick of the summoned Djinii and removes this same amount of XP from any nearby melees.

    The Casters are then teleported to the end chest while simultaneously raising the encumbrance of any nearby melee to max, greasing them, having a persistent solid solid fog and sleet storm effect (lasts until death) and for good measures summons 1d6+13 Hostile Elder Air Elementals who cannot be harmed except by spells. 30 sec. cooldown.

  10. #30
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    Anyone knows the only way to build an effective melee is with 18 levels of divine, MINIMUM.

    And with that knowledge, there was no "nerf" to melees at all!

    I mean, both my WF FvS and Battlecleric are gonna be grinding Reavers for their boots like mad.

  11. #31
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    Quote Originally Posted by EddieB_TBC View Post
    Thus Turbine must continue to nerf melee, buff casters, and add fluffy things to the store for halfwits to buy just for the heck of it.
    Hey!

    They'd better be extra fluffy turbine! I'll buy two if they are!

  12. #32
    Community Member Chai's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #33
    Community Member Cyr's Avatar
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    You guys are totally off base here.

    Madfloyd said they were not nerfing melee so clearly you are all wrong and melee are getting more powerful in U13 while casters are getting less powerful or staying the same.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  14. #34
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    Redacted
    Last edited by fuzzy1guy; 01-29-2012 at 11:13 PM.

  15. #35
    Community Member BlackSteel's Avatar
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    I'm at a loss. so the madstone nerf is a nerf to melees? Especially when the most common complaint about arcane overpoweredness is being able to solo instant kill entire epic quest lines.

    if a caster is stupid enough to use the boots for a small HP bump, then they're going to fail on a good deal more instant kills, thus granting the melees MORE opportunity to be useful.


    really all of this just sounds like a whine on the lines of "oh now my melee wont be able to pike so as easily when the arcane solos a quest for me since he's now playing with my toy"
    Shadowsteel [TR train wreck]

  16. #36
    2014 DDO Players Council
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    Quote Originally Posted by BlackSteel View Post
    if a caster is stupid enough to use the boots for a small HP bump, then they're going to fail on a good deal more instant kills, thus granting the melees MORE opportunity to be useful.
    They won't use them on the insta-kill-able trash. They'll use them when they're dotting the red-named boss.

  17. #37
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    Quote Originally Posted by Niv-mizzet View Post
    Update XX release notes:

    -Melee basic attacks now require stamina.
    You mean melees won't be able to do uber-DPS all day long, only when they have SP (Stamina Points!)? Kind of like casters now? Sounds fair to me!

    Yes, yes, casters CAN currently pay-to-win in the DDO store, but that doesn't mean they all do. Just make sure Stamina Point Potions are available in the DDO store, like Spell Point Potions are now.

  18. #38
    The Hatchery zwiebelring's Avatar
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    if a caster is stupid enough to use the boots for a small HP bump, then they're going to fail on a good deal more instant kills, thus granting the melees MORE opportunity to be useful.
    Rofl, that's the point, they won't be that stupid.
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  19. #39
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by SirValentine View Post
    You mean melees won't be able to do uber-DPS all day long, only when they have SP (Stamina Points!)? Kind of like casters now? Sounds fair to me!

    Yes, yes, casters CAN currently pay-to-win in the DDO store, but that doesn't mean they all do. Just make sure Stamina Point Potions are available in the DDO store, like Spell Point Potions are now.
    Once again people miss the point, just like the dev's

    IT SO HARD PLAYING CASTER.... cuz like melee's never run out of gass. Its not at all like the melee has to stand in the mobs face when he fights, not at all like he is the main target for every spell, effect, attack, etc.


    LOL

  20. #40
    Community Member Such755's Avatar
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    Sarcasm is not the way to convince Turbine to solve your problems.
    I understand the rage about madstone boots, personaly I never got them, but I know how rare they are, and maybe if I had them I'd be super ****ed. I am, in fact ****ed, since I wanted those boots.
    But sarcasm is not the way.

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