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Thread: New U13 Items

  1. #201
    The Hatchery sirgog's Avatar
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    Epic items, courtesy of the Dev event:

    Note all epic armor pieces are currently BTA and weapons and other items BTC. This is no doubt a bug.

    Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Excep Cha Skills 1, Yellow Slot.
    Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (absolutely stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot.
    Epic Cruel Nobility - Scimitar (2d6) - +6, Axiomatic, Unholy, Slicing, Bleed, Disintegration, Red Slot.
    Epic Templar's Bulwark - Tower Shield (base AC 5, base DR 6 meaning effective DR 12, 1 higher than normal AC) - +6, Mithral, Inherent Fire Resistance 10, Inherent Cold Resistance 10, Inherent Acid Resistance 10, Inherent Electricity Resistance 10, Violet Slot
    Epic Envenomed Blade - Short Sword (2d6, Str OR Dex for both ToHit and Damage) - +6, Poison Burst, Improved Paralyzing, Armor-Piercing 10%, Deadly Spider Venom, Enervation, Red Slot. This item is sick.
    Epic Bow of the Silver Flame - Longbow (2d8) - +6, Silver, Holy Burst, Weaken Undead, Undead Bane, Blunted Ammunition, Red Slot.
    Epic Flameward - Club (2d6, Str OR Cha) - +5, Fire absorption 20%, Greater Evocation focus, UMD +5 competence, Charisma +7, Excep Cha +1, Greater Fire resistance, Violet Slot.
    Epic Fury of the Flame - Maul (2d10) - +6, Adamantine, Flaming Burst, Incandescence, Fracturing, Impact, Red Slot. Meh.
    Epic Darkstorm Helm - Headgear - Epic Nullification 6, Epic Magnetism 6, Superior Void Lore, Superior Lightning Lore, Call Lightning Storm 3/day, Green Slot. Note that this item does not keep the boosts to level 8 spells from the base item. Clickie is caster level 20, 84 second duration.
    Epic Doublecross Bow - Repeating Light Crossbow (2d8) - +6, Poison Burst, Crippling, Armor-Piercing 10%, Nightshade Venom, Enervation, Red Slot.
    Epic Silver Slinger - Repeating Heavy Crossbow (2d10) - Identical mutations to Epic Bow of Silver Flame
    Epic Luminous Truth - Quarterstaff (2d6, Augmented Crit 19/x2) - +6, Epic Combustion VI, Epic Radiance VI, Superior Fire Lore, Superior Radiance Lore, Flaming Burst, Incandescence, Incineration, Red Slot.
    Epic Templar's Bastion - Mithral Full Plate (10 base AC, 3 base MDB - so 1 AC behind Cav Plate) - +6, Mithral, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Blue Slot.
    Epic Templar's Docent - Docent - identical mutations to Bastion, above.
    Epic Templar's Justice - Dwarven Axe (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    Templar's Retribution - Bastard Sword (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot


    Special note:

    If you elect to socket Epic Templar's Bulwark with +7, its DR becomes 13.
    Nimbleness (from a Blue Augment Crystal of Nimble Moves) does indeed stack with Superior Nimbleness on the Rakshasa Hide, should you desire a max Dex in the lower stratosphere.
    Last edited by sirgog; 02-04-2012 at 10:36 AM.
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  2. #202
    Community Member ZeroTakenaka's Avatar
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    So I'm going to post my thoughts on the epic items even if everyone has already talked about them. Not all bonuses have been listed. Like... base damage dice

    Epic Golden Guile = Ghostly, Diplo +20, Bluff +20, Improved Deception, Cha Skills +1, Yellow Slot

    It's hard to assume where the devs were going with this. However, this item seems like a decent enough rogue item to bluff and get sneak attacks. Yellow Slot is a bonus. 3/5(?)

