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  1. #1
    Community Member redraider's Avatar
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    Default Arti Arcane Archer with Many Shot

    Any tried creating an elf/half-elf Arti Arcane Archerwith many Shot ? have a 4th life toon I will be TRing into an Arti and he has a Lit2 Bow and a Lit2 Heavy repeater. So I am thinking...

    Anyone tried it and what did you think?
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  2. #2
    Community Member Bunker's Avatar
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    Artie + bow = Poor
    Artie + repeater = WIN
    repeater + arcane archer = poor
    ......so artie + arcane archer = LOOSE!
    Mothergoose - Kardinal - Bunks

  3. #3
    Community Member djsonar919's Avatar
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    Couldn't have said it better or more efficient.
    TR'd: Oloam | Wudiso | Nurinil | Dolurth | Quoer | Alyinsa
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  4. #4
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    Quote Originally Posted by djsonar919 View Post
    Couldn't have said it better or more efficient.
    How about.

    dont
    Wherever you went - here you are.

  5. #5
    Community Member Ausdoerrt's Avatar
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    As nice as it'd be if it worked, it's just one of those things that won't. Trust me, I hate repeaters and I thought about this at length. In current implementation, there's absolutely no synergy between the Artificer class and the AA prestige. Losing the ability to use runearms, which is one of the best things available to Artis, doesn't help any.

  6. #6
    Founder Lifespawn's Avatar
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    it's a lot of work for a little gain you can hit the bow with elemental weapons and if you took helf dillie ranger could do good damage with a bow but only with manyshot.

    So for 20 seconds you could put out some better than good dps but it's a lot of effort with switching weapons ammo runearms buffing......
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #7
    Build Constructionist unbongwah's Avatar
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    It's doable, but as stated there aren't really any synergies between the two, as AA imbues don't affect repeaters and some of the arty infusions don't affect longbows (e.g., Insightful Strikes / Dmg). You also take an already MAD build and make it, err, MAD-er if you need decent STR to go with Bow STR for bows. Plus you'd have to get good at juggling both weapons & ammo, since you need to switch between bolts & arrows as well as bows & xbows.

    That said, folks who know me know I can't resist a gimpy flavor build. I've already got a HE AA arty build somewhere; I'll try to find it later.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Proof of concept build:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Female
    (20 Artificer) 
    Hit Points: 260
    Spell Points: 1331 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 10
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            16                    19
    Constitution         14                    16
    Intelligence         18                    28
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Augment Summoning
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 9 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Precise Shot
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Empower Spell
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Improved Rune Arm Use II
    Enhancement: Artificer Improved Rune Arm Use III
    Enhancement: Artificer Battle Engineer I
    Enhancement: Artificer Rune Arm Overcharge I
    Enhancement: Arcane Empowerment
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Kinetics I
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Artificer Energy of Creation I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV
    I still don't think it's a great idea, but at least it's possible without too many compromises. The biggest drawbacks seem to be (A) backloading the metamagics and (B) AA enhs crowd out more arty enhs. OP didn't mention their past lives, so I just threw a bunch in there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    The Hatchery toaf's Avatar
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    hey, i have done that build but i did it 8 artie/12 ranger half elf, did it on a test toon. seemed fine so im mid TRing my ranger into it, the artie +20% works with manyshot. <---good fun. does take abit to switch from box to Xbow. not too bad tho. if you like that kinda stuff it seems fine i will find out forsure when my TR gets to lv 12 or so. the test toon is doing ok with all ghetto gear. its all about fun. and i should be able to allways get 2 training dummies down in 20 seconds now

    p.s. i swear to the gods Xbows need to be targeted more left and bows abit right.. its odd
    i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!

  10. #10

  11. #11
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    Thanks, for all the info. I was thinking of something along this line. Think I'll put it on the back burner for now though.

  12. #12
    Community Member Stillwaters's Avatar
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    The rifleman i post in my sig could use an update but is effective...

    However the constant ammo/weapon swaps are tedious at best but my build packs on the burst ranged dps.
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
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  13. #13
    The Hatchery toaf's Avatar
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    i love my artie ranger.
    i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!

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