Just a thought which recently hit me is that cooldowns or instadeath spells are very short in comparison to what they can do. And cycling around only death spells is quite effective. Futhermore the flow of hit-recharge is more safe since once enemy is killed we can wait, and time dosnt matter.
The conclusion is that cld of Death spell are too short, and its one of reason why casters are little up now.
This topic was bring to public many times, and generally sensible arguments have hard times on forum.
So to bring it back, i see this way:
Any single target Save or Die: 15 sec
Multi target SoD but with restricted target (banishment, UtD) 45 sec
All around kill them all (CoD, Wail, Implosion) 60sec
The sorcs will get their cld reduction here ofc. So good for them, while wizzards/clerics will have more slots to cycle spells.
WHile it looks like nerf and all, i think, and for me personally it will be (i have wizz as well) more interesting, since the flow of death spells is less stable there will be some blank spot, when i need either CC to wait for cld go down, or use some other spells. WHich will result in better gameplay.
It will also open the way to some more strategical aproach, "should i FoD this 10% caster spanked by melee or tab to some fresh target to use my spell effectivly".
But do we want interesting gameplay or just easy?
My 3 plat.