    Epic Cruel Nobility = +6, Axiomatic, Unholy, Slicing, Bleed, Disintegration, Red Slot

    Slot with Cold Iron and it becomes the perfect running with the devils weapon 5/5

    Epic Templar's Bulwark = +11(+6 but I think base tower shield is +5 for this weapon... I'm confusing), Mithral, Inherent Fire/Cold/Acid/Elec Resist 10, Violet Slot

    Wow um... where to start with this... It just doesn't seem that epic to me. Sure it's a nice shield but Levik's seems better to me. Then again, no one really uses shields(except AC tanks) at high levels. I think the violet slot would be better as a green slot as no one really attacks with shields either.

    Epic Templar's Bastion/Templar's Docent = +6 , Mithral, DR 5/evil, SR 30, Light Guard, Radiance Guard, Blue Slot

    This item seems decent enough but I would use DT armor over it. The damage reduction is nice but spell resistance isn't as good at high levels. Light Guard provides a nice bonus to damage and radiance guard makes trash miss more. However, the fact that it's medium armor means I would be more likely to use it on my fighter.

    Epic Envenomed Blade/Doublecross Bow - +6, Poison Burst, Imp. Para, Armor-Pierce-10%, Deadly Spider Venom, Enervation, Red Slot

    I LOVE it. It's not that bad as a melee weapon and proves as nice CC. The Enervation really helps that Improved Paralyzing to stick. However, I worry that it won't be as good in lvl 25 content when that new expansion pack comes out. It's another rogue weapon.

    Epic Luminous Truth - +6, Superior Fire/Radiance Lore, Epic Combustion/Radiance VI, Flaming Burst, Brilliance, Incineration, Red slot

    This is a caster's weapon obviously as I think there would be better quarterstaves for damage. It provides a decent replacement to the regalia of the phoenix though or Red Dragon armor. Flaming Burst/Brilliance/Incineration seems more like flavor additions than anything else though.

    Epic Fury of the Flame - +6, Adamantine, Flaming Burst, Brilliance, Impact, Fracturing(2d6 vs creatures with bones), Red slot

    Seems like it could do with a little boost. Still though, it's a general DPS weapon. I wouldn't know what to add to it. MAYBE Radiance?

    Epic Silver Slinger/Epic Bow of the Silver Flame - +6, Silver, Holy Burst, Blunted Ammo, Undead Bane, Weaken Undead, Red Slot

    In my opinion, this should have been the non-epic version. Epic version should have Greater Undead Bane and Incandescent or Brilliance.

    Epic Darkstorm Helm - Call Lightning Storm 3/3(3/day), Epic Nullification/Magnetism VI, Superior Void/Lightning Lore, Green Slot

    I don't know... it's a good replacement for Bracers of the Wind from House C. Decent enough for pale masters neg damage spells. Green slot is nice bonus. Maybe could use something more?

    Epic Rakshasa Hide - +6, Rough Hide(+3), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot

    Definitely an AC tank's armor. I don't get how roar(maybe the - to attack from the shaken effect?) works with the theme or the attack bonus. Blue slot is always nice. I might switch it to my AC tank or my ranger.

    Epic Templar's Justice/Templar's Retribution - +6, Cold Iron, Holy Burst, Brilliance, Godly Wrath, Good Burst, Red Slot

    It's very nice. With a silver slot it's a boss beater. However, the fact that these are the dwarven axe/bastard swords... well ^^; Also, I think it should be Good Blast and not Good Burst

    Epic Flameward (STR or CHA) - +5, Fire Absorb 20%, Greater Fire Resist, Greater Evocation Focus, Cha +7, Exc. Cha +1, UMD +5, Violet Slot

