Just a little fun with builds and how looks can be deceiving. Gonna go primarily on Arcane Archer, with a little bit of Healing Capabilities of Radiant Savant, Monk for Evasion and saves. Tips and Opinions?? Especially looking at Level 10 Monk Feat, not sure if Resilience for the +5 Saves or Toughness for 20 extra HP at level 20.

Code:
Character Plan by DDO Character Planner Version 03.12.01
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Level 20 Lawful Good Elf Male
(2 Monk \ 18 Cleric) 
Hit Points: 240
Spell Points: 1374 
BAB: 14\14\19\24
Fortitude: 17
Reflex: 14
Will: 21

                  Starting            Ending          
Abilities        Base Stats         Base Stats        
(32 Point)       (Level 1)          (Level 20)        
Strength             14                 14            
Dexterity            17                 19            
Constitution         14                 16            
Intelligence         10                 10            
Wisdom               14                 21            
Charisma              8                  8            

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7

                  Starting            Ending          
                 Base Skills        Base Skills       
Skills           (Level 1)          (Level 20)        
Balance               3                 10            
Bluff                -1                 -1            
Concentration         6                 25            
Diplomacy            -1                 -1            
Disable Device        n/a               n/a           
Haggle               -1                 -1            
Heal                  6                 28            
Hide                  3                  5            
Intimidate           -1                 -1            
Jump                  2                  2            
Listen                2                  7            
Move Silently         3                  5            
Open Lock             n/a               n/a           
Perform              n/a               n/a            
Repair                0                  0            
Search                0                  0            
Spot                  2                  7            
Swim                  2                  2            
Tumble                n/a                7            
Use Magic Device     n/a               n/a            

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Selected) Mental Toughness
Enhancement: Elven Ranged Damage I
Enhancement: Follower of the Silver Flame


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Improved Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Tumble (+2)
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Zen Archery
Enhancement: Elven Dexterity I
Enhancement: Cleric Wisdom I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Elven Ranged Attack I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Wand and Scroll Mastery I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Elven Ranged Damage II


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Silver Flame Exorcism


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Arcane Archer I


Level 10 (Monk)
Skill: Balance (+4)
Feat: (Monk Bonus) Resilience
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Way of the Clever Monkey I
Enhancement: Cleric Improved Turning I


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Rapid Shot
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Cleric Life Magic III


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Elven Ranged Attack II


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Precise Shot
Enhancement: Cleric Wisdom II


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Wand and Scroll Mastery II


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Cleric Wand and Scroll Mastery III


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Manyshot
Enhancement: Cleric Wand and Scroll Mastery IV


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Wisdom III
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows