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  1. #1
    Community Member
    Join Date
    Jun 2006
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    Default Cleric/Monk Elven Arcane Archer

    Just a little fun with builds and how looks can be deceiving. Gonna go primarily on Arcane Archer, with a little bit of Healing Capabilities of Radiant Savant, Monk for Evasion and saves. Tips and Opinions?? Especially looking at Level 10 Monk Feat, not sure if Resilience for the +5 Saves or Toughness for 20 extra HP at level 20.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Monk \ 18 Cleric) 
    Hit Points: 240
    Spell Points: 1374 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 14
    Will: 21
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength             14                 14            
    Dexterity            17                 19            
    Constitution         14                 16            
    Intelligence         10                 10            
    Wisdom               14                 21            
    Charisma              8                  8            
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               3                 10            
    Bluff                -1                 -1            
    Concentration         6                 25            
    Diplomacy            -1                 -1            
    Disable Device        n/a               n/a           
    Haggle               -1                 -1            
    Heal                  6                 28            
    Hide                  3                  5            
    Intimidate           -1                 -1            
    Jump                  2                  2            
    Listen                2                  7            
    Move Silently         3                  5            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair                0                  0            
    Search                0                  0            
    Spot                  2                  7            
    Swim                  2                  2            
    Tumble                n/a                7            
    Use Magic Device     n/a               n/a            
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Ranged Damage I
    Enhancement: Follower of the Silver Flame
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Improved Heal I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery
    Enhancement: Elven Dexterity I
    Enhancement: Cleric Wisdom I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Elven Ranged Attack I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic II
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Elven Ranged Damage II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Silver Flame Exorcism
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Monk)
    Skill: Balance (+4)
    Feat: (Monk Bonus) Resilience
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Way of the Clever Monkey I
    Enhancement: Cleric Improved Turning I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Rapid Shot
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Cleric Life Magic III
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Elven Ranged Attack II
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Precise Shot
    Enhancement: Cleric Wisdom II
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Manyshot
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Enhancement: Cleric Wisdom III
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

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    Have a look at the Radiant Archer thread in my sig. The secret sauce is a wiz splash, which is a net gain of two feats - free metamagic + drop MT as AA pre-req - while still getting lvl 9 spells.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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