Many times upon a time in the days of yore of DDO as well as in more recent times, it has been asked for Turbine to give Paladins meaningful buffs other than curatives. Among these were:
"Bless Weapons" which you can cast on an ally and give whichever weapon they are wielding a stacking (with everything else except itself) Righteous effect. Uses 1 Turn Undead.
"Ultimate Sacrifice" Gives you target 10% stacking (with everything else except itself) healing amplification. Reduces by 10% of Paladin's HPs for 5 minutes.
"Pass the Torch" Gives an ally +50% stacking (with everything else except itself) hate generation for 1 minute. Uses 1 turn undead.
"Wrath of the Good" gives an ally a 10% chance of producing an Exalted Smite Evil effect for 1 minute. Uses 1 Smite Evil.
Currently Paladins are far behind DPS-wise of ragetards Barbs and Kensei II Splashes, Assassin III and Ftr/Monk splashes. Their defensive saves and AC boosts are situational at best and at end-game often brought along to tweedle their finger next to the main tank for the aura. I'm talking about well geared Paladins with all the Epic sets and weapons and what not. So, we need Paladins to get a boost in other ways. Giving them abilities so that they can be more helpful to the party is definitely that is needed and I would like for Turbine to consider the above suggestions so that many of us, who enjoy playing Pallies, can feel like a true contributor to a party.