    I hate you. I just got the seven fingered gloves on live. VERY nice weapon overall. +5 enhancement bonus bugged?
    Last edited by ZeroTakenaka; 02-04-2012 at 10:13 AM.
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  3. #203
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    Quote Originally Posted by sirgog View Post
    Epic items, courtesy of the Dev event:

    snip...
    Epic Templar's Bulwark - Tower Shield (base AC 5, base DR 12, 1 higher than normal AC) - +6, Mithral, Inherent Fire Resistance 10, Inherent Cold Resistance 10, Inherent Acid Resistance 10, Inherent Electricity Resistance 10, Violet Slot
    base DR 12? so, with +7 epic augment, gets DR rating 19? holy f*! I want 4!
    snip...
    Epic Templar's Justice - Dwarven Axe (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    Epic Templar's Retribution - Bastard Sword (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Sloti guess those are nice vs DQ, but vs amrath mobs, abbot, and lord of blades might be not optimal. I guess it's hard to make items that wouldn't feel underpowered compared to +5 holy burst <metal type> <weapon type> of greater <monster type> bane, yet not feel too overpowered after all. those two are fine, I'm glad that there's finally an Epic Dwarven Axe, and I'm not gonna whine about it not fulfilling all my dreams.
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  4. #204
    Community Member FengXian's Avatar
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    Shields are indeed very useful in end-game, and Templar's Bulwark looks very nice to me if you can get it up to 13 DR.

    Flame Ward also is veeery interesting, +8 cha, umd, greater evocation focus, even fire absorbtion on top of that, and you can even melee a bit with your sorc/fvs if you want. And blue slot.

    The rakshasa hide + envenomed blade might indeed give birth to some sick dex-based AC builds, I look forward to see some...considering you can't really use a shield and keep those dec bonuses, nor you can get monk's wis bonus to AC, it won't be easy tho...

    I'm really liking the b-sword and the d-axe too. And the bow. And some others.

    Overall a very nice update
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  5. #205
    Community Member Diyon's Avatar
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    Quote Originally Posted by ZeroTakenaka View Post
    Epic Luminous Truth - +6, Superior Fire/Radiance Lore, Epic Combustion/Radiance VI, Flaming Burst, Brilliance, Incineration, Red slot

    This is a caster's weapon obviously as I think there would be better quarterstaves for damage. It provides a decent replacement to the regalia of the phoenix though or Red Dragon armor. Flaming Burst/Brilliance/Incineration seems more like flavor additions than anything else though.
    You're missing the fact that this is a base 19-20/x2 crit range, which makes a much bigger difference than you'd think. As long as light and fire will hit your target, this staff does more straight up damage than epic souleater does. This will be an excellent weapon to add to an acrobats selection.
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  6. #206
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by Diyon View Post
    You're missing the fact that this is a base 19-20/x2 crit range, which makes a much bigger difference than you'd think. As long as light and fire will hit your target, this staff does more straight up damage than epic souleater does. This will be an excellent weapon to add to an acrobats selection.
    I don't know. It just feels like it's more of a caster item.
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  7. #207
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by ZeroTakenaka View Post
    I don't know. It just feels like it's more of a caster item.
    Sure ... Radiant clonks or monk dipped AoVs
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  8. #208
    Community Member nivarch's Avatar
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    Quote Originally Posted by sirgog View Post
    Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Excep Cha Skills 1, Yellow Slot.
    Not the best item in the game, but it's OK.

    Quote Originally Posted by sirgog View Post
    Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (absolutely stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot.
    This has completly sick AC potential... But I doubt anyone will be able to reach a high enough dex to make full use of it unless you play a full dex based AC tank.

    11 AC + 10 MDB + 2 Greater nimbleness + 3 Rough hide + 4 heightened awareness (if you don't have it elsewhere) = 30 AC right there.

    Quote Originally Posted by sirgog View Post
    Epic Cruel Nobility - Scimitar (2d6) - +6, Axiomatic, Unholy, Slicing, Bleed, Disintegration, Red Slot.
    The item has potential. Not sure how much it's going to be used however as it's highly dependant on the mobs vulnerable to unholy we'll see in the future.

