- Deadly weapons was unintentionally release and snuk into the game, fact
- Deadly weapons was broken as it was only giving certain specs a bonus (no hw or ranged weapons), fact
- Deadly weapons brought with it aswell a huge disadvantage into having leveled up your artificer pre update 12, as those didnt have access to the spell at all, only leaving TRing as option to obtain it, fact
Those are 3 correct facts, not bringing up the other stuff like the spell being overpowered (opinion) or the spell being too big of a boost compaired to bard songs (opinion, as certain numbers in this thread are totally correct about it aswell, just certain specs get way more out of DW, others get way more out of songs)
With those 3 points stated, I fully understand that turbine made the decision of jsut taking the easy way out and leaving the spell in the game, releasing the scrolls so everybody can obtain them now without TRing, and just changing the effect of the spell itself.
Now, that being said, the spell is just way too weak for its spell level, 1d8 force is a joke.
It has already been stated in this thread multiple times that ele weapons is a lvl 2 spell and is in most situations 100% a better spell choise *** mobs being vulnerable to the opposite element.
A level 6 spell, which costs WAY more SP, should be blowing a level 2 spell its pants off. Its like compairing the level 2 arcane spell electric loop with the level 6 spell chain lightning. The level 6 spell SHOULD be doing way more dmg then the level 2 spell (ignore the stun effect, just talking dmg now) as the level 6 is way more SP to cast, has a higher DC (ignore heightened for a sec) and unlocks itself at a way higher level (level 3wiz vs lvl 11wiz)
Electric loop (maximum damage 5d3+15) vs Chain lightning (1d3+3 per caster level, no max) is a significant bonus for a level 2 vs a level 6 spell
This is exactely how DW should reflect, give melees the boost they need. DW shouldnt be the only spell even for bringing some balance back into the game, there should still be other tweaks, but DW is definately a very good step in the correct direction.
IMO, deadly weapons with its 1d8 force is too big of a cut to what the spell level, spell points, and name of the spell gives (aswell as what the spell is suppose to be doing once it is fixed)
I like some of the ideas what have been stated in this thread, but I think it requires a lot more then just upping the force dmg to 2d8 or something. I really think the best suggestion in this thread is a combination of certain proposals.
I think that 2d6 untyped, 4d6 burst untyped (only on a natural 20) and a 10% alchemical fort bypass is the way to go, to bring it back at par as what IMO a spell for that level, SP cost, and name should be doing
Again, I totally agree that the spell needed changing, but it was made into a totaly worthless spellslot right now, totally and utherly waste of space to take into your spell selection.
Just my 2cents![]()