Yeah. Right now the returns for high CHA aren't really worth it currently.
I was thinking to merge them since the Redemption line is expensive, and some UMD or a Shroud item can replace the entire line. I figured that merging them would help newer players out.Merging the redemption line with HotD I'd say no, I know APs are tight but I used to have a TWF KotC with redemption. A bigger boon to give HotD would be regenerating LoH, so if they take redemption they are more likely to use it.
Though I do like the regenerating LoH idea too. But I think the Redemption line would have to be cheaper if that was the case. Something like 2/1/1 or 2/2/2 for the line, instead of 4 (plus pre-reqs) just for the first line.
That's why I want to replace it with just straight-up damage.And the disruption they get at 18 atm is laughable (I had hoped epic disruptor would be HotDs playground, I was wrong).
Most characters would absolutely own with triple positive weapons against undead...
The extra dice would only be slightly better than a TWF Bard using Frenzy or a TWF Bludgeon-specced Kensai if you just consider the feats and enhancements that give extra damage (some people might LR into that for that content). I don't think that +9 damage would make HotD Paladins OP in that content, since KotC Paladins (who get more bonus damage) aren't really OP in Shavarath right now.
My reasoning for the bonus damage is that KotC should get damage versus everything, not just EOs or it becomes too pidgeon-holed. But I also think that HotD should do just slightly more damage to Undead than KotC.
10d6
4d6 from KotC 3, 3d6 from Set, 3d6 from Capstone.