    Quote Originally Posted by sirgog View Post
    Epic Templar's Bulwark - Tower Shield (base AC 5, base DR 6 meaning effective DR 12, 1 higher than normal AC) - +6, Mithral, Inherent Fire Resistance 10, Inherent Cold Resistance 10, Inherent Acid Resistance 10, Inherent Electricity Resistance 10, Violet Slot
    Not a bad shield. 12 DR is still 3 behind levik, but with a +1 crystal it just lags 2 behind levik's while having those sweet inherent resists. I could see myself using one on my FvS.

    Quote Originally Posted by sirgog View Post
    Epic Envenomed Blade - Short Sword (2d6, Str OR Dex for both ToHit and Damage) - +6, Poison Burst, Improved Paralyzing, Armor-Piercing 10%, Deadly Spider Venom, Enervation, Red Slot. This item is sick.
    A nice combination of mods here for a CC weapon. Also since level draining is so good against orange named it can be an awesome orange named beater.

    Quote Originally Posted by sirgog View Post
    Epic Bow of the Silver Flame - Longbow (2d8) - +6, Silver, Holy Burst, Weaken Undead, Undead Bane, Blunted Ammunition, Red Slot.
    Well not bad. The epic version is indeed ahead of triple pos on hard/elite abbot and epic raiyum for most people. Yet I hoped that considering it's a very niche epic item it would be better.

    Quote Originally Posted by sirgog View Post
    Epic Flameward - Club (2d6, Str OR Cha) - +5, Fire absorption 20%, Greater Evocation focus, UMD +5 competence, Charisma +7, Excep Cha +1, Greater Fire resistance, Violet Slot.
    This item is kinda weird. It's definitely a very nice item to use in off hand when UMDing scrolls. The rest of the mods are a bit strange on a weapon.

    Quote Originally Posted by sirgog View Post
    Epic Fury of the Flame - Maul (2d10) - +6, Adamantine, Flaming Burst, Incandescence, Fracturing, Impact, Red Slot. Meh.
    What's the goal of this weapon? I cannot find it any purpose. Most probably supposed to be a skeleton beater but why give it impact? Also it's going to lag far behind triple pos for skeleton crushing.

    Quote Originally Posted by sirgog View Post
    Epic Darkstorm Helm - Headgear - Epic Nullification 6, Epic Magnetism 6, Superior Void Lore, Superior Lightning Lore, Call Lightning Storm 3/day, Green Slot. Note that this item does not keep the boosts to level 8 spells from the base item. Clickie is caster level 20, 84 second duration.
    This item is not bad since it has both superior void lore and superior lightning lore and a green slot. I could see it being used by some PM. Depending on how bad it is to get I may actually get one for my PM, at least to use it temporary till I get something better.
    The clicky sounds ok but I'm waiting for more info on the damage it does.

    Quote Originally Posted by sirgog View Post
    Epic Doublecross Bow - Repeating Light Crossbow (2d8) - +6, Poison Burst, Crippling, Armor-Piercing 10%, Nightshade Venom, Enervation, Red Slot.
    Enervation on a repeater is nice. Crippling can be nice too on a ranged weapons. Other mods are strange but well.

    Quote Originally Posted by sirgog View Post
    Epic Silver Slinger - Repeating Heavy Crossbow (2d10) - Identical mutations to Epic Bow of Silver Flame
    I'd have to make some calculations. It can indeed be an awesome abbot beater, but it depends on how much damage bonus is needed for it to beat triple pos. However same comment as silver bow. It's a niche weapon I expected better.

    Quote Originally Posted by sirgog View Post
    Epic Luminous Truth - Quarterstaff (2d6) - +6, Epic Combustion VI, Epic Radiance VI, Superior Fire Lore, Superior Radiance Lore, Flaming Burst, Incandescence, Incineration, Red Slot.
    If it keeps it's 19-20 crit profil it's indeed a nice weapon. Incineration is not the best damage proc out there but it's still ok. It also seems a potentially very very good druid weapon.

    Quote Originally Posted by sirgog View Post
    Epic Templar's Bastion - Mithral Full Plate (10 base AC, 3 base MDB - so 1 AC behind Cav Plate) - +6, Mithral, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Blue Slot.
    Meh. Nothing appealing on this item except radiance guard.

