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Thread: New U13 Items

  1. #181
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    Quote Originally Posted by Curate2 View Post
    What blindness effect? I don't see one on the Golden Guile.
    No one seems to be answering this. I'd also like to know what blindness effect.

  2. #182
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    Quote Originally Posted by WielderofGigantus View Post
    No one seems to be answering this. I'd also like to know what blindness effect.
    Golden Guile has a Deception property, which includes a chance to envelope the enemy in dark shadows. That's not the same as being blinded, but is similar in that it's a condition that enables Sneak Attacks.

    It is superior to a blinding item in that it works on creatures with blindness immunity, especially bosses.

  3. #183
    Community Member Astraghal's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Golden Guile has a Deception property, which includes a chance to envelope the enemy in dark shadows. That's not the same as being blinded, but is similar in that it's a condition that enables Sneak Attacks.

    It is superior to a blinding item in that it works on creatures with blindness immunity, especially bosses.
    Blinding enemies causes them to slide around while CC'd and make them take twice as long to kill. Using deception effects on bosses will cause aggro to bug out and the boss will turn and swap aggro randomly. My advice is not to use either, the penalties outweigh the benefits.

  4. #184
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Astraghal View Post
    Blinding enemies causes them to slide around while CC'd and make them take twice as long to kill. Using deception effects on bosses will cause aggro to bug out and the boss will turn and swap aggro randomly. My advice is not to use either, the penalties outweigh the benefits.
    Deception doesn't cause any of those effects now, and really blindness isn't so problematic now that CC is seldom used and mobs are almost always killed with insta-kills rather than melee damage.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  5. #185
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    Quote Originally Posted by Astraghal View Post
    Blinding enemies causes them to slide around while CC'd and make them take twice as long to kill. Using deception effects on bosses will cause aggro to bug out and the boss will turn and swap aggro randomly. My advice is not to use either, the penalties outweigh the benefits.
    Deception has been fixed for some time.

  6. #186
    Community Member Astraghal's Avatar
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    Quote Originally Posted by sirgog View Post
    Deception doesn't cause any of those effects now, and really blindness isn't so problematic now that CC is seldom used and mobs are almost always killed with insta-kills rather than melee damage.
    Thanks for bringing me up to speed, I could have sworn I saw the Epic Demon of the Frenzied Blood spazzing out when a Rogue was using an Epic Midnight Greetings on him in a recent run. Melee'ing blinded mobs has always been a source of frustration for me, especially when you literally have to be standing still next to a mob in DDO to land melee hits.

  7. #187
    Community Member arroyo's Avatar
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    Quote Originally Posted by Astraghal View Post
    ... I could have sworn I saw the Epic Demon of the Frenzied Blood spazzing out when a Rogue was using an Epic Midnight Greetings on him in a recent run...
    (Impr.) Deception do not cause mobs to slide around like Blindness effects do. On the other hand, the Impr. Paralyzing on that eMG has a high chance to cause slide bugs. =[
    Sarlona: Sagarana (Drow Roguenought) / ~Katrynna~ (Human Assassin) / ~Jcuervo~ (HElf Emerald) / ~Jwalkers~ (Human PM)

  8. #188
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    Fury of the Flame dropped from Flamefang chest for me today.
    1) "Quijenoth" Main Arcane Caster, 2life PM, 3life BrdTR, 4life FvS.
    2) "Vallaes" Melee Tank build, 2nd life Barbarian.
    3) "Elvraema" Experiments, 1-Mnk6/FvS14 Solo build. 2-"Dronker"

  9. #189
    Community Member Ovrad's Avatar
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    Quote Originally Posted by quijenoth View Post
    Fury of the Flame dropped from Flamefang chest for me today.
    Yup, already had that updated. But if anyone finds stuff that don't have a drop spot specified yet, please chime in.

  10. #190
    Community Member FengXian's Avatar
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    Devs, are you sure it's a good idea to put impact on the new maul? Maybe if we get enough nice bludgeoning weapons we'll start seeing some people actually taking IC: bludgeoning over slashing. I know the SoS is there and it's hard to make something that can compete with that, but if you put impact on new blunt weapons no one will ever even consider dropping slashing :/

    Just M2C.
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  11. #191
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by FengXian View Post
    Devs, are you sure it's a good idea to put impact on the new maul? Maybe if we get enough nice bludgeoning weapons we'll start seeing some people actually taking IC: bludgeoning over slashing. I know the SoS is there and it's hard to make something that can compete with that, but if you put impact on new blunt weapons no one will ever even consider dropping slashing :/

    Just M2C.
    I like it. Even a warhammer still only has the same crit profile as a longsword and that ain't nothing to write home about. One single nice blunt weapon or even a couple of nice bludgeoning weapons isn't enough to get anyone to change their Improved Critical selection. Even a weapon as impressive as an epic Chimera's Fang isn't enough to make people like bastard swords in general - they just plan for having that one specific weapon.

