So, I made a rogue a while back, and Im looking at some of the feats I took
Improved Evasion
Crippling Strike
Slippery mind
Opportunist
Now...I wanna ask your guys advice on something now that I've TR'd, which ones actually matter?
Improved Evasion - Theres no reason NOT to take this as a rogue, its too valuable
Crippling Strike - I took this back when I had dual Weakeners of Enfeeblers, and it seemed to help out. But in Epic content and in endgame content, you cant really stat stun mobs anymore. Just as well, I'm using radiance rapiers...so I think I wanna not take this this time.
Slippery mind - lets face it, as a rogue, if you're gonna fail a will save, you're gonna fail it twice, I think im gonna skip this as well.
Opportunist - you know... I dont really remember how effective this was. Bypass 10% fort with 3% doublestrike...the doublestrike isn't bad, especially if it happens on a tasty backstab, the 10% fort allows you to crit (and sneak attack?) some monsters and I THINK bosses that have high fort and Im sure there are some. Tell me about this one guys. Can this one be taken multiple times?
Skill Mastery - Ill use these to fill up any gaps, extra UMD and spot/search/disable is always nice
Defensive roll - If you need to use this, you're probably gonna die anyway.
So really as it looks now... Im gonna take Improved Evasion, Opportunist, Skill mastery, Skill mastery
But tell me about Opportunist so I understand it better