    Quote Originally Posted by sirgog View Post
    Epic Templar's Docent - Docent - identical mutations to Bastion, above.
    Meh again

    Quote Originally Posted by sirgog View Post
    Epic Templar's Justice - Dwarven Axe (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    An epic dwarven axe! Yay. It seems like ok. I'll do some quick calculations to see how it fares against eDA compared to a crafted weapon.

    Quote Originally Posted by sirgog View Post
    Templar's Retribution - Bastard Sword (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    See Templar's justice
    Last edited by nivarch; 02-04-2012 at 10:51 AM.

  9. #209
    Community Member Lighti's Avatar
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    The Tower shield has 1 major flaw wich means AC tanks are struggling again. The lack of Heightened awareness 4! It has been said many times that AC things need to be combined. Heightened awareness 4 is what makes the epic Swashbuckler and Alchemical shields so good. Currently without this on the shield not many AC tanks will be able to fit it into a build, it will just become another meh shield in the game. Please Dev's use your noggins and think. 1 change and we have an awesome tower shield for AC tanks. This is not overpowered as it does not add any damage. No 6% double strike or extra effects so it is desperately needed.
    Last edited by Lighti; 02-04-2012 at 10:59 AM.

  10. #210
    The Hatchery sirgog's Avatar
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    Thoughts on the Epic items:



    Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Excep Cha Skills 1, Yellow Slot.
    Useful if you are desperate to proc Deception a lot, but mostly seems a skill swapin item. Would help Rogues dump aggro if they had better DPS at the moment.

    Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (absolutely stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot.
    Strikes me as worth serious consideration if anyone ever wants to make an extreme AC acrobat that isn't taking Monk levels (alongside Epic Natt Gann staff). Not sure if such a build can be made viable, but I'm imagining a very high AC here.
    Still, this is what, the 4th epic light armor in the game that does almost nothing other than provide AC? This is not a very common build niche at all.

    Epic Cruel Nobility - Scimitar (2d6) - +6, Axiomatic, Unholy, Slicing, Bleed, Disintegration, Red Slot.
    Meh. Not far enough ahead of Cannith Unholy Burst Cold Iron of Greater Chaotic Outsider Bane to merit making even if we had Eladrin worth killing. If this were inherently Cold Iron it might be a fun toy, but I don't see many people burning 20 EDTs to give it the DR bypass. At present it is just such a rare DR.

    Epic Templar's Bulwark - Tower Shield (base AC 5, base DR 6 meaning effective DR 12, 1 higher than normal AC) - +6, Mithral, Inherent Fire Resistance 10, Inherent Cold Resistance 10, Inherent Acid Resistance 10, Inherent Electricity Resistance 10, Violet Slot
    Count me impressed, this is IMO the best defensive shield in the game other than t3 Alchemicals for toons that care about AC (and not far behind t3 Alch either).
    Inherent resists are really undervalued. Against Meteor Swarm bosses (and a lot of them cast that spell often), Inherent Resist 10 is easily worth 30-40hp. Burning Blood in epDQ2 hurts a lot less when you have 40 resists not 30. And so on.

    Epic Envenomed Blade - Short Sword (2d6, Str OR Dex for both ToHit and Damage) - +6, Poison Burst, Improved Paralyzing, Armor-Piercing 10%, Deadly Spider Venom, Enervation, Red Slot.
    Situationally awesome. If your group is light on CC (or your CC is bouncing off Spell Resistance), this sword does decent damage and is up there with the best CC effects on weapons. Probably second only to Epic Sirrocco.

    Epic Bow of the Silver Flame - Longbow (2d8) - +6, Silver, Holy Burst, Weaken Undead, Undead Bane, Blunted Ammunition, Red Slot.
    Solid but unspectacular. Best item in the game at the narrow niche of skele/lich bashing (vs 10+ DR) on a dedicated archer toon. That is not a niche that is important at present endgame except for Abbot but in the future - who knows?