    Putting Impact on this weapon means that it might actually see some use against enemies other than skeletons and liches.

  12. #192
    Community Member Grosbeak07's Avatar
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    Templar's Retribution (Bastard Sword) dropped for me in the Spinner of Shadows.
    Magical Rings are well... magical. - Gandalf

  13. #193
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    Templar's Bastion drops in Spinner of Shadows.
    "Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase

  14. #194
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    Quote Originally Posted by Qhualor View Post
    i was just looking through the new loot and i noticed a pattern with them. im not very familiar with the monsters and lore in the upcoming expansion. i noticed the new loot has a lot of light damaging guards, silver and cold iron dr breakers, light and fire spell lore and 1 weapon with poison. are we going to be seeing some undead in the expansion with some spiders? i know the raid boss is part spider or something. i was wondering why we dont have more undead at endgame, besides abbot.
    the under dark is exactly that: dark. in many forgotten realms games(NWN2 for example) races from the underdark get penalties for being in sunlight, and many enemies from there such as nightwalkers and nightwings are pretty self explanatory, night creatures. light is something they dont deal with, and so it damages them. cant confirm, but pretty danged sure this is the reasoning

  15. #195
    Community Member djl's Avatar
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    Quote Originally Posted by Luthe111 View Post
    the under dark is exactly that: dark. in many forgotten realms games(NWN2 for example) races from the underdark get penalties for being in sunlight, and many enemies from there such as nightwalkers and nightwings are pretty self explanatory, night creatures. light is something they dont deal with, and so it damages them. cant confirm, but pretty danged sure this is the reasoning
    So something else Favored Souls will completely dominate, then?

  16. #196
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by djl View Post
    So something else Favored Souls will completely dominate, then?
    As long as you're satisfied with only killing one enemy per 10-20 seconds, yes.

  17. #197
    Community Member FengXian's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I like it. Even a warhammer still only has the same crit profile as a longsword and that ain't nothing to write home about. One single nice blunt weapon or even a couple of nice bludgeoning weapons isn't enough to get anyone to change their Improved Critical selection. Even a weapon as impressive as an epic Chimera's Fang isn't enough to make people like bastard swords in general - they just plan for having that one specific weapon.

    Putting Impact on this weapon means that it might actually see some use against enemies other than skeletons and liches.
    A couple won't be enough - but it would be a start.

    Epic Fang is a start, because some might actually take the b-sword proficiency for it (to get glancing blows), and then use other b-swords as well in S&B mode. The problem is that a single dragonmark gives you prof, so people might actually just get the dragonmark and stick to the sole epic fang ignoring other b-swords. But if you don't have room/use for 3 dragonmarks, at least you will consider taking the proficiency feat.

    Again, blunt weapons (not HWs ofc) aren't used right now. If good new blunt weapons have impact on them (the HoX drop has impact too I think), people will use just those, never crafting a blunt GS/alchemical (min II has impact too actually^^), and never actually going blunt, but just using those few weapons in a few situations.

    Replace impact with another interesting ability, make people actually spend a feat on IC:blunt and try out some blunt builds, it would add variety...we have earthshatter warhammer (or w/e, the one from lord of stone), we have new tenderizer, the one from HoX, this one, ratkiller...nothing special but still pretty nice for starters to consider making a bludgeoning kensei first life maybe...Even if it was just first lives for 28 pointers, it would still be better than what it is now: nothing XD

    Obviously there are more urgent problems to solve, but the release of new items is an opportunity to get things going in the right direction. Removing impact might be annoying on short term but I think it'd add variety to the game later on...
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  18. #198
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    Flameward drops in the named fire reaver chest in Road. Bow of the Silver Flame drops in the first chest on the road, open the warded door, get chest...sorry to be so vague, but no named to kill, just have to open the warded door and get the chest


    Saal



    Last edited by Saaluta; 02-04-2012 at 01:55 PM.
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  19. #199
    The Hatchery SisAmethyst's Avatar
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    Got as well my copy of the Bow in the road chest ... it seems this one drop frequently ... however I guess on live the drop rate of the items will be lower ...


    In the End Chest of the follow up quest then as well the Docent


    I would be very interested in the Epic versions of the Bow if it exist, someone already got a shard/seal/scroll?
    Also someone got a Rune Arm from the new Quests?
    Last edited by SisAmethyst; 02-04-2012 at 04:37 AM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  20. #200
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    Quote Originally Posted by HungarianRhapsody View Post
    As long as you're satisfied with only killing one enemy per 10-20 seconds, yes.
    Wait, are you trying to make it sound like FvS is underpowered? A class that is probably best class in game?

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