Currently Heal/Repair skill points are completely useless.
Change the Heal skill so it adds a 1% multiplier for each skill point to the base cure from any divine source.
fully invested class skill of 23 before modifiers would be a 23% multiplier to scrolls, pots,spells,LOH.
Anyone who invests in the heal skill would benefit by investing in it.
Theroetically you could get upwards of +50% modifier with skill/GH/Item etc...
Do the same for repair skill for WF.