    Epic Flameward - Club (2d6, Str OR Cha) - +5, Fire absorption 20%, Greater Evocation focus, UMD +5 competence, Charisma +7, Excep Cha +1, Greater Fire resistance, Violet Slot.
    Helps less-geared fleshie Sorcs hit 39 UMD, while being solid all around. I expect this to be very popular.

    Epic Fury of the Flame - Maul (2d10) - +6, Adamantine, Flaming Burst, Incandescence, Fracturing, Impact, Red Slot.
    Meh. This could really do with a sharp increase in base damage IMO. At 3d12 (or at +10 enhancement) it would see some niche use.

    Epic Darkstorm Helm - Headgear - Epic Nullification 6, Epic Magnetism 6, Superior Void Lore, Superior Lightning Lore, Call Lightning Storm 3/day, Green Slot.
    I like this on Pale Masters that elect not to wear their ToD set. Epic Nullification 6 and Sup Void Lore pump up your self-heals, the Lightning effects pump your Eladar's, and the slot covers Toughness for you. Solid but not amazing.

    Epic Doublecross Bow - Repeating Light Crossbow (2d8) - +6, Poison Burst, Crippling, Armor-Piercing 10%, Nightshade Venom, Enervation, Red Slot.
    I don't have enough Arti experience to review this.

    Epic Silver Slinger - Repeating Heavy Crossbow (2d10) - Identical mutations to Epic Bow of Silver Flame
    See Bow of SF, above.

    Epic Luminous Truth - Quarterstaff (2d6, Augmented Crit 19/x2) - +6, Epic Combustion VI, Epic Radiance VI, Superior Fire Lore, Superior Radiance Lore, Flaming Burst, Incandescence, Incineration, Red Slot.
    First, this weapon looks amazing when equipped.
    It strikes me as being somewhat confused - is it a caster stat stick (at which it is mediocre and far behind t2 alchemical), or is it an acrobat weapon, or is it for a Clonk build that wants to both cast offensive spells and swing a weapon while centred? I'm assuming the latter.
    IMO Incineration is not enough to make this a solid DPS weapon. I don't think this would be overpowered if Incin was replaced by Greater Incineration.

    Epic Templar's Bastion - Mithral Full Plate (10 base AC, 3 base MDB - so 1 AC behind Cav Plate) - +6, Mithral, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Blue Slot.
    Very similar to Ringleader fullplate, which is solid until you get better but nothing great.

    Epic Templar's Docent - Docent - identical mutations to Bastion, above.
    I want a dog wearing this. One day I will level an arti. But seriously, this needs Reinforced Plating 2 if it is intended as AC armor. If not, it could just lose the +6 so that Radiance Guard (the best mutation on the item) can do its job.

    Epic Templar's Justice - Dwarven Axe (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    Epic Templar's Retribution - Bastard Sword (2d10) - +6, Cold Iron, Holy burst, Incandescence, Good Blast, Brilliance, Godly Wrath, Red Slot
    Solid weapons both. Clear upgrade from a Lit 2 for 1½ handed fighting builds. Can be a generic DR breaker (slot Silver, and it hits basically all Outsiders), or the best anti-Lailat weapon in the game (+7 and Deadly Weapons). Poor against LOB (his Light Resistance will block a lot of the damage) so don't slot Adamantine. I expect these to be sought after.
    Last edited by sirgog; 02-04-2012 at 11:24 AM.
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  11. #211
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Lighti View Post
    The Tower shield has 1 major flaw wich means AC tanks are struggling again. The lack of Heightened awareness 4! It has been said many times that AC things need to be combined. Heightened awareness 4 is what makes the epic Swashbuckler and Alchemical shields so good. Currently without this on the shield not many AC tanks will be able to fit it into a build, it will just become another meh shield in the game. Please Dev's use your noggins and think. 1 change and we have an awesome tower shield for AC tanks. This is not overpowered as it does not add any damage. No 6% double strike or extra effects so it is desperately needed.
    You could use Epic Templar's Shield in one hand, and Flametouched/Air/Air/Air/Metallic Edges alchemical d-axe or b-sword in the other. With my gear setup that is an AC neutral change, costs DPS and threat but adds survivability.
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  12. #212
    Community Member Lighti's Avatar
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    This is not a 1 weapon game (bar the eSoS) restricitng AC to your only weapon is not recommended. Also means no use of there new DA and Bastard Sword.

