yet again i'm working on a build, this time its to play around with the capabilities of ranged dps (longbow) ironically i feel ranger isn't the best suited class to doing ranged dmg ^^
feel free to shred this guys, i will msot liekly be popping in some +2 etc tomes, but i plan on keeping this build solo capable so the cleric dil is kinda a must (i dont like potion relaince), we'll see later on if i swap it out for rogue.
the idea is to mele just enough to get my ki up then sit it out and devistate with 10k when manyshot is down, and keep the arrows raining in ^^ i'm also hopefull i can take advantage of the kai regen during sneak to get my kai to 20 without needing to mele (think my ****-monk's kai caps at 19 when sneaking, but some con will fix that right?)
i already have this build done up to level 6, and solo isn'ty bad at that level as i can use most wiz and cleric scrolls np, so i pop invis, runspeed, jump, and can skip quite a few optionals etc in quests and zerg em down.
ohh **** i posted the level 1 version whe n i added my name and closed the rest... ugh.... hopefully i can clipboard recover *deep drawn out sigh* no such luck, what i get for not saving..... rebuilding it again ... bear with me
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page arrowfall rainstorm Level 20 Lawful Good Half-Elf Male (13 Fighter \ 6 Monk \ 1 Wizard) Hit Points: 309 Spell Points: 275 BAB: 17\17\22\27\27 Fortitude: 15 Reflex: 14 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 19 Dexterity 16 21 Constitution 14 14 Intelligence 11 11 Wisdom 13 14 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 7 Bluff -1 1 Concentration 6 28 Diplomacy -1 1 Disable Device n/a n/a Haggle -1 -1 Heal 1 2 Hide 7 18 Intimidate -1 1 Jump 6 12 Listen 1 2 Move Silently 7 17.5 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 1 2 Swim 2 4 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Monk) Skill: Concentration (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Level 2 (Wizard) Skill: Concentration (+1) Skill: Move Silently (+0.5) Feat: (Wizard Bonus) Mental Toughness Feat: (Automatic) Dismiss Charm Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Level 3 (Monk) Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+1) Feat: (Selected) Rapid Shot Feat: (Monk Bonus) Zen Archery Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Fighter) Ability Raise: DEX Skill: Concentration (+1) Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Fighter Attack Boost I Enhancement: Elven Dexterity I Enhancement: Fighter Critical Accuracy I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Improved Jump I Enhancement: Improved Tumble I Enhancement: Wizard Energy of the Scholar I Enhancement: Monk Wisdom I Enhancement: Fighter Toughness I Level 5 (Monk) Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Enhancement: Improved Cleric Dilettante I Enhancement: Monk Improved Recovery I Level 6 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Move Silently (+2) Feat: (Selected) Bow Strength Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Enhancement: Static Charge Enhancement: Racial Toughness II Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 7 (Monk) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 8 (Monk) Ability Raise: DEX Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Feat: (Monk Bonus) Dodge Enhancement: Ten Thousand Stars Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Level 9 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Manyshot Feat: (Selected) Precise Shot Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer I Level 10 (Fighter) Skill: Concentration (+1) Enhancement: Improved Cleric Dilettante II Enhancement: Fighter Strength I Level 11 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Enhancement: Fighter Attack Boost II Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 12 (Fighter) Ability Raise: DEX Skill: Concentration (+1) Feat: (Selected) Weapon Specialization: Ranged Weapons Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Toughness II Level 13 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Kensei I Level 14 (Fighter) Skill: Concentration (+1) Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Kensei Longbow Mastery I Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 15 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons Feat: (Selected) Improved Precise Shot Enhancement: Fighter Longbow Specialization I Enhancement: Fighter Strength II Level 16 (Fighter) Ability Raise: STR Skill: Concentration (+1) Enhancement: Fighter Critical Accuracy III Level 17 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Mobility Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 18 (Fighter) Skill: Concentration (+1) Feat: (Selected) Shot on the Run Enhancement: Fighter Critical Accuracy IV Level 19 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons Enhancement: Elven Dexterity II Enhancement: Fighter Kensei II Level 20 (Fighter) Ability Raise: STR Skill: Concentration (+1) Enhancement: Fighter Haste Boost I Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Kensei Longbow Mastery II Enhancement: Elven Arcane Archer: Conjure +5 Arrows