Any tried creating an elf/half-elf Arti Arcane Archerwith many Shot ? have a 4th life toon I will be TRing into an Arti and he has a Lit2 Bow and a Lit2 Heavy repeater. So I am thinking...
Anyone tried it and what did you think?
Any tried creating an elf/half-elf Arti Arcane Archerwith many Shot ? have a 4th life toon I will be TRing into an Arti and he has a Lit2 Bow and a Lit2 Heavy repeater. So I am thinking...
Anyone tried it and what did you think?
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Artie + bow = Poor
Artie + repeater = WIN
repeater + arcane archer = poor
......so artie + arcane archer = LOOSE!
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As nice as it'd be if it worked, it's just one of those things that won't. Trust me, I hate repeaters and I thought about this at length. In current implementation, there's absolutely no synergy between the Artificer class and the AA prestige. Losing the ability to use runearms, which is one of the best things available to Artis, doesn't help any.
it's a lot of work for a little gain you can hit the bow with elemental weapons and if you took helf dillie ranger could do good damage with a bow but only with manyshot.
So for 20 seconds you could put out some better than good dps but it's a lot of effort with switching weapons ammo runearms buffing......
It's doable, but as stated there aren't really any synergies between the two, as AA imbues don't affect repeaters and some of the arty infusions don't affect longbows (e.g., Insightful Strikes / Dmg). You also take an already MAD build and make it, err, MAD-er if you need decent STR to go with Bow STR for bows. Plus you'd have to get good at juggling both weapons & ammo, since you need to switch between bolts & arrows as well as bows & xbows.
That said, folks who know me know I can't resist a gimpy flavor build. I've already got a HE AA arty build somewhere; I'll try to find it later.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Proof of concept build:
I still don't think it's a great idea, but at least it's possible without too many compromises. The biggest drawbacks seem to be (A) backloading the metamagics and (B) AA enhs crowd out more arty enhs. OP didn't mention their past lives, so I just threw a bunch in there.Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 True Neutral Half-Elf Female (20 Artificer) Hit Points: 260 Spell Points: 1331 BAB: 15\15\20\25\25 Fortitude: 9 Reflex: 10 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 12 14 Dexterity 16 19 Constitution 14 16 Intelligence 18 28 Wisdom 8 10 Charisma 8 10 Tomes Used +1 Tome of Dexterity used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Dexterity used at level 11 Level 1 (Artificer) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Wizard Feat: (Selected) Point Blank Shot Level 2 (Artificer) Level 3 (Artificer) Feat: (Selected) Past Life: Berserker's Fury Level 4 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Rapid Shot Level 5 (Artificer) Level 6 (Artificer) Feat: (Selected) Augment Summoning Level 7 (Artificer) Level 8 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons Level 9 (Artificer) Feat: (Selected) Manyshot Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Precise Shot Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Improved Precise Shot Level 16 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Maximize Spell Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Quicken Spell Level 19 (Artificer) Level 20 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Empower Spell Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Improved Rune Arm Use I Enhancement: Artificer Improved Rune Arm Use II Enhancement: Artificer Improved Rune Arm Use III Enhancement: Artificer Battle Engineer I Enhancement: Artificer Rune Arm Overcharge I Enhancement: Arcane Empowerment Enhancement: Improved Ranger Dilettante I Enhancement: Improved Ranger Dilettante II Enhancement: Improved Ranger Dilettante III Enhancement: Human Adaptability Intelligence I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Improved Use Magic Device I Enhancement: Improved Use Magic Device II Enhancement: Kinetic Spellcasting I Enhancement: Deadly Kinetics I Enhancement: Force Manipulation I Enhancement: Force Manipulation II Enhancement: Force Manipulation III Enhancement: Force Manipulation IV Enhancement: Force Manipulation V Enhancement: Artificer Energy of Creation I Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Artificer Wand and Scroll Mastery III Enhancement: Artificer Wand and Scroll Mastery IV
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hey, i have done that build but i did it 8 artie/12 ranger half elf, did it on a test toon. seemed fine so im mid TRing my ranger into it, the artie +20% works with manyshot. <---good fun. does take abit to switch from box to Xbow. not too bad tho. if you like that kinda stuff it seems fine i will find out forsure when my TR gets to lv 12 or so. the test toon is doing ok with all ghetto gear. its all about fun. and i should be able to allways get 2 training dummies down in 20 seconds now
p.s. i swear to the gods Xbows need to be targeted more left and bows abit right.. its odd
i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!
Thanks, for all the info. I was thinking of something along this line. Think I'll put it on the back burner for now though.
The rifleman i post in my sig could use an update but is effective...
However the constant ammo/weapon swaps are tedious at best but my build packs on the burst ranged dps.
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i love my artie ranger.
i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!