  13. #213
    Community Member Absolute-Omniscience's Avatar
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    Wow. Those are some *really* bad items. Not a single item is any good besides the tower shield. And while the bow /repeater has its uses and is actually better than triple pos on hard / elite abbot / wk. It's a disgrace to call that an epic item. For the love of god, why doesn't it have greater undead bane? Correction, why doens't it have EPIC undead bane?

    On the flip side it means that I don't have to get any of the items, and never run the quests besides the initial run-through on epic. Yaay....
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  14. #214
    Hero RandomKeypress's Avatar
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    Quote Originally Posted by sirgog View Post
    Epic items, courtesy of the Dev event:
    Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Excep Cha Skills 1, Yellow Slot.
    I have a very weird build for my main - repeater assassin. It's fun, and this item is very interesting as deception is not common on useful repeaters. This would add to my anti-boss dps and the ghostly would be useful if I didn't wear the mabar cloak. I'll probably use this, but it feels like I'm under-utilising a slot. Maybe shuffle the cloak out and see where else I can put deathblock...

    Quote Originally Posted by sirgog View Post
    Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (absolutely stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot.
    Meh

    Quote Originally Posted by sirgog View Post
    Epic Templar's Bulwark - Tower Shield (base AC 5, base DR 6 meaning effective DR 12, 1 higher than normal AC) - +6, Mithral, Inherent Fire Resistance 10, Inherent Cold Resistance 10, Inherent Acid Resistance 10, Inherent Electricity Resistance 10, Violet Slot
    Nice enough for turtling

    Quote Originally Posted by sirgog View Post
    Epic Flameward - Club (2d6, Str OR Cha) - +5, Fire absorption 20%, Greater Evocation focus, UMD +5 competence, Charisma +7, Excep Cha +1, Greater Fire resistance, Violet Slot.
    Very nice. This is going to kill the few times people even think about running Titan though - there's not much left in there that would be worth the effort...

    Quote Originally Posted by sirgog View Post
    Epic Doublecross Bow - Repeating Light Crossbow (2d8) - +6, Poison Burst, Crippling, Armor-Piercing 10%, Nightshade Venom, Enervation, Red Slot.
    Argghh - my build is finally telling against me. If I were a mechanic or an artificer then this might have been useful. Usability depends on some factors - if the enervation procs as often as the ToD rings then it is only there for colour and a single point of fire damage per hit would be much more useful, the nightshade venom isn't likely to be too useful either and like many ranged toons I already use the shimmering arrowhead so the crippling isn't that handy). At the end of the day, using this weapon would cost me a feat, and it is nowhere near worth it.

    Quote Originally Posted by sirgog View Post
    Epic Silver Slinger - Repeating Heavy Crossbow (2d10) - Identical mutations to Epic Bow of Silver Flame
    Disappointing. Handy against a couple of enemies, but you should use meteors against the abbot and that leaves one tough boss and a lot of trash where a more traditional approach would be better (i.e. let the barbarian deal with it). I had hoped that the blunt portion would mean that it wouldn't trigger oozes to split, making it a weapon with two small niches, but even that hope was denied. I'll just make a triple pos repeater thanks - this isn't worth an inventory slot.

    Quote Originally Posted by sirgog View Post
    Epic Templar's Bastion - Mithral Full Plate (10 base AC, 3 base MDB - so 1 AC behind Cav Plate) - +6, Mithral, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Blue Slot.
    Was thinking about this for my (under-geared) cleric, but frankly he's got cavalry plate and ringleader. Not worth the effort.

