Her finger of death lands a hell of a lot better than your vorpal
Against low-hannging fruit usually 1 envervate scroll and she lands finger 95% of the time. Sauhagin, tielfings, etc. Against ogres forget it, attack a weaker save. Against he trash in Epic LOB if I got a curse off on the non-pallies finger landed every time, with no curse it landed more often than not.
No, but my web and firewall also kill them better than your vorpal!
CoD and Wail does okay, it'll thin out the herd but won't clear the room. But really it costs too many SP to try to kill every thing, danceball and masshold is cheaper.
She's only done EDA once as we usually bring my ranger or fighter on that, the one time she did it she did out-kill every melee in there all who were veteran players bristling with epic gear.
What the hell does any of that have to do with what we are talking about?
it's not godly, it just contributes a hell of a lot better than any of my melees did 6 weeks after cap.
Yeah...that's kinda how I feel too. lol
But from what I see in PUGs melee are still very competitive.
The biggest disadvantage melees face is getting beat up all the time. And I don't know how to to fix that problem.
More tactical melee feats maybe. Especially if they give us epic feats someday.
I'm not opposed to an epic insta-kill meee feat. In fact I think we need one (eventually).
Some method of better self healing for melees. I think using favor to unlock would be appropriate. Current Silver Flame pots seem very expensive to me.
AC to matter, or "armor" to matter at least. (like DR from heavy armor)
Honestly, add meaningful DR to heavier armors, and shields.
Add protection from arrows and AOE damage when actively blocking with Tower shields.
Maybe lower the price of Silver Flame pots.
Those changes right there would make melee take less damage. And make soloing on one a better option.
I actually don't see anything wrong with melee DPS right now.
just the amount of damage they take while dishing it out.
Recap:
De-nerf stat damagers
Bring Vorpals back because casters are OP
42 DC is easy
Thread derailed: argument about the term "easy"
more conversation about vorpals
more conversation about 42 DC
stat break down of 42 DC
Chaos runs ramp-it in the thread.
The 2 arguing about the word "easy" are now confused.
Last edited by DragonMageT; 01-18-2012 at 03:23 PM.
Honestly, do people care about kill counts that much?
When I bring my caster, sure I get top kill counts, but I am just greasing the wheel until the next major boss fight. I am not as effective as a well built melee for red names.
Casters manage trash, melee manage the bosses. It really would not be fair if a melee did both, like it was before update 9. (and no, cc bot doesn't count).
And getting back to the thread... I like returning stat damage at least a little bit to epics. It might actually encourage teamwork. Str damage might even make ac useable? Dex damage to improve webs and comet fall cc, as well as lowering the ac of the mob. Con damage to improve wails and fod. I guess there is no wisdom damage for better cc. Hmmm.
Melee helping casters helping melee. Imagine that.
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We don't need more feats, we just need the feats we have to work better.
Things like Improved Trip actually taking a caster out of the fight, or mobs not sliding around while Stunned/Tripped, basically for the duration of the Stun/Trip.
Or anti-boss mechanics like Improved Sunder having a longer duration. Oh yay... I landed an Improved Sunder on the LoB/Sully after five-stacking it... and he Superman Jumps/Teleports away for the duration that I could have actually used it. Meanwhile, the Caster's DoTs are still ticking on them no problem.
After reading the rest of this thread, I am not totally opposed to some of these ideas.
Stat damagers are currently practically useless on epics. And that isn't right.
They don't kill anyway, so why are they (not)working the way they do on epics?
Vorpals. Should be better than they are.
I don't actually think they should go back to the way they were, but I think they should be beefed up somewhat.
Maybe do some untyped damage with every hit.
These are not things that give melees a lot more DPS. But they give more value to those weapons.
Currently, I think that the only stat damager that has any value to me is W/P.
Not W.
Not P.
Just W/P.
I have seen some people use str damagers effectively, but I personally find them useless.
Stat damagers need a buff actually IMO. I don't seem them as useful even on non-epics. But maybe that is just me.
I do like W/P rapier on my Rogue though.
Been awhile since I used a Vorpal too.
These do need looked at.
I've also always thought player Trip was very weak.
Personally, I could have sworn that trip had a Dex option in PnP.
It's not so much that I think player trip is weak, but that monster trip is so strong. Especially those wolves. (AOE and no attack roll...what the heck is that?!)
But...this would have to be looked at carefully I think. Trip could easily be OP.
I'm not debating the merits of the change to auto crits, just the merits of W/P vs W/PG, W/GB in the present format. Given the small crit range of some weapons, you will probably do more damage with a straight damage modifier than a Puncturing weapon unless you are really lucky. If all you wanted was the auto crits, no stat damagers are really worth the trouble anymore.
Anál nathrach
orth’ bháis’s bethad
do chél dénmha
I'm not, I hate this change. Makes khopesh king in almost every circumstance whereas before you had more opttions.
So what a rapier user would switch to pick for epic trash, you'd have ICierce anyway.
I built a lightning II bow on my tempest just so I could IPS manyshot multiple held mobs. Now I dont bother.
I never really got the W/P love before the change anyway. You knock their CON down so they go into auto crit for six seconds. At that point your weapon does sub-optimal DPS as the stat damager no longer applies. If you switch to better weapons, a few seconds is lost in the transfer as you have to stop your attack animation, so you don't get your full six seconds of auto crit. Everyone else hitting it does though, so at least there's that. Doesn't seem really worth it to me.
Anál nathrach
orth’ bháis’s bethad
do chél dénmha
They also lose HP when they lose CON that you don't see in the damage rolls.
The toon you knew as my elf ranger (now a human pally) kills trash that at vulnerable to stat-damage much faster with her Icy Bursted WoP rapiers than my other guy with dual lightning II khopeshes, even if the target doesn't get to auto-crit.