    A couple of potential upgrades, but it doesn't look like I'd be spending too much time here.

  15. #215
    Community Member Cetus's Avatar
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    Terrible items for the most part, only thing I'd be interested in is probably just the shield and the +5 umd stick.

    Meh.

  16. #216
    Community Member nivarch's Avatar
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    Quote Originally Posted by Lighti View Post
    This is not a 1 weapon game (bar the eSoS) restricitng AC to your only weapon is not recommended. Also means no use of there new DA and Bastard Sword.
    Yeah it's not a 1 shield game either. Depending on fight you can go triple air weapon + this shield, in other fights other weapon + alchemical.
    Also in fights where AC doesn't matter it's possible that the inherent resists will largely compensate for the loss of 2 DR versus Levik

  17. #217
    Community Member Wraith_Sarevok's Avatar
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    Lightbulb

    Epic Envenomed Blade is no good to Barbarians, but I think it's the new Improved Paralyzing weapon to carry! Recommend that anyone who likes these weapons to grind this one out ASAP.

    The bulwark is okay, but it's no replacement for Levik's or Lorrik's. Those have better effects and DR than the situational inherent resistances.

    Darkstorm is worth trying out if just for the clickie. Great effects on it.

    Flameward has a great UMD bonus on it.

    The bow and slinger are wonderful at breaking the game ruleset! Rangers and Artificers will be grinding those out for sure.

    Luminous Truth is weird. A melee staff designed for spellcasters? I don't really get how that's useful. Either make it for one or the other.

    Most of the other items are forgettable. Poison effects? Utterly worthless. Stacking AC? Comon... Everyone and their dog knows that AC is worthless outside of a max tank build. Absolutely nothing worth grinding for Barbarians. MAYBE the shield (if have a lot of time on your hands). Overall, it's okay but it could have been much better.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  18. #218
    Community Member ZeroTakenaka's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Sure ... Radiant clonks or monk dipped AoVs
    Good point.
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    Khyber... DRAMA DRAMA DRAMA
    I play as: Nagasnake, Olmanjenkins, Tyrogan, Chicobo, Torriin, Kensaito, Koruna, and Goldenac.

  19. #219
    Community Member nivarch's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post

    The bulwark is okay, but it's no replacement for Levik's or Lorrik's. Those have better effects and DR than the situational inherent resistances.
    Lorrik has crappy useless effects.
    Levik only has the heal proc which is not bad but not awesome either.

    That's basically 2 DR against 10 inherent resists. Fight dependant imo.

  20. #220
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by sirgog View Post
    Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (absolutely stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot.
    Strikes me as worth serious consideration if anyone ever wants to make an extreme AC acrobat that isn't taking Monk levels (alongside Epic Natt Gann staff). Not sure if such a build can be made viable, but I'm imagining a very high AC here.
    Still, this is what, the 4th epic light armor in the game that does almost nothing other than provide AC? This is not a very common build niche at all.
    And while it is cool, anyone really trying a DEX build is going to have more than 30 DEX (the +10 bonus). You can eke some more out, but I was looking seriously at DEX targets a while back. Fact is, armor at all has a limit and if you push DEX, you're going to hit it and be better in PJs.

    If you're really using a Nat Gann and pumping DEX ... let's say halfling ...

    20 dex + 5 levels + 3 exceptional + 2 tome + 6 item + 2 racial + 3 rogue = 41 ... +15 ... toss on some boats, a +3 tome and showtime and you're near 50 ... maybe one or two levels of monk for wind stance ... who doesn't want a 50-ish DEX when you're adding it to hit and damage. That's a +20 modifier.

    You're 21 with armor and capped DEX, 28 if you go with PJs and a +8 armor item. Even just in a DT outfit or robes you're at 26 ... 5 better than these epic armors.

    None of these light armors are for builds who really push DEX; they are better with PJs.
    Ghallanda - now with fewer alts and more ghostbane

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